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Fix linter errors
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parent
22639dd5d7
commit
9a23ff47a3
@ -360,17 +360,17 @@ undefined4 LegoAct2::FUN_10052560(
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oneVectorNotNull = TRUE;
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}
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Vector3 local_114(matrix[0]);
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Vector3 local_124(matrix[1]);
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Vector3 local_10c(matrix[2]);
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Vector3 firstColumn(matrix[0]);
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Vector3 secondColumn(matrix[1]);
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Vector3 thirdColumn(matrix[2]);
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local_114.EqualsCross(&local_124, &local_10c);
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local_114.Unitize();
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firstColumn.EqualsCross(&secondColumn, &thirdColumn);
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firstColumn.Unitize();
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MxMatrix* p_matrix = NULL;
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MxMatrix* pmatrix = NULL;
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if (oneVectorNotNull) {
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p_matrix = &matrix;
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pmatrix = &matrix;
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}
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// This part does not match perfectly
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@ -379,7 +379,7 @@ undefined4 LegoAct2::FUN_10052560(
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arg9 = TRUE;
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}
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if (!AnimationManager()->FUN_10060dc0(p_param1, p_matrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, arg9)) {
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if (!AnimationManager()->FUN_10060dc0(p_param1, pmatrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, arg9)) {
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m_unk0x1140 = p_param1;
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}
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}
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