Fix linter errors

This commit is contained in:
jonschz 2024-11-29 19:42:04 +01:00
parent 22639dd5d7
commit 9a23ff47a3

View File

@ -360,17 +360,17 @@ undefined4 LegoAct2::FUN_10052560(
oneVectorNotNull = TRUE;
}
Vector3 local_114(matrix[0]);
Vector3 local_124(matrix[1]);
Vector3 local_10c(matrix[2]);
Vector3 firstColumn(matrix[0]);
Vector3 secondColumn(matrix[1]);
Vector3 thirdColumn(matrix[2]);
local_114.EqualsCross(&local_124, &local_10c);
local_114.Unitize();
firstColumn.EqualsCross(&secondColumn, &thirdColumn);
firstColumn.Unitize();
MxMatrix* p_matrix = NULL;
MxMatrix* pmatrix = NULL;
if (oneVectorNotNull) {
p_matrix = &matrix;
pmatrix = &matrix;
}
// This part does not match perfectly
@ -379,7 +379,7 @@ undefined4 LegoAct2::FUN_10052560(
arg9 = TRUE;
}
if (!AnimationManager()->FUN_10060dc0(p_param1, p_matrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, arg9)) {
if (!AnimationManager()->FUN_10060dc0(p_param1, pmatrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, arg9)) {
m_unk0x1140 = p_param1;
}
}