diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 39564bda..7ae88155 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -26,7 +26,7 @@ jobs: key: dx5sdk - name: Download DX5 SDK - if: steps.cache-dx5.outputs.cache-hit != 'true' + if: ${{ !steps.cache-dx5.outputs.cache-hit }} run: | cd dx5sdk curl -fLOSs https://archive.org/download/idx5sdk/idx5sdk.exe @@ -34,8 +34,7 @@ jobs: 7z x .\DX5SDK.EXE - name: Cache DX5 SDK - if: steps.cache-dx5.outputs.cache-hit != 'true' - id: save-dx5 + if: ${{ !steps.cache-dx5.outputs.cache-hit }} uses: actions/cache/save@v3 with: path: dx5sdk @@ -47,22 +46,47 @@ jobs: cd cdrom .\SETUP.EXE /s + - name: Setup cmake + uses: jwlawson/actions-setup-cmake@v1.13 + with: + # Use 2.8 for maximum backwards compatibility + cmake-version: '2.8.x' + - name: Build shell: cmd run: | call .\msvc420\bin\VCVARS32.BAT x86 - mkdir Release - .\msvc420\bin\NMAKE.EXE /f isle.mak CFG="ISLE - Win32 Release" + mkdir build + cd build + cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -G "NMake Makefiles" + cmake --build . + + - name: Restore cached original binaries + id: cache-original-binaries + uses: actions/cache/restore@v3 + with: + path: legobin + key: legobin + + - name: Download original island binares + if: ${{ !steps.cache-original-binaries.outputs.cache-hit }} + run: | + C:\msys64\usr\bin\wget.exe https://legoisland.org/download/ISLE.EXE --directory-prefix=legobin + C:\msys64\usr\bin\wget.exe https://legoisland.org/download/LEGO1.DLL --directory-prefix=legobin + + - name: Cache original binaries + if: ${{ !steps.cache-original-binaries.outputs.cache-hit }} + uses: actions/cache/save@v3 + with: + path: legobin + key: legobin - name: Summarize Accuracy shell: bash run: | - curl -fLOSs https://legoisland.org/download/ISLE.EXE - curl -fLOSs https://legoisland.org/download/LEGO1.DLL - pip install capstone - pip install colorama - python3 tools/reccmp/reccmp.py -S ISLEPROGRESS.SVG --svg-icon tools/reccmp/isle.png -H ISLEPROGRESS.HTML ISLE.EXE Release/ISLE.EXE Release/ISLE.PDB . | tee ISLEPROGRESS.TXT - python3 tools/reccmp/reccmp.py -S LEGO1PROGRESS.SVG -T 1929 --svg-icon tools/reccmp/lego1.png -H LEGO1PROGRESS.HTML LEGO1.DLL Release/LEGO1.DLL Release/LEGO1.PDB . | tee LEGO1PROGRESS.TXT + pip install -r tools/reccmp/requirements.txt + python3 tools/reccmp/reccmp.py -S ISLEPROGRESS.SVG --svg-icon tools/reccmp/isle.png -H ISLEPROGRESS.HTML legobin/ISLE.EXE build/ISLE.EXE build/ISLE.PDB . | tee ISLEPROGRESS.TXT + python3 tools/reccmp/reccmp.py -S LEGO1PROGRESS.SVG -T 1929 --svg-icon tools/reccmp/lego1.png -H LEGO1PROGRESS.HTML legobin/LEGO1.DLL build/LEGO1.DLL build/LEGO1.PDB . | tee LEGO1PROGRESS.TXT - name: Compare Accuracy With Current Master shell: bash @@ -73,17 +97,27 @@ jobs: diff -u ISLEPROGRESS-OLD.TXT ISLEPROGRESS.TXT || true diff -u LEGO1PROGRESS-OLD.TXT LEGO1PROGRESS.TXT || true + + - name: Test Exports + shell: bash + run: | + python3 tools/verexp/verexp.py legobin/LEGO1.DLL build/LEGO1.DLL - name: Upload Artifact uses: actions/upload-artifact@master with: name: Win32 path: | - Release - ISLEPROGRESS.HTML - LEGO1PROGRESS.HTML - ISLEPROGRESS.SVG - LEGO1PROGRESS.SVG + build/ISLE.EXE + build/LEGO1.DLL + + - name: Upload Artifact + uses: actions/upload-artifact@master + with: + name: Accuracy Report + path: | + ISLEPROGRESS.* + LEGO1PROGRESS.* - name: Upload Continuous Release shell: bash @@ -100,13 +134,7 @@ jobs: curl -fLOSs https://raw.githubusercontent.com/probonopd/uploadtool/master/upload.sh ./upload.sh \ - Release/ISLE.EXE \ - Release/LEGO1.DLL \ - ISLEPROGRESS.HTML \ - ISLEPROGRESS.TXT \ - ISLEPROGRESS.SVG \ - ISLEPROGRESS.PNG \ - LEGO1PROGRESS.HTML \ - LEGO1PROGRESS.TXT \ - LEGO1PROGRESS.PNG \ - LEGO1PROGRESS.SVG + build/ISLE.EXE \ + build/LEGO1.DLL \ + ISLEPROGRESS.* \ + LEGO1PROGRESS.* diff --git a/.gitignore b/.gitignore index ef562599..14ad2717 100644 --- a/.gitignore +++ b/.gitignore @@ -3,3 +3,4 @@ Release/ *.ncb ISLE.EXE LEGO1.DLL +build/ diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 00000000..5c5900ac --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,220 @@ +cmake_minimum_required(VERSION 2.8...3.5 FATAL_ERROR) + +project(isle CXX) + +option(ISLE_BUILD_APP "Build ISLE.EXE application" ON) + +add_library(lego1 SHARED + LEGO1/act1state.cpp + LEGO1/act2brick.cpp + LEGO1/act2policestation.cpp + LEGO1/act3.cpp + LEGO1/act3shark.cpp + LEGO1/act3state.cpp + LEGO1/ambulance.cpp + LEGO1/ambulancemissionstate.cpp + LEGO1/animstate.cpp + LEGO1/beachhouseentity.cpp + LEGO1/bike.cpp + LEGO1/buildingentity.cpp + LEGO1/bumpbouy.cpp + LEGO1/carrace.cpp + LEGO1/dllmain.cpp + LEGO1/dunebuggy.cpp + LEGO1/elevatorbottom.cpp + LEGO1/gasstation.cpp + LEGO1/gasstationentity.cpp + LEGO1/gasstationstate.cpp + LEGO1/helicopter.cpp + LEGO1/helicopterstate.cpp + LEGO1/historybook.cpp + LEGO1/hospital.cpp + LEGO1/hospitalentity.cpp + LEGO1/hospitalstate.cpp + LEGO1/infocenter.cpp + LEGO1/infocenterdoor.cpp + LEGO1/infocenterentity.cpp + LEGO1/infocenterstate.cpp + LEGO1/isle.cpp + LEGO1/isleactor.cpp + LEGO1/islepathactor.cpp + LEGO1/jetski.cpp + LEGO1/jetskirace.cpp + LEGO1/jukebox.cpp + LEGO1/jukeboxentity.cpp + LEGO1/jukeboxstate.cpp + LEGO1/legoact2state.cpp + LEGO1/legoactioncontrolpresenter.cpp + LEGO1/legoanimactor.cpp + LEGO1/legoanimationmanager.cpp + LEGO1/legoanimmmpresenter.cpp + LEGO1/legoanimpresenter.cpp + LEGO1/legobackgroundcolor.cpp + LEGO1/legobuildingmanager.cpp + LEGO1/legocachesound.cpp + LEGO1/legocameracontroller.cpp + LEGO1/legocarbuild.cpp + LEGO1/legocarbuildanimpresenter.cpp + LEGO1/legocontrolmanager.cpp + LEGO1/legoentity.cpp + LEGO1/legoentitypresenter.cpp + LEGO1/legoflctexturepresenter.cpp + LEGO1/legogamestate.cpp + LEGO1/legohideanimpresenter.cpp + LEGO1/legoinputmanager.cpp + LEGO1/legojetski.cpp + LEGO1/legoloadcachesoundpresenter.cpp + LEGO1/legolocomotionanimpresenter.cpp + LEGO1/legomodelpresenter.cpp + LEGO1/legonavcontroller.cpp + LEGO1/legoomni.cpp + LEGO1/legopalettepresenter.cpp + LEGO1/legopartpresenter.cpp + LEGO1/legopathactor.cpp + LEGO1/legopathcontroller.cpp + LEGO1/legopathpresenter.cpp + LEGO1/legophonemepresenter.cpp + LEGO1/legoplantmanager.cpp + LEGO1/legorace.cpp + LEGO1/legoroi.cpp + LEGO1/legosoundmanager.cpp + LEGO1/legostate.cpp + LEGO1/legotexturepresenter.cpp + LEGO1/legovideomanager.cpp + LEGO1/legoworld.cpp + LEGO1/legoworldpresenter.cpp + LEGO1/motorcycle.cpp + LEGO1/mxatomid.cpp + LEGO1/mxaudiopresenter.cpp + LEGO1/mxautolocker.cpp + LEGO1/mxbackgroundaudiomanager.cpp + LEGO1/mxbitmap.cpp + LEGO1/mxcompositemediapresenter.cpp + LEGO1/mxcompositepresenter.cpp + LEGO1/mxcontrolpresenter.cpp + LEGO1/mxcore.cpp + LEGO1/mxcriticalsection.cpp + LEGO1/mxdirectdraw.cpp + LEGO1/mxdiskstreamcontroller.cpp + LEGO1/mxdiskstreamprovider.cpp + LEGO1/mxdsaction.cpp + LEGO1/mxdsanim.cpp + LEGO1/mxdschunk.cpp + LEGO1/mxdsevent.cpp + LEGO1/mxdsfile.cpp + LEGO1/mxdsmediaaction.cpp + LEGO1/mxdsmultiaction.cpp + LEGO1/mxdsobject.cpp + LEGO1/mxdsobjectaction.cpp + LEGO1/mxdsparallelaction.cpp + LEGO1/mxdsselectaction.cpp + LEGO1/mxdsserialaction.cpp + LEGO1/mxdssound.cpp + LEGO1/mxdssource.cpp + LEGO1/mxdsstill.cpp + LEGO1/mxdssubscriber.cpp + LEGO1/mxentity.cpp + LEGO1/mxeventmanager.cpp + LEGO1/mxeventpresenter.cpp + LEGO1/mxflcpresenter.cpp + LEGO1/mxioinfo.cpp + LEGO1/mxloopingflcpresenter.cpp + LEGO1/mxloopingsmkpresenter.cpp + LEGO1/mxmediapresenter.cpp + LEGO1/mxmusicpresenter.cpp + LEGO1/mxnotificationmanager.cpp + LEGO1/mxomni.cpp + LEGO1/mxomnicreateflags.cpp + LEGO1/mxomnicreateparam.cpp + LEGO1/mxomnicreateparambase.cpp + LEGO1/mxpalette.cpp + LEGO1/mxpresenter.cpp + LEGO1/mxscheduler.cpp + LEGO1/mxsmkpresenter.cpp + LEGO1/mxsoundmanager.cpp + LEGO1/mxsoundpresenter.cpp + LEGO1/mxstillpresenter.cpp + LEGO1/mxstreamer.cpp + LEGO1/mxstring.cpp + LEGO1/mxtimer.cpp + LEGO1/mxtransitionmanager.cpp + LEGO1/mxunknown100dc6b0.cpp + LEGO1/mxvariabletable.cpp + LEGO1/mxvideomanager.cpp + LEGO1/mxvideoparam.cpp + LEGO1/mxvideoparamflags.cpp + LEGO1/mxvideopresenter.cpp + LEGO1/mxwavepresenter.cpp + LEGO1/pizza.cpp + LEGO1/pizzamissionstate.cpp + LEGO1/pizzeria.cpp + LEGO1/pizzeriastate.cpp + LEGO1/police.cpp + LEGO1/policeentity.cpp + LEGO1/policestate.cpp + LEGO1/racecar.cpp + LEGO1/racestandsentity.cpp + LEGO1/racestate.cpp + LEGO1/radio.cpp + LEGO1/radiostate.cpp + LEGO1/realtimeview.cpp + LEGO1/registrationbook.cpp + LEGO1/score.cpp + LEGO1/scorestate.cpp + LEGO1/skateboard.cpp + LEGO1/towtrack.cpp + LEGO1/towtrackmissionstate.cpp + LEGO1/viewmanager.cpp +) + +# Link libraries +target_link_libraries(lego1 PRIVATE ddraw dsound winmm) + +# Make sure filenames are ALL CAPS +set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1) +set_property(TARGET lego1 PROPERTY SUFFIX ".DLL") + +if (ISLE_BUILD_APP) + add_executable(isle WIN32 + ISLE/res/isle.rc + ISLE/isleapp.cpp + ISLE/define.cpp + ) + + # Include LEGO1 headers in ISLE + target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1") + + # Link DSOUND, WINMM, and LEGO1 + target_link_libraries(isle PRIVATE dsound winmm lego1) + + # Make sure filenames are ALL CAPS + set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE) + set_property(TARGET isle PROPERTY SUFFIX ".EXE") +endif() + +if (MSVC) + # These flags have been taken from the defaults for a Visual C++ 4.20 project (the compiler the + # game was originally built with) and tweaked slightly to produce more debugging info for reccmp. + # They ensure a recompilation that can be byte/instruction accurate to the original binaries. + + target_compile_options(isle PRIVATE "/ML$<$:d>") + target_compile_options(lego1 PRIVATE "/MT$<$:d>") + + set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"") + set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"") + set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D \"NDEBUG\"") + set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /D \"NDEBUG\"") + set(CMAKE_CXX_FLAGS_MINSIZEREL "/Os /D \"NDEBUG\"") + + set(CMAKE_EXE_LINKER_FLAGS "/machine:I386") + set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/incremental:yes /debug") + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/incremental:no") + set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug") + set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "/incremental:no") + + set(CMAKE_SHARED_LINKER_FLAGS "/machine:I386") + set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/incremental:yes /debug") + set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/incremental:no") + set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug") + set(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "/incremental:no") +endif() diff --git a/ISLE/ext/lego1.def b/ISLE/ext/lego1.def deleted file mode 100644 index eb8c8fb3..00000000 --- a/ISLE/ext/lego1.def +++ /dev/null @@ -1,137 +0,0 @@ -; -; Definition file of Lego1.dll -; Automatic generated by gendef -; written by Kai Tietz 2008 -; -LIBRARY "Lego1.dll" -EXPORTS -??0LegoBackgroundColor@@QAE@PBD0@Z ; has WINAPI (@8) -??0LegoGameState@@QAE@XZ -??0LegoWorld@@QAE@XZ -??0MxAtomId@@QAE@PBDW4LookupMode@@@Z ; has WINAPI (@8) -??0MxBitmap@@QAE@XZ -??0MxCore@@QAE@XZ -??0MxCriticalSection@@QAE@XZ -??0MxDSAction@@QAE@XZ -??0MxDSFile@@QAE@PBDK@Z ; has WINAPI (@8) -??0MxOmniCreateFlags@@QAE@XZ -??0MxOmniCreateParam@@QAE@PBDPAUHWND__@@AAVMxVideoParam@@VMxOmniCreateFlags@@@Z ; has WINAPI (@16) -??0MxString@@QAE@ABV0@@Z ; has WINAPI (@4) -??0MxVideoParam@@QAE@AAV0@@Z ; has WINAPI (@4) -??0MxVideoParam@@QAE@AAVMxRect32@@PAVMxPalette@@KAAVMxVideoParamFlags@@@Z ; has WINAPI (@16) -??0MxVideoParam@@QAE@XZ -??0MxVideoParamFlags@@QAE@XZ -??1LegoEntity@@UAE@XZ -??1LegoGameState@@QAE@XZ -??1LegoWorld@@UAE@XZ -??1MXIOINFO@@QAE@XZ -??1MxAtomId@@QAE@XZ -??1MxBitmap@@UAE@XZ -??1MxCore@@UAE@XZ -??1MxCriticalSection@@QAE@XZ -??1MxDSAction@@UAE@XZ -??1MxDSFile@@UAE@XZ -??1MxPresenter@@UAE@XZ -??1MxString@@UAE@XZ -??1MxVideoParam@@QAE@XZ -??4MxAtomId@@QAEAAV0@ABV0@@Z ; has WINAPI (@4) -??4MxString@@QAEABV0@PBD@Z ; has WINAPI (@4) -??4MxVideoParam@@QAEAAV0@ABV0@@Z ; has WINAPI (@4) -??8MxPalette@@QAEEAAV0@@Z ; has WINAPI (@4) -?BackgroundAudioManager@@YAPAVMxBackgroundAudioManager@@XZ -?Close@MxDSFile@@UAEJXZ -?Close@MxStreamer@@QAEJPBD@Z ; has WINAPI (@4) -?CreateBackgroundAudio@LegoOmni@@QAEXXZ -?CreateInstance@LegoOmni@@SAXXZ -?CreatePalette@MxBitmap@@UAEPAVMxPalette@@XZ -?CreateStreamObject@@YAPAVMxDSObject@@PAVMxDSFile@@F@Z -?DestroyInstance@MxOmni@@SAXXZ -?Detach@MxPalette@@QAEXXZ -?DisableRMDevice@LegoVideoManager@@QAEHXZ -?DoneTickle@MxPresenter@@MAEXXZ -?Enable@MxBackgroundAudioManager@@QAEXE@Z ; has WINAPI (@4) -?Enable@MxPresenter@@UAEXE@Z ; has WINAPI (@4) -?EnableFullScreenMovie@LegoVideoManager@@QAEXEE@Z ; has WINAPI (@8) -?EnableRMDevice@LegoVideoManager@@QAEHXZ -?EndAction@MxPresenter@@UAEXXZ -?EventManager@@YAPAVMxEventManager@@XZ -?FlipToGDISurface@MxDirectDraw@@QAEHXZ -?GameState@@YAPAVLegoGameState@@XZ -?GetBufferSize@MxDSFile@@UAEKXZ -?GetCD@MxOmni@@SAPBDXZ -?GetCurrPathInfo@LegoOmni@@SAHPAPAVLegoPathBoundary@@AAH@Z -?GetDefaults@LegoNavController@@SAXPAHPAM11111111PAE@Z -?GetHD@MxOmni@@SAPBDXZ -?GetInstance@LegoOmni@@SAPAV1@XZ -?GetInstance@MxOmni@@SAPAV1@XZ -?GetInstance@MxScheduler@@SAPAV1@XZ -?GetNoCD_SourceName@@YAPBDXZ -?GetPartsThreshold@RealtimeView@@SAMXZ -?GetPrimaryBitDepth@MxDirectDraw@@SAHXZ -?GetRealTime@MxTimer@@QAEJXZ -?GetStreamBuffersNum@MxDSFile@@UAEKXZ -?GetUserMaxLOD@RealtimeView@@SAMXZ -?GetVariable@MxVariableTable@@QAEPBDPBD@Z ; has WINAPI (@4) -?Init@MxPresenter@@IAEXXZ -?InputManager@@YAPAVLegoInputManager@@XZ -?InvalidateRect@MxVideoManager@@QAEXAAVMxRect32@@@Z ; has WINAPI (@4) -?IsSound3D@MxOmni@@SAEXZ -?Lego@@YAPAVLegoOmni@@XZ -?Load@LegoGameState@@QAEJK@Z ; has WINAPI (@4) -?MSoundManager@@YAPAVMxSoundManager@@XZ -?MakeSourceName@@YAXPADPBD@Z -?MoveCursor@LegoVideoManager@@QAEXHH@Z ; has WINAPI (@8) -?MusicManager@@YAPAVMxMusicManager@@XZ -?NotificationManager@@YAPAVMxNotificationManager@@XZ -?Notify@MxCore@@UAEJAAVMxParam@@@Z ; has WINAPI (@4) -?Open@MxDSFile@@UAEJK@Z ; has WINAPI (@4) -?Open@MxStreamer@@QAEPAVMxStreamController@@PBDG@Z ; has WINAPI (@8) -?ParseExtra@MxPresenter@@MAEXXZ -?Pause@MxDirectDraw@@QAEHH@Z ; has WINAPI (@4) -?PickEntity@@YAPAVLegoEntity@@JJ@Z -?PickROI@@YAPAVLegoROI@@JJ@Z -?QueueEvent@LegoInputManager@@QAEXW4NotificationId@@EJJE@Z ; has WINAPI (@20) -?Read@MxBitmap@@UAEJPBD@Z ; has WINAPI (@4) -?Read@MxDSFile@@UAEJPAEK@Z ; has WINAPI (@8) -?RealizePalette@MxVideoManager@@UAEJPAVMxPalette@@@Z ; has WINAPI (@4) -?Register@LegoInputManager@@QAEXPAVMxCore@@@Z ; has WINAPI (@4) -?RemoveAll@ViewManager@@QAEXPAVViewROI@@@Z ; has WINAPI (@4) -?RemoveWorld@LegoOmni@@QAEXABVMxAtomId@@J@Z ; has WINAPI (@8) -?Save@LegoGameState@@QAEJK@Z ; has WINAPI (@4) -?Seek@MxDSFile@@UAEJJH@Z ; has WINAPI (@8) -?SerializePlayersInfo@LegoGameState@@QAEXF@Z ; has WINAPI (@4) -?SerializeScoreHistory@LegoGameState@@QAEXF@Z ; has WINAPI (@4) -?SetCD@MxOmni@@SAXPBD@Z -?SetDefaults@LegoNavController@@SAXHMMMMMMMMME@Z -?SetDeviceName@MxVideoParam@@QAEXPAD@Z ; has WINAPI (@4) -?SetDisplayBB@LegoROI@@QAEXH@Z ; has WINAPI (@4) -?SetDoMutex@MxCriticalSection@@SAXXZ -?SetHD@MxOmni@@SAXPBD@Z -?SetObjectName@MxDSObject@@QAEXPBD@Z ; has WINAPI (@4) -?SetOmniUserMessage@@YAXP6AXPBDH@Z@Z -?SetPartsThreshold@RealtimeView@@SAXM@Z -?SetSavePath@LegoGameState@@QAEXPAD@Z ; has WINAPI (@4) -?SetSound3D@MxOmni@@SAXE@Z -?SetUserMaxLOD@RealtimeView@@SAXM@Z -?SetVariable@MxVariableTable@@QAEXPAVMxVariable@@@Z ; has WINAPI (@4) -?SetVariable@MxVariableTable@@QAEXPBD0@Z ; has WINAPI (@8) -?SetWaitIndicator@MxTransitionManager@@QAEXPAVMxVideoPresenter@@@Z ; has WINAPI (@4) -?SoundManager@@YAPAVLegoSoundManager@@XZ -?Start@@YAJPAVMxDSAction@@@Z -?StartAction@MxPresenter@@UAEJPAVMxStreamController@@PAVMxDSAction@@@Z ; has WINAPI (@8) -?StartMultiTasking@MxScheduler@@QAEXK@Z ; has WINAPI (@4) -?Streamer@@YAPAVMxStreamer@@XZ -?Tickle@MxPresenter@@UAEJXZ -?TickleManager@@YAPAVMxTickleManager@@XZ -?Timer@@YAPAVMxTimer@@XZ -?TransitionManager@@YAPAVMxTransitionManager@@XZ -?UnRegister@LegoInputManager@@QAEXPAVMxCore@@@Z ; has WINAPI (@4) -?VariableTable@@YAPAVMxVariableTable@@XZ -?VideoManager@@YAPAVLegoVideoManager@@XZ -?configureLegoAnimationManager@LegoAnimationManager@@SAXH@Z -?configureLegoBuildingManager@LegoBuildingManager@@SAXH@Z -?configureLegoModelPresenter@LegoModelPresenter@@SAXH@Z -?configureLegoPartPresenter@LegoPartPresenter@@SAXHH@Z -?configureLegoROI@LegoROI@@SAXH@Z -?configureLegoWorldPresenter@LegoWorldPresenter@@SAXH@Z -_DllMain@12@12 diff --git a/ISLE/ext/lego1.exp b/ISLE/ext/lego1.exp deleted file mode 100644 index 300d78fd..00000000 Binary files a/ISLE/ext/lego1.exp and /dev/null differ diff --git a/ISLE/ext/lego1.lib b/ISLE/ext/lego1.lib deleted file mode 100644 index 684a82b7..00000000 Binary files a/ISLE/ext/lego1.lib and /dev/null differ diff --git a/ISLE/res/isle.rc b/ISLE/res/isle.rc index 4534ea64..95432e06 100644 --- a/ISLE/res/isle.rc +++ b/ISLE/res/isle.rc @@ -1,9 +1,9 @@ #include "resource.h" -ISLE_ARROW CURSOR "ISLE/res/arrow.cur" -ISLE_NO CURSOR "ISLE/res/no.cur" -ISLE_BUSY CURSOR "ISLE/res/busy.cur" -APP_ICON ICON "ISLE/res/isle.ico" +ISLE_ARROW CURSOR "arrow.cur" +ISLE_NO CURSOR "no.cur" +ISLE_BUSY CURSOR "busy.cur" +APP_ICON ICON "isle.ico" 1 VERSIONINFO FILEVERSION 1,1,0,0 diff --git a/LEGO1/dllmain.cpp b/LEGO1/dllmain.cpp index 58d0149f..d4b7168b 100644 --- a/LEGO1/dllmain.cpp +++ b/LEGO1/dllmain.cpp @@ -1,7 +1,7 @@ #include // OFFSET: LEGO1 0x10091ee0 -BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) +__declspec(dllexport) BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { return TRUE; } diff --git a/LEGO1/legoanimationmanager.cpp b/LEGO1/legoanimationmanager.cpp index 48f13ce8..c25aa436 100644 --- a/LEGO1/legoanimationmanager.cpp +++ b/LEGO1/legoanimationmanager.cpp @@ -1,5 +1,8 @@ #include "legoanimationmanager.h" +// 0x100f74f8 +int g_legoAnimationManagerConfig = 1; + // OFFSET: LEGO1 0x1005eb60 STUB LegoAnimationManager::LegoAnimationManager() { @@ -32,3 +35,9 @@ void LegoAnimationManager::Init() { // TODO } + +// OFFSET: LEGO1 0x1005eb50 +void LegoAnimationManager::configureLegoAnimationManager(int param_1) +{ + g_legoAnimationManagerConfig = param_1; +} diff --git a/LEGO1/legobackgroundcolor.cpp b/LEGO1/legobackgroundcolor.cpp new file mode 100644 index 00000000..17d24108 --- /dev/null +++ b/LEGO1/legobackgroundcolor.cpp @@ -0,0 +1,7 @@ +#include "legobackgroundcolor.h" + +// OFFSET: LEGO1 0x1003bfb0 +LegoBackgroundColor::LegoBackgroundColor(const char *, const char *) +{ + // TODO +} diff --git a/LEGO1/legobuildingmanager.cpp b/LEGO1/legobuildingmanager.cpp index b2c4e7ea..f6706c78 100644 --- a/LEGO1/legobuildingmanager.cpp +++ b/LEGO1/legobuildingmanager.cpp @@ -1,13 +1,18 @@ #include "legobuildingmanager.h" +// 0x100f37cc +int g_buildingManagerConfig = 1; + // OFFSET: LEGO1 0x1002f8c0 STUB LegoBuildingManager::LegoBuildingManager() { + // TODO } // OFFSET: LEGO1 0x1002f960 STUB LegoBuildingManager::~LegoBuildingManager() { + // TODO } // OFFSET: LEGO1 0x1002f9d0 STUB @@ -15,3 +20,9 @@ void LegoBuildingManager::Init() { // TODO } + +// OFFSET: LEGO1 0x1002f8b0 +void LegoBuildingManager::configureLegoBuildingManager(int param_1) +{ + g_buildingManagerConfig = param_1; +} diff --git a/LEGO1/legogamestate.cpp b/LEGO1/legogamestate.cpp new file mode 100644 index 00000000..473003a7 --- /dev/null +++ b/LEGO1/legogamestate.cpp @@ -0,0 +1,45 @@ +#include "legogamestate.h" + +// OFFSET: LEGO1 0x10039550 +LegoGameState::LegoGameState() +{ + // TODO +} + +// OFFSET: LEGO1 0x10039720 +LegoGameState::~LegoGameState() +{ + // TODO +} + +// OFFSET: LEGO1 0x10039c60 +long LegoGameState::Load(unsigned long) +{ + // TODO + return 0; +} + +// OFFSET: LEGO1 0x10039980 +long LegoGameState::Save(unsigned long p) +{ + // TODO + return 0; +} + +// OFFSET: LEGO1 0x1003a2e0 +void LegoGameState::SerializePlayersInfo(short p) +{ + // TODO +} + +// OFFSET: LEGO1 0x1003cdd0 +void LegoGameState::SerializeScoreHistory(short p) +{ + // TODO +} + +// OFFSET: LEGO1 0x10039f00 +void LegoGameState::SetSavePath(char *p) +{ + // TODO +} diff --git a/LEGO1/legoinputmanager.cpp b/LEGO1/legoinputmanager.cpp index d60f5fc7..792da404 100644 --- a/LEGO1/legoinputmanager.cpp +++ b/LEGO1/legoinputmanager.cpp @@ -12,6 +12,24 @@ LegoInputManager::~LegoInputManager() // TODO } +// OFFSET: LEGO1 0x1005c740 STUB +void LegoInputManager::QueueEvent(NotificationId id, unsigned char p2, long p3, long p4, unsigned char p5) +{ + // TODO +} + +// OFFSET: LEGO1 0x1005c470 STUB +void LegoInputManager::Register(MxCore *) +{ + // TODO +} + +// OFFSET: LEGO1 0x1005c5c0 STUB +void LegoInputManager::UnRegister(MxCore *) +{ + // TODO +} + // OFFSET: LEGO1 0x1005b8b0 STUB long LegoInputManager::Tickle() { diff --git a/LEGO1/legomodelpresenter.cpp b/LEGO1/legomodelpresenter.cpp new file mode 100644 index 00000000..b038287c --- /dev/null +++ b/LEGO1/legomodelpresenter.cpp @@ -0,0 +1,10 @@ +#include "legomodelpresenter.h" + +// 0x100f7ae0 +int g_modelPresenterConfig = 1; + +// OFFSET: LEGO1 0x1007f660 +void LegoModelPresenter::configureLegoModelPresenter(int param_1) +{ + g_modelPresenterConfig = param_1; +} diff --git a/LEGO1/legoomni.cpp b/LEGO1/legoomni.cpp index 13b67a2c..365748e7 100644 --- a/LEGO1/legoomni.cpp +++ b/LEGO1/legoomni.cpp @@ -1,5 +1,11 @@ #include "legoomni.h" +// 0x100f4588 +char *g_nocdSourceName = NULL; + +// 0x101020e8 +void (*g_omniUserMessage)(const char *,int); + // OFFSET: LEGO1 0x10058a00 LegoOmni::LegoOmni() { @@ -12,6 +18,44 @@ LegoOmni::~LegoOmni() Destroy(); } +// OFFSET: LEGO1 0x1005b560 STUB +void LegoOmni::CreateBackgroundAudio() +{ + // TODO +} + +// OFFSET: LEGO1 0x1005af10 STUB +void LegoOmni::RemoveWorld(const MxAtomId &p1, long p2) +{ + // TODO +} + +// OFFSET: LEGO1 0x1005b400 STUB +int LegoOmni::GetCurrPathInfo(LegoPathBoundary **,int &) +{ + // TODO + return 0; +} + +// OFFSET: LEGO1 0x100b6ff0 STUB +void MakeSourceName(char *, const char *) +{ + // TODO +} + +// OFFSET: LEGO1 0x100b7210 +void SetOmniUserMessage(void (*p_userMsg)(const char *,int)) +{ + g_omniUserMessage = p_userMsg; +} + +// OFFSET: LEGO1 0x100acf50 STUB +long Start(MxDSAction *) +{ + // TODO + return 0; +} + // OFFSET: LEGO1 0x1005ad10 LegoOmni *LegoOmni::GetInstance() { @@ -67,6 +111,13 @@ MxBackgroundAudioManager *BackgroundAudioManager() return LegoOmni::GetInstance()->GetBackgroundAudioManager(); } +// OFFSET: LEGO1 0x100c0280 STUB +MxDSObject *CreateStreamObject(MxDSFile *,short) +{ + // TODO + return NULL; +} + // OFFSET: LEGO1 0x10015740 LegoInputManager *InputManager() { @@ -91,6 +142,11 @@ MxTransitionManager *TransitionManager() return LegoOmni::GetInstance()->GetTransitionManager(); } +// OFFSET: LEGO1 0x10053430 +const char *GetNoCD_SourceName() +{ + return g_nocdSourceName; +} // OFFSET: LEGO1 0x1005b5f0 long LegoOmni::Notify(MxParam &p) @@ -99,6 +155,20 @@ long LegoOmni::Notify(MxParam &p) return 0; } +// OFFSET: LEGO1 0x1003dd70 STUB +LegoROI *PickROI(long,long) +{ + // TODO + return NULL; +} + +// OFFSET: LEGO1 0x1003ddc0 STUB +LegoEntity *PickEntity(long,long) +{ + // TODO + return NULL; +} + // OFFSET: LEGO1 0x10058bd0 void LegoOmni::Init() { diff --git a/LEGO1/legoomni.h b/LEGO1/legoomni.h index 05c1bfd0..9d825ebc 100644 --- a/LEGO1/legoomni.h +++ b/LEGO1/legoomni.h @@ -5,6 +5,7 @@ #include "legoinputmanager.h" #include "legogamestate.h" #include "legonavcontroller.h" +#include "legopathboundary.h" #include "legoroi.h" #include "legovideomanager.h" #include "mxatomid.h" @@ -27,7 +28,7 @@ class LegoOmni : public MxOmni public: __declspec(dllexport) void CreateBackgroundAudio(); __declspec(dllexport) void RemoveWorld(const MxAtomId &p1, long p2); - __declspec(dllexport) static int GetCurrPathInfo(class LegoPathBoundary * *,int &); + __declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary **,int &); __declspec(dllexport) static void CreateInstance(); __declspec(dllexport) static LegoOmni *GetInstance(); @@ -99,7 +100,6 @@ __declspec(dllexport) const char * GetNoCD_SourceName(); __declspec(dllexport) LegoInputManager * InputManager(); __declspec(dllexport) LegoOmni * Lego(); __declspec(dllexport) void MakeSourceName(char *, const char *); -__declspec(dllexport) MxNotificationManager * NotificationManager(); __declspec(dllexport) LegoEntity * PickEntity(long,long); __declspec(dllexport) LegoROI * PickROI(long,long); __declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int)); diff --git a/LEGO1/legopartpresenter.cpp b/LEGO1/legopartpresenter.cpp new file mode 100644 index 00000000..376073f0 --- /dev/null +++ b/LEGO1/legopartpresenter.cpp @@ -0,0 +1,14 @@ +#include "legopartpresenter.h" + +// 0x100f7aa0 +int g_partPresenterConfig1 = 1; + +// 0x100f7aa4 +int g_partPresenterConfig2 = 100; + +// OFFSET: LEGO1 0x1007c990 +void LegoPartPresenter::configureLegoPartPresenter(int param_1, int param_2) +{ + g_partPresenterConfig1 = param_1; + g_partPresenterConfig2 = param_2; +} diff --git a/LEGO1/legopartpresenter.h b/LEGO1/legopartpresenter.h index 6a9a91a5..73be1709 100644 --- a/LEGO1/legopartpresenter.h +++ b/LEGO1/legopartpresenter.h @@ -1,6 +1,8 @@ #ifndef LEGOPARTPRESENTER_H #define LEGOPARTPRESENTER_H +#include "mxmediapresenter.h" + // VTABLE 0x100d4df0 // SIZE 0x54 (from inlined construction at 0x10009fac) class LegoPartPresenter : public MxMediaPresenter diff --git a/LEGO1/legopathboundary.h b/LEGO1/legopathboundary.h new file mode 100644 index 00000000..c1f9d6ff --- /dev/null +++ b/LEGO1/legopathboundary.h @@ -0,0 +1,9 @@ +#ifndef LEGOPATHBOUNDARH_H +#define LEGOPATHBOUNDARH_H + +class LegoPathBoundary +{ + +}; + +#endif // LEGOPATHBOUNDARH_H diff --git a/LEGO1/legoroi.cpp b/LEGO1/legoroi.cpp new file mode 100644 index 00000000..97ac06f8 --- /dev/null +++ b/LEGO1/legoroi.cpp @@ -0,0 +1,17 @@ +#include "legoroi.h" + +// 0x10101368 +int g_roiConfig = 100; + +// OFFSET: LEGO1 0x100a9e10 +void LegoROI::SetDisplayBB(int p_displayBB) +{ + // Intentionally empty function +} + +// OFFSET: LEGO1 0x100a81c0 +void LegoROI::configureLegoROI(int p_roi) +{ + g_roiConfig = p_roi; +} + diff --git a/LEGO1/legoroi.h b/LEGO1/legoroi.h index 8bfc0faa..3baa31fa 100644 --- a/LEGO1/legoroi.h +++ b/LEGO1/legoroi.h @@ -4,8 +4,8 @@ class LegoROI { public: - __declspec(dllexport) void SetDisplayBB(int); - __declspec(dllexport) static void configureLegoROI(int param_1); + __declspec(dllexport) void SetDisplayBB(int p_displayBB); + __declspec(dllexport) static void configureLegoROI(int p_roi); }; #endif // LEGOROI_H diff --git a/LEGO1/mxbitmap.cpp b/LEGO1/mxbitmap.cpp new file mode 100644 index 00000000..81126d9b --- /dev/null +++ b/LEGO1/mxbitmap.cpp @@ -0,0 +1,27 @@ +#include "mxbitmap.h" + +// OFFSET: LEGO1 0x100bc980 +MxBitmap::MxBitmap() +{ + // TODO +} + +// OFFSET: LEGO1 0x100bca10 +MxBitmap::~MxBitmap() +{ + // TODO +} + +// OFFSET: LEGO1 0x100bd1c0 +MxPalette *MxBitmap::CreatePalette() +{ + // TODO + return NULL; +} + +// OFFSET: LEGO1 0x100bcd10 +long MxBitmap::Read(const char *) +{ + // TODO + return 0; +} diff --git a/LEGO1/mxbitmap.h b/LEGO1/mxbitmap.h index 1613c47e..1fc54260 100644 --- a/LEGO1/mxbitmap.h +++ b/LEGO1/mxbitmap.h @@ -1,6 +1,8 @@ #ifndef MXBITMAP_H #define MXBITMAP_H +#include "mxpalette.h" + class MxBitmap { public: diff --git a/LEGO1/mxdirectdraw.cpp b/LEGO1/mxdirectdraw.cpp new file mode 100644 index 00000000..dde59ba0 --- /dev/null +++ b/LEGO1/mxdirectdraw.cpp @@ -0,0 +1,22 @@ +#include "mxdirectdraw.h" + +// OFFSET: LEGO1 0x1009e7f0 +int MxDirectDraw::FlipToGDISurface() +{ + // TODO + return 0; +} + +// OFFSET: LEGO1 0x1009d570 +int MxDirectDraw::GetPrimaryBitDepth() +{ + // TODO + return 0; +} + +// OFFSET: LEGO1 0x1009e6a0 +int MxDirectDraw::Pause(int) +{ + // TODO + return 0; +} diff --git a/LEGO1/mxomni.cpp b/LEGO1/mxomni.cpp index 9598141d..76287b82 100644 --- a/LEGO1/mxomni.cpp +++ b/LEGO1/mxomni.cpp @@ -1,5 +1,14 @@ #include "mxomni.h" +// 0x101015b8 +char g_hdPath[1024]; + +// 0x101019b8 +char g_cdPath[1024]; + +// 0x10101db8 +MxBool g_use3dSound; + // 0x101015b0 MxOmni *MxOmni::g_instance = NULL; @@ -43,6 +52,43 @@ void MxOmni::DestroyInstance() } } +// OFFSET: LEGO1 0x100b0900 +const char *MxOmni::GetHD() +{ + return g_hdPath; +} + +// OFFSET: LEGO1 0x100b0940 +const char *MxOmni::GetCD() +{ + return g_cdPath; +} + +// OFFSET: LEGO1 0x100b0980 +MxBool MxOmni::IsSound3D() +{ + return g_use3dSound; +} + +// OFFSET: LEGO1 0x100b0910 +void MxOmni::SetHD(const char *p_hd) +{ + strcpy(g_hdPath, p_hd); +} + +// OFFSET: LEGO1 0x100b0950 +void MxOmni::SetCD(const char *p_cd) +{ + strcpy(g_cdPath, p_cd); +} + +// OFFSET: LEGO1 0x100b0990 +void MxOmni::SetSound3D(MxBool p_3dsound) +{ + g_use3dSound = p_3dsound; +} + + // OFFSET: LEGO1 0x100b0680 MxOmni *MxOmni::GetInstance() { @@ -141,4 +187,4 @@ MxMusicManager* MusicManager() MxEventManager* EventManager() { return MxOmni::GetInstance()->GetEventManager(); -} \ No newline at end of file +} diff --git a/LEGO1/mxomni.h b/LEGO1/mxomni.h index 6a0d3ef8..0e837ad1 100644 --- a/LEGO1/mxomni.h +++ b/LEGO1/mxomni.h @@ -24,10 +24,10 @@ class MxOmni : public MxCore __declspec(dllexport) static const char *GetCD(); __declspec(dllexport) static const char *GetHD(); __declspec(dllexport) static MxOmni *GetInstance(); - __declspec(dllexport) static unsigned char IsSound3D(); - __declspec(dllexport) static void SetCD(const char *s); - __declspec(dllexport) static void SetHD(const char *s); - __declspec(dllexport) static void SetSound3D(unsigned char); + __declspec(dllexport) static MxBool IsSound3D(); + __declspec(dllexport) static void SetCD(const char *p_cd); + __declspec(dllexport) static void SetHD(const char *p_hd); + __declspec(dllexport) static void SetSound3D(MxBool p_3dsound); virtual ~MxOmni(); @@ -75,5 +75,6 @@ __declspec(dllexport) MxSoundManager * MSoundManager(); __declspec(dllexport) MxVariableTable * VariableTable(); __declspec(dllexport) MxMusicManager * MusicManager(); __declspec(dllexport) MxEventManager * EventManager(); +__declspec(dllexport) MxNotificationManager * NotificationManager(); #endif // MXOMNI_H diff --git a/LEGO1/mxpalette.cpp b/LEGO1/mxpalette.cpp index 08e78c82..0d53e99e 100644 --- a/LEGO1/mxpalette.cpp +++ b/LEGO1/mxpalette.cpp @@ -53,8 +53,17 @@ void MxPalette::GetDefaultPalette(LPPALETTEENTRY p_entries) ReleaseDC((HWND) NULL, hdc); } +// OFFSET: LEGO1 0x100bf340 +MxBool MxPalette::operator==(MxPalette &) +{ + // TODO + return FALSE; + +} + // OFFSET: LEGO1 0x100bf330 void MxPalette::Detach() { this->m_palette = NULL; -} \ No newline at end of file +} + \ No newline at end of file diff --git a/LEGO1/mxpalette.h b/LEGO1/mxpalette.h index 83591627..67a272d0 100644 --- a/LEGO1/mxpalette.h +++ b/LEGO1/mxpalette.h @@ -11,7 +11,7 @@ class MxPalette : public MxCore { public: - __declspec(dllexport) unsigned char operator==(MxPalette &); + __declspec(dllexport) MxBool operator==(MxPalette &); __declspec(dllexport) void Detach(); MxPalette(); diff --git a/LEGO1/mxscheduler.cpp b/LEGO1/mxscheduler.cpp new file mode 100644 index 00000000..94228303 --- /dev/null +++ b/LEGO1/mxscheduler.cpp @@ -0,0 +1,15 @@ +#include "mxscheduler.h" + +// OFFSET: LEGO1 0x100bf4f0 +MxScheduler *MxScheduler::GetInstance() +{ + // Intentionally empty + return 0; +} + +// OFFSET: LEGO1 0x100bf500 +void MxScheduler::StartMultiTasking(unsigned long) +{ + // Intentionally empty +} + diff --git a/LEGO1/mxstreamer.cpp b/LEGO1/mxstreamer.cpp index b6da4b1d..57c9a5b8 100644 --- a/LEGO1/mxstreamer.cpp +++ b/LEGO1/mxstreamer.cpp @@ -6,6 +6,20 @@ MxStreamer::~MxStreamer() // TODO } +// OFFSET: LEGO1 0x100b92c0 STUB +MxStreamController *MxStreamer::Open(const char *name, unsigned short p) +{ + // TODO + return NULL; +} + +// OFFSET: LEGO1 0x100b9570 STUB +long MxStreamer::Close(const char *p) +{ + // TODO + return 0; +} + // OFFSET: LEGO1 0x100b9b60 STUB long MxStreamer::Notify(MxParam &p) { diff --git a/LEGO1/mxtransitionmanager.cpp b/LEGO1/mxtransitionmanager.cpp index 275335e5..b9631629 100644 --- a/LEGO1/mxtransitionmanager.cpp +++ b/LEGO1/mxtransitionmanager.cpp @@ -19,3 +19,9 @@ long MxTransitionManager::Tickle() return 0; } + +// OFFSET: LEGO1 0x1004c470 STUB +void MxTransitionManager::SetWaitIndicator(MxVideoPresenter *videoPresenter) +{ + // TODO +} diff --git a/LEGO1/mxvariabletable.cpp b/LEGO1/mxvariabletable.cpp new file mode 100644 index 00000000..8927bc32 --- /dev/null +++ b/LEGO1/mxvariabletable.cpp @@ -0,0 +1,20 @@ +#include "mxvariabletable.h" + +// OFFSET: LEGO1 0x100b73a0 +void MxVariableTable::SetVariable(const char *key, const char *value) +{ + // TODO +} + +// OFFSET: LEGO1 0x100b7740 +void MxVariableTable::SetVariable(MxVariable *var) +{ + // TODO +} + +// OFFSET: LEGO1 0x100b78f0 +const char *MxVariableTable::GetVariable(const char *key) +{ + // TODO + return 0; +} diff --git a/LEGO1/mxvideomanager.cpp b/LEGO1/mxvideomanager.cpp index 455f4f61..178bc883 100644 --- a/LEGO1/mxvideomanager.cpp +++ b/LEGO1/mxvideomanager.cpp @@ -32,6 +32,12 @@ int MxVideoManager::Init() return 0; } +// OFFSET: LEGO1 0x100bea60 STUB +void MxVideoManager::InvalidateRect(MxRect32 &p_rect) +{ + // TODO +} + // OFFSET: LEGO1 0x100bebe0 long MxVideoManager::RealizePalette(MxPalette *p_palette) { diff --git a/LEGO1/realtimeview.cpp b/LEGO1/realtimeview.cpp new file mode 100644 index 00000000..35be5b0e --- /dev/null +++ b/LEGO1/realtimeview.cpp @@ -0,0 +1,32 @@ +#include "realtimeview.h" + +// 0x10101048 +float g_userMaxLod = 3.6f; + +// 0x1010104c +float g_partsThreshold = 1000.0f; + +// OFFSET: LEGO1 0x100a5e00 +float RealtimeView::GetUserMaxLOD() +{ + // TODO + return 0; +} + +// OFFSET: LEGO1 0x100a5e10 +float RealtimeView::GetPartsThreshold() +{ + return g_partsThreshold; +} + +// OFFSET: LEGO1 0x100a5de0 +void RealtimeView::SetUserMaxLOD(float p_lod) +{ + g_userMaxLod = p_lod; +} + +// OFFSET: LEGO1 0x100a5df0 +void RealtimeView::SetPartsThreshold(float p_threshold) +{ + g_partsThreshold = p_threshold; +} diff --git a/LEGO1/viewmanager.cpp b/LEGO1/viewmanager.cpp new file mode 100644 index 00000000..0baebd2c --- /dev/null +++ b/LEGO1/viewmanager.cpp @@ -0,0 +1,7 @@ +#include "viewmanager.h" + +// OFFSET: LEGO1 0x100a64d0 STUB +void ViewManager::RemoveAll(ViewROI *) +{ + // TODO +} diff --git a/README.md b/README.md index f89f1f15..bc4c4802 100644 --- a/README.md +++ b/README.md @@ -2,47 +2,53 @@ [Development Vlog](https://www.youtube.com/playlist?list=PLbpl-gZkNl2COf_bB6cfgTapD5WduAfPz) | [Contributing](https://github.com/isledecomp/isle/blob/master/CONTRIBUTING.md) | [Matrix](https://matrix.to/#/#isledecomp:matrix.org) | [Forums](https://forum.mattkc.com/viewforum.php?f=1) | [Patreon](https://www.patreon.com/mattkc) -This is a **work-in-progress** decompilation of LEGO Island version 1.1. It aims to be relatively faithful, but not byte accurate. The goal is to provide a workable codebase that can be modified, improved, and ported to other platforms later on. +This is a **work-in-progress** decompilation of LEGO Island version 1.1. It aims to be as accurate as possible, matching the recompiled instructions to the original machine code as much as possible. The goal is to provide a workable codebase that can be modified, improved, and ported to other platforms later on. ## Status -Currently `ISLE.EXE` is completely decompiled, however there are some known inaccuracies. It should work if you pair it with the original game's `LEGO1.DLL` (and other files), however small things may not work correctly yet. Work on decompiling `LEGO1.DLL` has only just started and currently it is too incomplete to be usable. +Currently `ISLE.EXE` is completely decompiled and behaves identically to the original. A handful of stubborn instructions are not yet matching, however we anticipate they will as more of the overall codebase is implemented. + +`LEGO1.DLL` is still very much incomplete and cannot be used at this time. Instead, if you want to test this, it is recommended to pair the recompiled `ISLE.EXE` with the `LEGO1.DLL` from the original game. ## Building -LEGO Island was compiled with Microsoft Visual C++ 4.20, so that's what this decompilation targets. However it should compile with NMAKE on newer versions of Visual Studio too. +This projects uses the [CMake](https://cmake.org/) build system, which allows for a high degree of versatility regarding compilers and development environments. For the most accurate results, it is recommended to use Microsoft Visual C++ 4.20 (the same compiler used to build the original game). Since we're trying to match this to the original executable as closely as possible, all contributions will be graded with the output of this compiler. -### Recommended Instructions -These instructions use the development IDE from Visual C++ 4.20. By modern standards, it can be a little clunky to use, especially on newer versions of Windows, however it's still relatively straightforward. If you prefer a command line process that can fit into a modern workflow/IDE, see the instructions below. +These instructions will outline how to compile this repository into an accurate instruction-matching binary with Visual C++ 4.2. If you wish, you can try using other compilers, but this is at your own risk and won't be covered in this guide. -1. Install Microsoft Visual C++ 4.20. This can be found on many abandonware sites, but the installer can be a little iffy on modern versions of Windows. For convenience, I made a [portable version](https://github.com/itsmattkc/msvc420) that can be downloaded and used quickly instead. -2. Download and install the DirectX 5 SDK. Similarly, this can be found on many abandonware sites. -3. Open "Microsoft Developer Studio" (`BIN/MSDEV.EXE` for those using the portable). -4. `File` > `Open Workspace` -5. Select `ISLE.MDP` from this repository. -6. Select a build configuration. `ISLE - Win32 Release` is recommended because, at this point in time, you'll almost certainly be pairing it with the retail `LEGO1.DLL`, which is also a release build. -7. `Build` > `Build ISLE.EXE`. This will build `ISLE.EXE` in a folder called `Release`. It will also build `LEGO1.DLL` since it's listed as a dependency, however the `LEGO1.DLL` produced is too incomplete to be usable at this time. +#### Prerequisites -### Command Line Instructions +You will need the following software installed: -For some users, this may be preferable to using an obsolete graphical IDE. Any modern IDE should support custom command line build steps, making this potentially easier to fit into a familiar contemporary