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https://github.com/isledecomp/isle.git
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Quite decent match
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@ -384,7 +384,8 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
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row += token;
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row += token;
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row_loop:
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row_loop:
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while (TRUE) {
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// while (TRUE) {
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do {
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// LINE: BETA10 0x1013e692
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// LINE: BETA10 0x1013e692
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token = *(short*) data;
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token = *(short*) data;
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data += 2;
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data += 2;
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@ -392,7 +393,7 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
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if (token >= 0) {
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if (token >= 0) {
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goto column_loop_2;
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goto column_loop_2;
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}
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}
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// TODO: Can't get this if-check to be quite right. Maybe a union type?
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// TODO: Can't get this if-check to be quite right. Union type didn't help either
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if (token & 0x4000) {
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if (token & 0x4000) {
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goto weird_code;
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goto weird_code;
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}
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}
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@ -405,50 +406,56 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
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if (!token) {
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if (!token) {
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row--;
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row--;
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if (--lines > 0) {
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if (--lines > 0) {
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continue;
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goto row_loop;
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}
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}
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return;
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break;
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}
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}
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}
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break;
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// }
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column_loop_2:
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column_loop_2:
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// LINE: BETA10 0x1013e71e
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// LINE: BETA10 0x1013e71e
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short column = xofs;
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short column = xofs;
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column_loop:
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// do {
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column += *data++;
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column_loop_inner:
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// LINE: BETA10 0x1013e73a
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// LINE: BETA10 0x1013e726
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short type = *(char*) data++;
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column += *data++;
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type += type;
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// LINE: BETA10 0x1013e73a
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short type = *(char*) data++;
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type += type;
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if (type >= 0) {
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if (type >= 0) {
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WritePixels(p_bitmapHeader, p_pixelData, column, row, (BYTE*) data, type);
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WritePixels(p_bitmapHeader, p_pixelData, column, row, (BYTE*) data, type);
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column += type;
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data += type;
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// LINE: BETA10 0x1013e797
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if (--token != 0) {
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goto column_loop_inner;
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}
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row--;
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if (--lines > 0) {
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goto row_loop;
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}
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break;
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}
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type = -type;
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WORD* p_pixel = (WORD*) data;
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data += 2;
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WritePixelPairs(p_bitmapHeader, p_pixelData, column, row, *p_pixel, type >> 1);
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column += type;
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column += type;
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data += type;
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// LINE: BETA10 0x1013e813
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// LINE: BETA10 0x1013e797
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if (--token != 0) {
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if (--token != 0) {
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goto column_loop;
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// Should be equivalent to `continue`, but it doesn't produce the same assembly
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goto column_loop_inner;
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}
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}
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row--;
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row--;
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if (--lines > 0) {
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if (--lines > 0) {
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goto row_loop;
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goto row_loop;
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}
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}
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return;
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return;
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}
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} while (0);
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type = -type;
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WORD* p_pixel = (WORD*) data;
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data += 2;
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WritePixelPairs(p_bitmapHeader, p_pixelData, column, row, *p_pixel, type >> 1);
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column += type;
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// LINE: BETA10 0x1013e813
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if (--token != 0) {
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goto column_loop;
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}
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row--;
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if (--lines > 0) {
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goto row_loop;
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}
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}
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}
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// FUNCTION: LEGO1 0x100bdc00
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// FUNCTION: LEGO1 0x100bdc00
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