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WIP
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53e2353f78
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@ -97,8 +97,7 @@ Result GroupImpl::Add(const Mesh* pMesh)
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Result GroupImpl::Remove(const Unk* pUnk)
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{
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const UnkImpl* pUnkImpl = static_cast<const UnkImpl*>(pUnk);
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// TODO: Incorrect structure
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return ResultVal(m_data->DeleteVisual((IDirect3DRMMesh*) pUnkImpl->ImplementationData()));
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return ResultVal(m_data->DeleteVisual(pUnkImpl->ImplementationData()));
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}
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// FUNCTION: LEGO1 0x100a3480
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@ -285,12 +285,15 @@ class MeshImpl : public Mesh {
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D3DRMGROUPINDEX groupIndex;
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};
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inline MeshData* ImplementationData() const { return m_data; }
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typedef MeshData* MeshDataType;
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inline const MeshDataType& ImplementationData() const { return m_data; }
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inline MeshDataType& ImplementationData() { return m_data; }
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friend class RendererImpl;
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private:
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MeshData* m_data;
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MeshDataType m_data;
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};
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// VTABLE: LEGO1 0x100dba68
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@ -349,7 +352,7 @@ class UnkImpl : public Unk {
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void* ImplementationDataPtr() override;
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// vtable+0x08
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Tgl::Mesh* CreateMesh(
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Mesh* CreateMesh(
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unsigned long faceCount,
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unsigned long vertexCount,
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float (*pPositions)[3],
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@ -357,7 +360,7 @@ class UnkImpl : public Unk {
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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Tgl::ShadingModel shadingModel
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ShadingModel shadingModel
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) override;
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Result GetBoundingBox(float min[3], float max[3]) override;
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@ -369,6 +372,18 @@ class UnkImpl : public Unk {
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friend class RendererImpl;
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private:
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inline Result CreateMeshImpl(
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MeshImpl* mesh,
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unsigned long faceCount,
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unsigned long vertexCount,
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float (*pPositions)[3],
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float (*pNormals)[3],
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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ShadingModel shadingModel
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);
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IDirect3DRMMesh* m_data;
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};
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@ -11,8 +11,8 @@ void* UnkImpl::ImplementationDataPtr()
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return reinterpret_cast<void*>(&m_data);
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}
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// STUB: LEGO1 0x100a3840
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Tgl::Mesh* UnkImpl::CreateMesh(
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// FUNCTION: LEGO1 0x100a3840
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Mesh* UnkImpl::CreateMesh(
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unsigned long faceCount,
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unsigned long vertexCount,
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float (*pPositions)[3],
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@ -20,10 +20,144 @@ Tgl::Mesh* UnkImpl::CreateMesh(
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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Tgl::ShadingModel shadingModel
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ShadingModel shadingModel
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)
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{
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return NULL;
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MeshImpl* mesh = new MeshImpl();
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if (CreateMeshImpl(
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mesh,
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faceCount,
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vertexCount,
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pPositions,
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pNormals,
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pTextureCoordinates,
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pFaceIndices,
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pTextureIndices,
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shadingModel
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) == Error) {
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delete mesh;
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mesh = NULL;
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}
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return mesh;
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}
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inline Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode)
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{
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if (mode == PerspectiveCorrect) {
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return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, D3DRMMAP_PERSPCORRECT));
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}
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else {
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return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, 0));
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}
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}
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inline Result CreateMesh(
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IDirect3DRMMesh* pD3DRM,
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unsigned long faceCount,
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unsigned long vertexCount,
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float (*pPositions)[3],
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float (*pNormals)[3],
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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ShadingModel shadingModel,
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MeshImpl::MeshDataType& rpMesh
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)
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{
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unsigned long* faceIndices = (unsigned long*) pFaceIndices;
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D3DRMGROUPINDEX groupIndex = 0;
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int count = faceCount * 3;
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int index = 0;
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unsigned int* fData = new unsigned int[count];
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D3DRMVERTEX* vertices = new D3DRMVERTEX[vertexCount];
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memset(vertices, 0, sizeof(*vertices) * vertexCount);
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rpMesh = new MeshImpl::MeshData;
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rpMesh->groupMesh = pD3DRM;
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for (int i = 0; i < count; i++) {
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if (*((unsigned char*) &faceIndices[i] + 3) & 0x80) {
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unsigned long j = *(unsigned short*) &faceIndices[i];
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vertices[index].position.x = pPositions[j][0];
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vertices[index].position.y = pPositions[j][1];
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vertices[index].position.z = pPositions[j][2];
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j = *((unsigned short*) &faceIndices[i] + 1) & MAXSHORT;
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vertices[index].normal.x = pNormals[j][0];
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vertices[index].normal.y = pNormals[j][1];
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vertices[index].normal.z = pNormals[j][2];
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if (pTextureIndices != NULL && pTextureCoordinates != NULL) {
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j = ((unsigned long*) pTextureIndices)[i];
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vertices[index].tu = pTextureCoordinates[j][0];
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vertices[index].tv = pTextureCoordinates[j][1];
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}
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fData[i] = index;
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index++;
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}
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else {
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fData[i] = *(unsigned short*) &faceIndices[i];
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}
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}
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Result result;
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result = ResultVal(pD3DRM->AddGroup(vertexCount, faceCount, 3, fData, &groupIndex));
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if (Succeeded(result)) {
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rpMesh->groupIndex = groupIndex;
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result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, vertexCount, vertices));
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}
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if (!Succeeded(result)) {
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delete rpMesh->groupMesh;
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rpMesh->groupMesh = NULL;
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}
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else {
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result = MeshSetTextureMappingMode(rpMesh, PerspectiveCorrect);
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}
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if (fData != NULL) {
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delete[] fData;
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}
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if (vertices != NULL) {
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delete[] vertices;
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}
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if (!Succeeded(result)) {
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delete rpMesh;
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}
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return result;
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}
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inline Result UnkImpl::CreateMeshImpl(
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MeshImpl* mesh,
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unsigned long faceCount,
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unsigned long vertexCount,
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float (*pPositions)[3],
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float (*pNormals)[3],
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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ShadingModel shadingModel
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)
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{
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return ::CreateMesh(
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m_data,
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faceCount,
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vertexCount,
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pPositions,
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pNormals,
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pTextureCoordinates,
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pFaceIndices,
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pTextureIndices,
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shadingModel,
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mesh->ImplementationData()
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);
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}
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// FUNCTION: LEGO1 0x100a3ae0
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@ -269,6 +269,9 @@ class Light : public Object {
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// VTABLE: LEGO1 0x100dbbb0
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class Mesh : public Object {
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public:
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// SYNTHETIC: LEGO1 0x100a3e10
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// Tgl::Mesh::~Mesh
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virtual Result SetColor(float r, float g, float b, float a) = 0;
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virtual Result SetTexture(const Texture*) = 0;
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virtual Result GetTexture(Texture*&) = 0;
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@ -317,7 +320,7 @@ class Group : public Object {
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// VTABLE: LEGO1 0x100dbb30
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class Unk : public Object {
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public:
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virtual Tgl::Mesh* CreateMesh(
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virtual Mesh* CreateMesh(
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unsigned long faceCount,
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unsigned long vertexCount,
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float (*pPositions)[3],
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@ -325,7 +328,7 @@ class Unk : public Object {
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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Tgl::ShadingModel shadingModel
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ShadingModel shadingModel
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) = 0;
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virtual Result GetBoundingBox(float min[3], float max[3]) = 0;
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virtual Unk* Clone() = 0;
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