workflow. This guide assumes a general familiarity with the Windows command prompt. +- Microsoft Visual C++ 4.2. This can be found on many abandonware sites, but the installer can be a little iffy on modern versions of Windows. For convenience, I made a [portable version](https://github.com/itsmattkc/msvc420) that can be downloaded and used quickly instead. +- DirectX 5 SDK. Similarly, this can be found on many abandonware sites. +- [CMake](https://cmake.org/). A copy is often included with the "Desktop development with C++" workload in newer versions of Visual Studio, however it can also be installed as a standalone app. -1. Acquire Visual Studio/Visual C++. Any version after 4.20 should work here, but 4.20 is the only one guaranteed to work. If you wish to use 4.20, it can be found on many abandonware sites, but the installer can be a little iffy on modern versions of Windows. For convenience, I made a [portable version](https://github.com/itsmattkc/msvc420) that can be downloaded and used quickly instead. -2. Download and install the DirectX 5 SDK. Similarly, this can be found on many abandonware sites, but later versions of Visual Studio include the DirectX SDK by default, so this step may be skippable (you definitely need it for MSVC 4.20). -3. Open an x86/32-bit developer command prompt. Depending on the version of VS you're using, you may have a start menu item for it already (e.g. `x86 Native Tools Command Prompt`). Alternatively, you can start a normal command prompt (`cmd`) and run `vcvars32.bat` from the Visual Studio folder (run `BIN/VCVARS32.BAT x86` if you're using the portable 4.20). -4. `cd` to the folder you cloned this repository to. -5. `mkdir Release` if the folder doesn't already exist. Some versions of NMAKE may make this folder by itself, but some don't. -6. Run `nmake /f isle.mak CFG="ISLE - Win32 Release"`. This will build `ISLE.EXE` in the `Release` folder you just made. It will also build `LEGO1.DLL` since it's listed as a dependency, however the `LEGO1.DLL` produced is too incomplete to be usable at this time. +#### Compiling From Command Line + +1. Open a Command Prompt (`cmd`). +1. From Visual C++ 4.2, run `BIN/VCVARS32.BAT x86` to populate the path and other environment variables for compiling with MSVC. +1. Make a folder for compiled objects to go, such as a `build` folder inside the source repository (the folder you cloned/downloaded to). +1. In your Command Prompt, `cd` to the build folder. +1. Configure the project with CMake by running: +``` +cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=RelWithDebInfo +``` + - Replace `` with the source repository. Can be `..` if your build folder is inside the source repository. + - `RelWithDebInfo` is recommended because it will produce debug symbols useful for further decompilation work. However, you can change this to `Release` if you don't need them. `Debug` builds are not recommended because they are unlikely to be compatible with the retail `LEGO1.DLL`, which is currently the only way to really use this decomp. + - `NMake Makefiles` is most recommended because it will be immediately compatible with Visual C++ 4.2. For faster builds, you can use `Ninja` (if you have it installed), however due to limitations in Visual C++ 4.2, you can only build `Release` builds this way (debug symbols cannot be generated with `Ninja`). +1. Build the project by running `nmake` or `cmake --build ` +1. When this is done, there should a recompiled `ISLE.EXE` and `LEGO1.DLL` in the build folder. + +If you have a CMake-compatible IDE, it should be pretty straightforward to use this repository, as long as you can use `VCVARS32.BAT` and set the generator to `NMake Makefiles`. ## Usage Simply place the compiled `ISLE.EXE` into LEGO Island's install folder (usually `C:\Program Files\LEGO Island` or `C:\Program Files (x86)\LEGO Island`). Unless you're a developer, disregard the compiled `LEGO1.DLL` for now as it is too incomplete to be usable. Alternatively, LEGO Island can run from any directory as long as `ISLE.EXE` and `LEGO1.DLL` are in the same directory, and the registry keys point to the correct location for the asset files. -Ideally, this decompilation should be paired with version 1.1. It may work on 1.0 too, however this is not guaranteed. - ## Contributing If you're interested in helping/contributing to this project, check out the [CONTRIBUTING](https://github.com/isledecomp/isle/blob/master/CONTRIBUTING.md) page. diff --git a/isle.mak b/isle.mak deleted file mode 100644 index 90a2cead..00000000 --- a/isle.mak +++ /dev/null @@ -1,4681 +0,0 @@ -# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Application" 0x0101 -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -!IF "$(CFG)" == "" -CFG=LEGO1 - Win32 Release -!MESSAGE No configuration specified. Defaulting to LEGO1 - Win32 Release. -!ENDIF - -!IF "$(CFG)" != "LEGO1 - Win32 Release" && "$(CFG)" != "LEGO1 - Win32 Debug" &&\ - "$(CFG)" != "ISLE - Win32 Release" && "$(CFG)" != "ISLE - Win32 Debug" -!MESSAGE Invalid configuration "$(CFG)" specified. -!MESSAGE You can specify a configuration when running NMAKE on this makefile -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "isle.mak" CFG="LEGO1 - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "LEGO1 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "LEGO1 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "ISLE - Win32 Release" (based on "Win32 (x86) Application") -!MESSAGE "ISLE - Win32 Debug" (based on "Win32 (x86) Application") -!MESSAGE -!ERROR An invalid configuration is specified. -!ENDIF - -!IF "$(OS)" == "Windows_NT" -NULL= -!ELSE -NULL=nul -!ENDIF -################################################################################ -# Begin Project -# PROP Target_Last_Scanned "ISLE - Win32 Debug" - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "LEGO1\Release" -# PROP BASE Intermediate_Dir "LEGO1\Release" -# PROP BASE Target_Dir "LEGO1" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "LEGO1\Release" -# PROP Intermediate_Dir "LEGO1\Release" -# PROP Target_Dir "LEGO1" -OUTDIR=.\LEGO1\Release -INTDIR=.\LEGO1\Release - -ALL : ".\Release\LEGO1.DLL" - -CLEAN : - -@erase "$(INTDIR)\act1state.obj" - -@erase "$(INTDIR)\act2brick.obj" - -@erase "$(INTDIR)\act2policestation.obj" - -@erase "$(INTDIR)\act3.obj" - -@erase "$(INTDIR)\act3shark.obj" - -@erase "$(INTDIR)\act3state.obj" - -@erase "$(INTDIR)\ambulance.obj" - -@erase "$(INTDIR)\ambulancemissionstate.obj" - -@erase "$(INTDIR)\animstate.obj" - -@erase "$(INTDIR)\beachhouseentity.obj" - -@erase "$(INTDIR)\bike.obj" - -@erase "$(INTDIR)\buildingentity.obj" - -@erase "$(INTDIR)\bumpbouy.obj" - -@erase "$(INTDIR)\carrace.obj" - -@erase "$(INTDIR)\dllmain.obj" - -@erase "$(INTDIR)\dunebuggy.obj" - -@erase "$(INTDIR)\elevatorbottom.obj" - -@erase "$(INTDIR)\gasstation.obj" - -@erase "$(INTDIR)\gasstationentity.obj" - -@erase "$(INTDIR)\gasstationstate.obj" - -@erase "$(INTDIR)\helicopter.obj" - -@erase "$(INTDIR)\helicopterstate.obj" - -@erase "$(INTDIR)\historybook.obj" - -@erase "$(INTDIR)\hospital.obj" - -@erase "$(INTDIR)\hospitalentity.obj" - -@erase "$(INTDIR)\hospitalstate.obj" - -@erase "$(INTDIR)\infocenter.obj" - -@erase "$(INTDIR)\infocenterdoor.obj" - -@erase "$(INTDIR)\infocenterentity.obj" - -@erase "$(INTDIR)\infocenterstate.obj" - -@erase "$(INTDIR)\isle.obj" - -@erase "$(INTDIR)\isleactor.obj" - -@erase "$(INTDIR)\islepathactor.obj" - -@erase "$(INTDIR)\jetski.obj" - -@erase "$(INTDIR)\jetskiRace.obj" - -@erase "$(INTDIR)\jukebox.obj" - -@erase "$(INTDIR)\jukeboxentity.obj" - -@erase "$(INTDIR)\jukeboxstate.obj" - -@erase "$(INTDIR)\legoact2state.obj" - -@erase "$(INTDIR)\legoactioncontrolpresenter.obj" - -@erase "$(INTDIR)\legoanimactor.obj" - -@erase "$(INTDIR)\legoanimationmanager.obj" - -@erase "$(INTDIR)\legoanimmmpresenter.obj" - -@erase "$(INTDIR)\legoanimpresenter.obj" - -@erase "$(INTDIR)\legobuildingmanager.obj" - -@erase "$(INTDIR)\legocachesound.obj" - -@erase "$(INTDIR)\legocameracontroller.obj" - -@erase "$(INTDIR)\legocarbuild.obj" - -@erase "$(INTDIR)\legocarbuildanimpresenter.obj" - -@erase "$(INTDIR)\legocontrolmanager.obj" - -@erase "$(INTDIR)\legoentity.obj" - -@erase "$(INTDIR)\legoentitypresenter.obj" - -@erase "$(INTDIR)\legoflctexturepresenter.obj" - -@erase "$(INTDIR)\legohideanimpresenter.obj" - -@erase "$(INTDIR)\legoinputmanager.obj" - -@erase "$(INTDIR)\legojetski.obj" - -@erase "$(INTDIR)\legoloadcachesoundpresenter.obj" - -@erase "$(INTDIR)\legolocomotionanimpresenter.obj" - -@erase "$(INTDIR)\legonavcontroller.obj" - -@erase "$(INTDIR)\legoomni.obj" - -@erase "$(INTDIR)\legopalettepresenter.obj" - -@erase "$(INTDIR)\legopathactor.obj" - -@erase "$(INTDIR)\legopathcontroller.obj" - -@erase "$(INTDIR)\legopathpresenter.obj" - -@erase "$(INTDIR)\legophonemepresenter.obj" - -@erase "$(INTDIR)\legoplantmanager.obj" - -@erase "$(INTDIR)\legorace.obj" - -@erase "$(INTDIR)\legosoundmanager.obj" - -@erase "$(INTDIR)\legostate.obj" - -@erase "$(INTDIR)\legotexturepresenter.obj" - -@erase "$(INTDIR)\legovideomanager.obj" - -@erase "$(INTDIR)\legoworld.obj" - -@erase "$(INTDIR)\legoworldpresenter.obj" - -@erase "$(INTDIR)\motorcycle.obj" - -@erase "$(INTDIR)\mxatomid.obj" - -@erase "$(INTDIR)\mxaudiopresenter.obj" - -@erase "$(INTDIR)\mxautolocker.obj" - -@erase "$(INTDIR)\mxbackgroundaudiomanager.obj" - -@erase "$(INTDIR)\mxcompositemediapresenter.obj" - -@erase "$(INTDIR)\mxcompositepresenter.obj" - -@erase "$(INTDIR)\mxcontrolpresenter.obj" - -@erase "$(INTDIR)\mxcore.obj" - -@erase "$(INTDIR)\mxcriticalsection.obj" - -@erase "$(INTDIR)\mxdiskstreamcontroller.obj" - -@erase "$(INTDIR)\mxdiskstreamprovider.obj" - -@erase "$(INTDIR)\mxdsaction.obj" - -@erase "$(INTDIR)\mxdsanim.obj" - -@erase "$(INTDIR)\mxdschunk.obj" - -@erase "$(INTDIR)\mxdsevent.obj" - -@erase "$(INTDIR)\mxdsfile.obj" - -@erase "$(INTDIR)\mxdsmediaaction.obj" - -@erase "$(INTDIR)\mxdsmultiaction.obj" - -@erase "$(INTDIR)\mxdsobject.obj" - -@erase "$(INTDIR)\mxdsobjectaction.obj" - -@erase "$(INTDIR)\mxdsparallelaction.obj" - -@erase "$(INTDIR)\mxdsselectaction.obj" - -@erase "$(INTDIR)\mxdsserialaction.obj" - -@erase "$(INTDIR)\mxdssound.obj" - -@erase "$(INTDIR)\mxdssource.obj" - -@erase "$(INTDIR)\mxdsstill.obj" - -@erase "$(INTDIR)\mxdssubscriber.obj" - -@erase "$(INTDIR)\mxentity.obj" - -@erase "$(INTDIR)\mxeventmanager.obj" - -@erase "$(INTDIR)\mxeventpresenter.obj" - -@erase "$(INTDIR)\mxflcpresenter.obj" - -@erase "$(INTDIR)\mxioinfo.obj" - -@erase "$(INTDIR)\mxloopingflcpresenter.obj" - -@erase "$(INTDIR)\mxloopingsmkpresenter.obj" - -@erase "$(INTDIR)\mxmediapresenter.obj" - -@erase "$(INTDIR)\mxmusicpresenter.obj" - -@erase "$(INTDIR)\mxnotificationmanager.obj" - -@erase "$(INTDIR)\mxomni.obj" - -@erase "$(INTDIR)\mxomnicreateflags.obj" - -@erase "$(INTDIR)\mxomnicreateparam.obj" - -@erase "$(INTDIR)\mxomnicreateparambase.obj" - -@erase "$(INTDIR)\mxpalette.obj" - -@erase "$(INTDIR)\mxpresenter.obj" - -@erase "$(INTDIR)\mxsmkpresenter.obj" - -@erase "$(INTDIR)\mxsoundmanager.obj" - -@erase "$(INTDIR)\mxsoundpresenter.obj" - -@erase "$(INTDIR)\mxstillpresenter.obj" - -@erase "$(INTDIR)\mxstreamer.obj" - -@erase "$(INTDIR)\mxstring.obj" - -@erase "$(INTDIR)\mxtimer.obj" - -@erase "$(INTDIR)\mxtransitionmanager.obj" - -@erase "$(INTDIR)\mxunknown100dc6b0.obj" - -@erase "$(INTDIR)\mxvideomanager.obj" - -@erase "$(INTDIR)\mxvideoparam.obj" - -@erase "$(INTDIR)\mxvideoparamflags.obj" - -@erase "$(INTDIR)\mxvideopresenter.obj" - -@erase "$(INTDIR)\mxwavepresenter.obj" - -@erase "$(INTDIR)\pizza.obj" - -@erase "$(INTDIR)\pizzeria.obj" - -@erase "$(INTDIR)\pizzeriastate.obj" - -@erase "$(INTDIR)\police.obj" - -@erase "$(INTDIR)\policeentity.obj" - -@erase "$(INTDIR)\policestate.obj" - -@erase "$(INTDIR)\racecar.obj" - -@erase "$(INTDIR)\racestandsentity.obj" - -@erase "$(INTDIR)\racestate.obj" - -@erase "$(INTDIR)\radio.obj" - -@erase "$(INTDIR)\radiostate.obj" - -@erase "$(INTDIR)\registrationbook.obj" - -@erase "$(INTDIR)\score.obj" - -@erase "$(INTDIR)\skateboard.obj" - -@erase "$(INTDIR)\towtrack.obj" - -@erase "$(INTDIR)\towtrackmissionstate.obj" - -@erase "$(INTDIR)\vc40.pdb" - -@erase ".\Release\LEGO1.DLL" - -@erase ".\Release\LEGO1.EXP" - -@erase ".\Release\LEGO1.LIB" - -@erase ".\Release\LEGO1.PDB" - -"$(OUTDIR)" : - if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" - -CPP=cl.exe -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ - /Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c -CPP_OBJS=.\LEGO1\Release/ -CPP_SBRS=.\. - -.c{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.cpp{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.cxx{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.c{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -.cpp{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -.cxx{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -MTL=mktyplib.exe -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /win32 -MTL_PROJ=/nologo /D "NDEBUG" /win32 -RSC=rc.exe -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc" -BSC32_SBRS= \ - -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB" -# SUBTRACT LINK32 /pdb:none /map -LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ - advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ - odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no\ - /pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL"\ - /implib:"Release/LEGO1.LIB" -LINK32_OBJS= \ - "$(INTDIR)\act1state.obj" \ - "$(INTDIR)\act2brick.obj" \ - "$(INTDIR)\act2policestation.obj" \ - "$(INTDIR)\act3.obj" \ - "$(INTDIR)\act3shark.obj" \ - "$(INTDIR)\act3state.obj" \ - "$(INTDIR)\ambulance.obj" \ - "$(INTDIR)\ambulancemissionstate.obj" \ - "$(INTDIR)\animstate.obj" \ - "$(INTDIR)\beachhouseentity.obj" \ - "$(INTDIR)\bike.obj" \ - "$(INTDIR)\buildingentity.obj" \ - "$(INTDIR)\bumpbouy.obj" \ - "$(INTDIR)\carrace.obj" \ - "$(INTDIR)\dllmain.obj" \ - "$(INTDIR)\dunebuggy.obj" \ - "$(INTDIR)\elevatorbottom.obj" \ - "$(INTDIR)\gasstation.obj" \ - "$(INTDIR)\gasstationentity.obj" \ - "$(INTDIR)\gasstationstate.obj" \ - "$(INTDIR)\helicopter.obj" \ - "$(INTDIR)\helicopterstate.obj" \ - "$(INTDIR)\historybook.obj" \ - "$(INTDIR)\hospital.obj" \ - "$(INTDIR)\hospitalentity.obj" \ - "$(INTDIR)\hospitalstate.obj" \ - "$(INTDIR)\infocenter.obj" \ - "$(INTDIR)\infocenterdoor.obj" \ - "$(INTDIR)\infocenterentity.obj" \ - "$(INTDIR)\infocenterstate.obj" \ - "$(INTDIR)\isle.obj" \ - "$(INTDIR)\isleactor.obj" \ - "$(INTDIR)\islepathactor.obj" \ - "$(INTDIR)\jetski.obj" \ - "$(INTDIR)\jetskiRace.obj" \ - "$(INTDIR)\jukebox.obj" \ - "$(INTDIR)\jukeboxentity.obj" \ - "$(INTDIR)\jukeboxstate.obj" \ - "$(INTDIR)\legoact2state.obj" \ - "$(INTDIR)\legoactioncontrolpresenter.obj" \ - "$(INTDIR)\legoanimactor.obj" \ - "$(INTDIR)\legoanimationmanager.obj" \ - "$(INTDIR)\legoanimmmpresenter.obj" \ - "$(INTDIR)\legoanimpresenter.obj" \ - "$(INTDIR)\legobuildingmanager.obj" \ - "$(INTDIR)\legocachesound.obj" \ - "$(INTDIR)\legocameracontroller.obj" \ - "$(INTDIR)\legocarbuild.obj" \ - "$(INTDIR)\legocarbuildanimpresenter.obj" \ - "$(INTDIR)\legocontrolmanager.obj" \ - "$(INTDIR)\legoentity.obj" \ - "$(INTDIR)\legoentitypresenter.obj" \ - "$(INTDIR)\legoflctexturepresenter.obj" \ - "$(INTDIR)\legohideanimpresenter.obj" \ - "$(INTDIR)\legoinputmanager.obj" \ - "$(INTDIR)\legojetski.obj" \ - "$(INTDIR)\legoloadcachesoundpresenter.obj" \ - "$(INTDIR)\legolocomotionanimpresenter.obj" \ - "$(INTDIR)\legonavcontroller.obj" \ - "$(INTDIR)\legoomni.obj" \ - "$(INTDIR)\legopalettepresenter.obj" \ - "$(INTDIR)\legopathactor.obj" \ - "$(INTDIR)\legopathcontroller.obj" \ - "$(INTDIR)\legopathpresenter.obj" \ - "$(INTDIR)\legophonemepresenter.obj" \ - "$(INTDIR)\legoplantmanager.obj" \ - "$(INTDIR)\legorace.obj" \ - "$(INTDIR)\legosoundmanager.obj" \ - "$(INTDIR)\legostate.obj" \ - "$(INTDIR)\legotexturepresenter.obj" \ - "$(INTDIR)\legovideomanager.obj" \ - "$(INTDIR)\legoworld.obj" \ - "$(INTDIR)\legoworldpresenter.obj" \ - "$(INTDIR)\motorcycle.obj" \ - "$(INTDIR)\mxatomid.obj" \ - "$(INTDIR)\mxaudiopresenter.obj" \ - "$(INTDIR)\mxautolocker.obj" \ - "$(INTDIR)\mxbackgroundaudiomanager.obj" \ - "$(INTDIR)\mxcompositemediapresenter.obj" \ - "$(INTDIR)\mxcompositepresenter.obj" \ - "$(INTDIR)\mxcontrolpresenter.obj" \ - "$(INTDIR)\mxcore.obj" \ - "$(INTDIR)\mxcriticalsection.obj" \ - "$(INTDIR)\mxdiskstreamcontroller.obj" \ - "$(INTDIR)\mxdiskstreamprovider.obj" \ - "$(INTDIR)\mxdsaction.obj" \ - "$(INTDIR)\mxdsanim.obj" \ - "$(INTDIR)\mxdschunk.obj" \ - "$(INTDIR)\mxdsevent.obj" \ - "$(INTDIR)\mxdsfile.obj" \ - "$(INTDIR)\mxdsmediaaction.obj" \ - "$(INTDIR)\mxdsmultiaction.obj" \ - "$(INTDIR)\mxdsobject.obj" \ - "$(INTDIR)\mxdsobjectaction.obj" \ - "$(INTDIR)\mxdsparallelaction.obj" \ - "$(INTDIR)\mxdsselectaction.obj" \ - "$(INTDIR)\mxdsserialaction.obj" \ - "$(INTDIR)\mxdssound.obj" \ - "$(INTDIR)\mxdssource.obj" \ - "$(INTDIR)\mxdsstill.obj" \ - "$(INTDIR)\mxdssubscriber.obj" \ - "$(INTDIR)\mxentity.obj" \ - "$(INTDIR)\mxeventmanager.obj" \ - "$(INTDIR)\mxeventpresenter.obj" \ - "$(INTDIR)\mxflcpresenter.obj" \ - "$(INTDIR)\mxioinfo.obj" \ - "$(INTDIR)\mxloopingflcpresenter.obj" \ - "$(INTDIR)\mxloopingsmkpresenter.obj" \ - "$(INTDIR)\mxmediapresenter.obj" \ - "$(INTDIR)\mxmusicpresenter.obj" \ - "$(INTDIR)\mxnotificationmanager.obj" \ - "$(INTDIR)\mxomni.obj" \ - "$(INTDIR)\mxomnicreateflags.obj" \ - "$(INTDIR)\mxomnicreateparam.obj" \ - "$(INTDIR)\mxomnicreateparambase.obj" \ - "$(INTDIR)\mxpalette.obj" \ - "$(INTDIR)\mxpresenter.obj" \ - "$(INTDIR)\mxsmkpresenter.obj" \ - "$(INTDIR)\mxsoundmanager.obj" \ - "$(INTDIR)\mxsoundpresenter.obj" \ - "$(INTDIR)\mxstillpresenter.obj" \ - "$(INTDIR)\mxstreamer.obj" \ - "$(INTDIR)\mxstring.obj" \ - "$(INTDIR)\mxtimer.obj" \ - "$(INTDIR)\mxtransitionmanager.obj" \ - "$(INTDIR)\mxunknown100dc6b0.obj" \ - "$(INTDIR)\mxvideomanager.obj" \ - "$(INTDIR)\mxvideoparam.obj" \ - "$(INTDIR)\mxvideoparamflags.obj" \ - "$(INTDIR)\mxvideopresenter.obj" \ - "$(INTDIR)\mxwavepresenter.obj" \ - "$(INTDIR)\pizza.obj" \ - "$(INTDIR)\pizzeria.obj" \ - "$(INTDIR)\pizzeriastate.obj" \ - "$(INTDIR)\police.obj" \ - "$(INTDIR)\policeentity.obj" \ - "$(INTDIR)\policestate.obj" \ - "$(INTDIR)\racecar.obj" \ - "$(INTDIR)\racestandsentity.obj" \ - "$(INTDIR)\racestate.obj" \ - "$(INTDIR)\radio.obj" \ - "$(INTDIR)\radiostate.obj" \ - "$(INTDIR)\registrationbook.obj" \ - "$(INTDIR)\score.obj" \ - "$(INTDIR)\skateboard.obj" \ - "$(INTDIR)\towtrack.obj" \ - "$(INTDIR)\towtrackmissionstate.obj" - -".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) - $(LINK32) @<< - $(LINK32_FLAGS) $(LINK32_OBJS) -<< - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "LEGO1\Debug" -# PROP BASE Intermediate_Dir "LEGO1\Debug" -# PROP BASE Target_Dir "LEGO1" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "LEGO1\Debug" -# PROP Intermediate_Dir "LEGO1\Debug" -# PROP Target_Dir "LEGO1" -OUTDIR=.\LEGO1\Debug -INTDIR=.\LEGO1\Debug - -ALL : ".