Fix linter and build issue

This commit is contained in:
jonschz 2025-07-20 17:53:27 +02:00
parent ee2370c7e5
commit 9d304139dc
2 changed files with 1 additions and 3 deletions

View File

@ -376,7 +376,6 @@ function(add_lego_libraries NAME)
LEGO1/lego/legoomni/src/entity/legoworldpresenter.cpp
LEGO1/lego/legoomni/src/actors/dunebuggy.cpp
LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp
LEGO1/lego/legoomni/src/video/legohideanimpresenter.cpp
LEGO1/lego/legoomni/src/worlds/infocenter.cpp
LEGO1/lego/legoomni/src/race/raceskel.cpp
LEGO1/lego/legoomni/src/worlds/act3.cpp

View File

@ -349,8 +349,7 @@ MxCore* LegoObjectFactory::Create(const char* p_name)
else if (m_idCarRace == atom) {
object = new CarRace();
}
else if (m_idLegoRaceCarBuildState == atom || m_idLegoCopterBuildState == atom ||
m_idLegoDuneCarBuildState == atom || m_idLegoJetskiBuildState == atom) {
else if (m_idLegoRaceCarBuildState == atom || m_idLegoCopterBuildState == atom || m_idLegoDuneCarBuildState == atom || m_idLegoJetskiBuildState == atom) {
object = new LegoVehicleBuildState(p_name);
}
else if (m_idHospitalState == atom) {