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Mark LegoEntity:Destroy (many vtables use it)
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@ -87,6 +87,7 @@ MxResult LegoEntity::Create(MxDSAction& p_dsAction)
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// FUNCTION: LEGO1 0x10010810
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// FUNCTION: LEGO1 0x10010810
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// FUNCTION: BETA10 0x1007e5b9
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void LegoEntity::Destroy(MxBool p_fromDestructor)
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void LegoEntity::Destroy(MxBool p_fromDestructor)
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{
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{
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if (m_roi) {
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if (m_roi) {
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