\Debug\LEGO1.DLL" - -CLEAN : - -@erase "$(INTDIR)\act1state.obj" - -@erase "$(INTDIR)\act2brick.obj" - -@erase "$(INTDIR)\act2policestation.obj" - -@erase "$(INTDIR)\act3.obj" - -@erase "$(INTDIR)\act3shark.obj" - -@erase "$(INTDIR)\act3state.obj" - -@erase "$(INTDIR)\ambulance.obj" - -@erase "$(INTDIR)\ambulancemissionstate.obj" - -@erase "$(INTDIR)\animstate.obj" - -@erase "$(INTDIR)\beachhouseentity.obj" - -@erase "$(INTDIR)\bike.obj" - -@erase "$(INTDIR)\buildingentity.obj" - -@erase "$(INTDIR)\bumpbouy.obj" - -@erase "$(INTDIR)\carrace.obj" - -@erase "$(INTDIR)\dllmain.obj" - -@erase "$(INTDIR)\dunebuggy.obj" - -@erase "$(INTDIR)\elevatorbottom.obj" - -@erase "$(INTDIR)\gasstation.obj" - -@erase "$(INTDIR)\gasstationentity.obj" - -@erase "$(INTDIR)\gasstationstate.obj" - -@erase "$(INTDIR)\helicopter.obj" - -@erase "$(INTDIR)\helicopterstate.obj" - -@erase "$(INTDIR)\historybook.obj" - -@erase "$(INTDIR)\hospital.obj" - -@erase "$(INTDIR)\hospitalentity.obj" - -@erase "$(INTDIR)\hospitalstate.obj" - -@erase "$(INTDIR)\infocenter.obj" - -@erase "$(INTDIR)\infocenterdoor.obj" - -@erase "$(INTDIR)\infocenterentity.obj" - -@erase "$(INTDIR)\infocenterstate.obj" - -@erase "$(INTDIR)\isle.obj" - -@erase "$(INTDIR)\isleactor.obj" - -@erase "$(INTDIR)\islepathactor.obj" - -@erase "$(INTDIR)\jetski.obj" - -@erase "$(INTDIR)\jetskiRace.obj" - -@erase "$(INTDIR)\jukebox.obj" - -@erase "$(INTDIR)\jukeboxentity.obj" - -@erase "$(INTDIR)\jukeboxstate.obj" - -@erase "$(INTDIR)\legoact2state.obj" - -@erase "$(INTDIR)\legoactioncontrolpresenter.obj" - -@erase "$(INTDIR)\legoanimactor.obj" - -@erase "$(INTDIR)\legoanimationmanager.obj" - -@erase "$(INTDIR)\legoanimmmpresenter.obj" - -@erase "$(INTDIR)\legoanimpresenter.obj" - -@erase "$(INTDIR)\legobuildingmanager.obj" - -@erase "$(INTDIR)\legocachesound.obj" - -@erase "$(INTDIR)\legocameracontroller.obj" - -@erase "$(INTDIR)\legocarbuild.obj" - -@erase "$(INTDIR)\legocarbuildanimpresenter.obj" - -@erase "$(INTDIR)\legocontrolmanager.obj" - -@erase "$(INTDIR)\legoentity.obj" - -@erase "$(INTDIR)\legoentitypresenter.obj" - -@erase "$(INTDIR)\legoflctexturepresenter.obj" - -@erase "$(INTDIR)\legohideanimpresenter.obj" - -@erase "$(INTDIR)\legoinputmanager.obj" - -@erase "$(INTDIR)\legojetski.obj" - -@erase "$(INTDIR)\legoloadcachesoundpresenter.obj" - -@erase "$(INTDIR)\legolocomotionanimpresenter.obj" - -@erase "$(INTDIR)\legonavcontroller.obj" - -@erase "$(INTDIR)\legoomni.obj" - -@erase "$(INTDIR)\legopalettepresenter.obj" - -@erase "$(INTDIR)\legopathactor.obj" - -@erase "$(INTDIR)\legopathcontroller.obj" - -@erase "$(INTDIR)\legopathpresenter.obj" - -@erase "$(INTDIR)\legophonemepresenter.obj" - -@erase "$(INTDIR)\legoplantmanager.obj" - -@erase "$(INTDIR)\legorace.obj" - -@erase "$(INTDIR)\legosoundmanager.obj" - -@erase "$(INTDIR)\legostate.obj" - -@erase "$(INTDIR)\legotexturepresenter.obj" - -@erase "$(INTDIR)\legovideomanager.obj" - -@erase "$(INTDIR)\legoworld.obj" - -@erase "$(INTDIR)\legoworldpresenter.obj" - -@erase "$(INTDIR)\motorcycle.obj" - -@erase "$(INTDIR)\mxatomid.obj" - -@erase "$(INTDIR)\mxaudiopresenter.obj" - -@erase "$(INTDIR)\mxautolocker.obj" - -@erase "$(INTDIR)\mxbackgroundaudiomanager.obj" - -@erase "$(INTDIR)\mxcompositemediapresenter.obj" - -@erase "$(INTDIR)\mxcompositepresenter.obj" - -@erase "$(INTDIR)\mxcontrolpresenter.obj" - -@erase "$(INTDIR)\mxcore.obj" - -@erase "$(INTDIR)\mxcriticalsection.obj" - -@erase "$(INTDIR)\mxdiskstreamcontroller.obj" - -@erase "$(INTDIR)\mxdiskstreamprovider.obj" - -@erase "$(INTDIR)\mxdsaction.obj" - -@erase "$(INTDIR)\mxdsanim.obj" - -@erase "$(INTDIR)\mxdschunk.obj" - -@erase "$(INTDIR)\mxdsevent.obj" - -@erase "$(INTDIR)\mxdsfile.obj" - -@erase "$(INTDIR)\mxdsmediaaction.obj" - -@erase "$(INTDIR)\mxdsmultiaction.obj" - -@erase "$(INTDIR)\mxdsobject.obj" - -@erase "$(INTDIR)\mxdsobjectaction.obj" - -@erase "$(INTDIR)\mxdsparallelaction.obj" - -@erase "$(INTDIR)\mxdsselectaction.obj" - -@erase "$(INTDIR)\mxdsserialaction.obj" - -@erase "$(INTDIR)\mxdssound.obj" - -@erase "$(INTDIR)\mxdssource.obj" - -@erase "$(INTDIR)\mxdsstill.obj" - -@erase "$(INTDIR)\mxdssubscriber.obj" - -@erase "$(INTDIR)\mxentity.obj" - -@erase "$(INTDIR)\mxeventmanager.obj" - -@erase "$(INTDIR)\mxeventpresenter.obj" - -@erase "$(INTDIR)\mxflcpresenter.obj" - -@erase "$(INTDIR)\mxioinfo.obj" - -@erase "$(INTDIR)\mxloopingflcpresenter.obj" - -@erase "$(INTDIR)\mxloopingsmkpresenter.obj" - -@erase "$(INTDIR)\mxmediapresenter.obj" - -@erase "$(INTDIR)\mxmusicpresenter.obj" - -@erase "$(INTDIR)\mxnotificationmanager.obj" - -@erase "$(INTDIR)\mxomni.obj" - -@erase "$(INTDIR)\mxomnicreateflags.obj" - -@erase "$(INTDIR)\mxomnicreateparam.obj" - -@erase "$(INTDIR)\mxomnicreateparambase.obj" - -@erase "$(INTDIR)\mxpalette.obj" - -@erase "$(INTDIR)\mxpresenter.obj" - -@erase "$(INTDIR)\mxsmkpresenter.obj" - -@erase "$(INTDIR)\mxsoundmanager.obj" - -@erase "$(INTDIR)\mxsoundpresenter.obj" - -@erase "$(INTDIR)\mxstillpresenter.obj" - -@erase "$(INTDIR)\mxstreamer.obj" - -@erase "$(INTDIR)\mxstring.obj" - -@erase "$(INTDIR)\mxtimer.obj" - -@erase "$(INTDIR)\mxtransitionmanager.obj" - -@erase "$(INTDIR)\mxunknown100dc6b0.obj" - -@erase "$(INTDIR)\mxvideomanager.obj" - -@erase "$(INTDIR)\mxvideoparam.obj" - -@erase "$(INTDIR)\mxvideoparamflags.obj" - -@erase "$(INTDIR)\mxvideopresenter.obj" - -@erase "$(INTDIR)\mxwavepresenter.obj" - -@erase "$(INTDIR)\pizza.obj" - -@erase "$(INTDIR)\pizzeria.obj" - -@erase "$(INTDIR)\pizzeriastate.obj" - -@erase "$(INTDIR)\police.obj" - -@erase "$(INTDIR)\policeentity.obj" - -@erase "$(INTDIR)\policestate.obj" - -@erase "$(INTDIR)\racecar.obj" - -@erase "$(INTDIR)\racestandsentity.obj" - -@erase "$(INTDIR)\racestate.obj" - -@erase "$(INTDIR)\radio.obj" - -@erase "$(INTDIR)\radiostate.obj" - -@erase "$(INTDIR)\registrationbook.obj" - -@erase "$(INTDIR)\score.obj" - -@erase "$(INTDIR)\skateboard.obj" - -@erase "$(INTDIR)\towtrack.obj" - -@erase "$(INTDIR)\towtrackmissionstate.obj" - -@erase "$(INTDIR)\vc40.idb" - -@erase "$(INTDIR)\vc40.pdb" - -@erase "$(OUTDIR)\LEGO1.exp" - -@erase "$(OUTDIR)\LEGO1.lib" - -@erase "$(OUTDIR)\LEGO1.pdb" - -@erase ".\Debug\LEGO1.DLL" - -@erase ".\Debug\LEGO1.ILK" - -"$(OUTDIR)" : - if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" - -CPP=cl.exe -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ - /Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c -CPP_OBJS=.\LEGO1\Debug/ -CPP_SBRS=.\. - -.c{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.cpp{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.cxx{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.c{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -.cpp{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -.cxx{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -MTL=mktyplib.exe -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /win32 -MTL_PROJ=/nologo /D "_DEBUG" /win32 -RSC=rc.exe -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc" -BSC32_SBRS= \ - -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/LEGO1.DLL" -# SUBTRACT LINK32 /pdb:none /map -LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ - advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ - odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:yes\ - /pdb:"$(OUTDIR)/LEGO1.pdb" /debug /machine:I386 /out:"Debug/LEGO1.DLL"\ - /implib:"$(OUTDIR)/LEGO1.lib" -LINK32_OBJS= \ - "$(INTDIR)\act1state.obj" \ - "$(INTDIR)\act2brick.obj" \ - "$(INTDIR)\act2policestation.obj" \ - "$(INTDIR)\act3.obj" \ - "$(INTDIR)\act3shark.obj" \ - "$(INTDIR)\act3state.obj" \ - "$(INTDIR)\ambulance.obj" \ - "$(INTDIR)\ambulancemissionstate.obj" \ - "$(INTDIR)\animstate.obj" \ - "$(INTDIR)\beachhouseentity.obj" \ - "$(INTDIR)\bike.obj" \ - "$(INTDIR)\buildingentity.obj" \ - "$(INTDIR)\bumpbouy.obj" \ - "$(INTDIR)\carrace.obj" \ - "$(INTDIR)\dllmain.obj" \ - "$(INTDIR)\dunebuggy.obj" \ - "$(INTDIR)\elevatorbottom.obj" \ - "$(INTDIR)\gasstation.obj" \ - "$(INTDIR)\gasstationentity.obj" \ - "$(INTDIR)\gasstationstate.obj" \ - "$(INTDIR)\helicopter.obj" \ - "$(INTDIR)\helicopterstate.obj" \ - "$(INTDIR)\historybook.obj" \ - "$(INTDIR)\hospital.obj" \ - "$(INTDIR)\hospitalentity.obj" \ - "$(INTDIR)\hospitalstate.obj" \ - "$(INTDIR)\infocenter.obj" \ - "$(INTDIR)\infocenterdoor.obj" \ - "$(INTDIR)\infocenterentity.obj" \ - "$(INTDIR)\infocenterstate.obj" \ - "$(INTDIR)\isle.obj" \ - "$(INTDIR)\isleactor.obj" \ - "$(INTDIR)\islepathactor.obj" \ - "$(INTDIR)\jetski.obj" \ - "$(INTDIR)\jetskiRace.obj" \ - "$(INTDIR)\jukebox.obj" \ - "$(INTDIR)\jukeboxentity.obj" \ - "$(INTDIR)\jukeboxstate.obj" \ - "$(INTDIR)\legoact2state.obj" \ - "$(INTDIR)\legoactioncontrolpresenter.obj" \ - "$(INTDIR)\legoanimactor.obj" \ - "$(INTDIR)\legoanimationmanager.obj" \ - "$(INTDIR)\legoanimmmpresenter.obj" \ - "$(INTDIR)\legoanimpresenter.obj" \ - "$(INTDIR)\legobuildingmanager.obj" \ - "$(INTDIR)\legocachesound.obj" \ - "$(INTDIR)\legocameracontroller.obj" \ - "$(INTDIR)\legocarbuild.obj" \ - "$(INTDIR)\legocarbuildanimpresenter.obj" \ - "$(INTDIR)\legocontrolmanager.obj" \ - "$(INTDIR)\legoentity.obj" \ - "$(INTDIR)\legoentitypresenter.obj" \ - "$(INTDIR)\legoflctexturepresenter.obj" \ - "$(INTDIR)\legohideanimpresenter.obj" \ - "$(INTDIR)\legoinputmanager.obj" \ - "$(INTDIR)\legojetski.obj" \ - "$(INTDIR)\legoloadcachesoundpresenter.obj" \ - "$(INTDIR)\legolocomotionanimpresenter.obj" \ - "$(INTDIR)\legonavcontroller.obj" \ - "$(INTDIR)\legoomni.obj" \ - "$(INTDIR)\legopalettepresenter.obj" \ - "$(INTDIR)\legopathactor.obj" \ - "$(INTDIR)\legopathcontroller.obj" \ - "$(INTDIR)\legopathpresenter.obj" \ - "$(INTDIR)\legophonemepresenter.obj" \ - "$(INTDIR)\legoplantmanager.obj" \ - "$(INTDIR)\legorace.obj" \ - "$(INTDIR)\legosoundmanager.obj" \ - "$(INTDIR)\legostate.obj" \ - "$(INTDIR)\legotexturepresenter.obj" \ - "$(INTDIR)\legovideomanager.obj" \ - "$(INTDIR)\legoworld.obj" \ - "$(INTDIR)\legoworldpresenter.obj" \ - "$(INTDIR)\motorcycle.obj" \ - "$(INTDIR)\mxatomid.obj" \ - "$(INTDIR)\mxaudiopresenter.obj" \ - "$(INTDIR)\mxautolocker.obj" \ - "$(INTDIR)\mxbackgroundaudiomanager.obj" \ - "$(INTDIR)\mxcompositemediapresenter.obj" \ - "$(INTDIR)\mxcompositepresenter.obj" \ - "$(INTDIR)\mxcontrolpresenter.obj" \ - "$(INTDIR)\mxcore.obj" \ - "$(INTDIR)\mxcriticalsection.obj" \ - "$(INTDIR)\mxdiskstreamcontroller.obj" \ - "$(INTDIR)\mxdiskstreamprovider.obj" \ - "$(INTDIR)\mxdsaction.obj" \ - "$(INTDIR)\mxdsanim.obj" \ - "$(INTDIR)\mxdschunk.obj" \ - "$(INTDIR)\mxdsevent.obj" \ - "$(INTDIR)\mxdsfile.obj" \ - "$(INTDIR)\mxdsmediaaction.obj" \ - "$(INTDIR)\mxdsmultiaction.obj" \ - "$(INTDIR)\mxdsobject.obj" \ - "$(INTDIR)\mxdsobjectaction.obj" \ - "$(INTDIR)\mxdsparallelaction.obj" \ - "$(INTDIR)\mxdsselectaction.obj" \ - "$(INTDIR)\mxdsserialaction.obj" \ - "$(INTDIR)\mxdssound.obj" \ - "$(INTDIR)\mxdssource.obj" \ - "$(INTDIR)\mxdsstill.obj" \ - "$(INTDIR)\mxdssubscriber.obj" \ - "$(INTDIR)\mxentity.obj" \ - "$(INTDIR)\mxeventmanager.obj" \ - "$(INTDIR)\mxeventpresenter.obj" \ - "$(INTDIR)\mxflcpresenter.obj" \ - "$(INTDIR)\mxioinfo.obj" \ - "$(INTDIR)\mxloopingflcpresenter.obj" \ - "$(INTDIR)\mxloopingsmkpresenter.obj" \ - "$(INTDIR)\mxmediapresenter.obj" \ - "$(INTDIR)\mxmusicpresenter.obj" \ - "$(INTDIR)\mxnotificationmanager.obj" \ - "$(INTDIR)\mxomni.obj" \ - "$(INTDIR)\mxomnicreateflags.obj" \ - "$(INTDIR)\mxomnicreateparam.obj" \ - "$(INTDIR)\mxomnicreateparambase.obj" \ - "$(INTDIR)\mxpalette.obj" \ - "$(INTDIR)\mxpresenter.obj" \ - "$(INTDIR)\mxsmkpresenter.obj" \ - "$(INTDIR)\mxsoundmanager.obj" \ - "$(INTDIR)\mxsoundpresenter.obj" \ - "$(INTDIR)\mxstillpresenter.obj" \ - "$(INTDIR)\mxstreamer.obj" \ - "$(INTDIR)\mxstring.obj" \ - "$(INTDIR)\mxtimer.obj" \ - "$(INTDIR)\mxtransitionmanager.obj" \ - "$(INTDIR)\mxunknown100dc6b0.obj" \ - "$(INTDIR)\mxvideomanager.obj" \ - "$(INTDIR)\mxvideoparam.obj" \ - "$(INTDIR)\mxvideoparamflags.obj" \ - "$(INTDIR)\mxvideopresenter.obj" \ - "$(INTDIR)\mxwavepresenter.obj" \ - "$(INTDIR)\pizza.obj" \ - "$(INTDIR)\pizzeria.obj" \ - "$(INTDIR)\pizzeriastate.obj" \ - "$(INTDIR)\police.obj" \ - "$(INTDIR)\policeentity.obj" \ - "$(INTDIR)\policestate.obj" \ - "$(INTDIR)\racecar.obj" \ - "$(INTDIR)\racestandsentity.obj" \ - "$(INTDIR)\racestate.obj" \ - "$(INTDIR)\radio.obj" \ - "$(INTDIR)\radiostate.obj" \ - "$(INTDIR)\registrationbook.obj" \ - "$(INTDIR)\score.obj" \ - "$(INTDIR)\skateboard.obj" \ - "$(INTDIR)\towtrack.obj" \ - "$(INTDIR)\towtrackmissionstate.obj" - -".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) - $(LINK32) @<< - $(LINK32_FLAGS) $(LINK32_OBJS) -<< - -!ELSEIF "$(CFG)" == "ISLE - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "ISLE\Release" -# PROP BASE Intermediate_Dir "ISLE\Release" -# PROP BASE Target_Dir "ISLE" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "ISLE\Release" -# PROP Intermediate_Dir "ISLE\Release" -# PROP Target_Dir "ISLE" -OUTDIR=.\ISLE\Release -INTDIR=.\ISLE\Release - -ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE" - -CLEAN : - -@erase "$(INTDIR)\define.obj" - -@erase "$(INTDIR)\isle.res" - -@erase "$(INTDIR)\isleapp.obj" - -@erase "$(INTDIR)\vc40.pdb" - -@erase ".\Release\ISLE.EXE" - -@erase ".\Release\ISLE.PDB" - -"$(OUTDIR)" : - if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" - -CPP=cl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -CPP_PROJ=/nologo /ML /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\ - "_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c -CPP_OBJS=.\ISLE\Release/ -CPP_SBRS=.\. - -.c{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.cpp{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.cxx{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.c{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -.cpp{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -.cxx{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -MTL=mktyplib.exe -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /win32 -MTL_PROJ=/nologo /D "NDEBUG" /win32 -RSC=rc.exe -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc" -BSC32_SBRS= \ - -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /debug /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext" -# SUBTRACT LINK32 /pdb:none -LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ - advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ - odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ - /incremental:no /pdb:"Release/ISLE.PDB" /debug /machine:I386\ - /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext" -LINK32_OBJS= \ - "$(INTDIR)\define.obj" \ - "$(INTDIR)\isle.res" \ - "$(INTDIR)\isleapp.obj" \ - ".\Release\LEGO1.LIB" - -".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) - $(LINK32) @<< - $(LINK32_FLAGS) $(LINK32_OBJS) -<< - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "ISLE\Debug" -# PROP BASE Intermediate_Dir "ISLE\Debug" -# PROP BASE Target_Dir "ISLE" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "ISLE\Debug" -# PROP Intermediate_Dir "ISLE\Debug" -# PROP Target_Dir "ISLE" -OUTDIR=.\ISLE\Debug -INTDIR=.\ISLE\Debug - -ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE" - -CLEAN : - -@erase "$(INTDIR)\define.obj" - -@erase "$(INTDIR)\isle.res" - -@erase "$(INTDIR)\isleapp.obj" - -@erase "$(INTDIR)\vc40.idb" - -@erase "$(INTDIR)\vc40.pdb" - -@erase ".\Debug\ISLE.EXE" - -@erase ".\Debug\ISLE.ILK" - -@erase ".\Debug\ISLE.PDB" - -"$(OUTDIR)" : - if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" - -CPP=cl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D\ - "_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c -CPP_OBJS=.\ISLE\Debug/ -CPP_SBRS=.\. - -.c{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.cpp{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.cxx{$(CPP_OBJS)}.obj: - $(CPP) $(CPP_PROJ) $< - -.c{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -.cpp{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -.cxx{$(CPP_SBRS)}.sbr: - $(CPP) $(CPP_PROJ) $< - -MTL=mktyplib.exe -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /win32 -MTL_PROJ=/nologo /D "_DEBUG" /win32 -RSC=rc.exe -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc" -BSC32_SBRS= \ - -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext" -# SUBTRACT LINK32 /pdb:none -LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ - advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ - odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ - /incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\ - /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext" -LINK32_OBJS= \ - "$(INTDIR)\define.obj" \ - "$(INTDIR)\isle.res" \ - "$(INTDIR)\isleapp.obj" \ - ".\LEGO1\Debug\LEGO1.lib" - -".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) - $(LINK32) @<< - $(LINK32_FLAGS) $(LINK32_OBJS) -<< - -!ENDIF - -################################################################################ -# Begin Target - -# Name "LEGO1 - Win32 Release" -# Name "LEGO1 - Win32 Debug" - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -!ENDIF - -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxcore.cpp -DEP_CPP_MXCOR=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\dllmain.cpp - -"$(INTDIR)\dllmain.obj" : $(SOURCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoomni.cpp -DEP_CPP_LEGOO=\ - ".\LEGO1\isle.h"\ - ".\LEGO1\lego3dmanager.h"\ - ".\LEGO1\lego3dview.h"\ - ".\LEGO1\legobuildingmanager.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legogamestate.h"\ - ".\LEGO1\legoinputmanager.h"\ - ".\LEGO1\legonavcontroller.h"\ - ".\LEGO1\legoomni.h"\ - ".\LEGO1\legoplantmanager.h"\ - ".\LEGO1\legoroi.h"\ - ".\LEGO1\legovideomanager.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxbackgroundaudiomanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsfile.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdssource.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxeventmanager.h"\ - ".\LEGO1\mxioinfo.h"\ - ".\LEGO1\mxmusicmanager.h"\ - ".\LEGO1\mxnotificationmanager.h"\ - ".\LEGO1\mxobjectfactory.h"\ - ".\LEGO1\mxomni.h"\ - ".\LEGO1\mxomnicreateflags.h"\ - ".\LEGO1\mxomnicreateparam.h"\ - ".\LEGO1\mxomnicreateparambase.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxsoundmanager.h"\ - ".\LEGO1\mxstreamcontroller.h"\ - ".\LEGO1\mxstreamer.h"\ - ".\LEGO1\mxstring.h"\ - ".\LEGO1\mxticklemanager.h"\ - ".\LEGO1\mxtimer.h"\ - ".\LEGO1\mxtransitionmanager.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideomanager.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - ".\LEGO1\viewmanager.h"\ - - -"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxcriticalsection.cpp -DEP_CPP_MXCRI=\ - ".\LEGO1\mxcriticalsection.h"\ - - -"$(INTDIR)\mxcriticalsection.obj" : $(SOURCE) $(DEP_CPP_MXCRI) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxautolocker.cpp -DEP_CPP_MXAUT=\ - ".\LEGO1\mxautolocker.h"\ - ".\LEGO1\mxcriticalsection.h"\ - - -"$(INTDIR)\mxautolocker.obj" : $(SOURCE) $(DEP_CPP_MXAUT) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxtimer.cpp -DEP_CPP_MXTIM=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtimer.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxtimer.obj" : $(SOURCE) $(DEP_CPP_MXTIM) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxomni.cpp -DEP_CPP_MXOMN=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxeventmanager.h"\ - ".\LEGO1\mxmusicmanager.h"\ - ".\LEGO1\mxnotificationmanager.h"\ - ".\LEGO1\mxobjectfactory.h"\ - ".\LEGO1\mxomni.h"\ - ".\LEGO1\mxomnicreateflags.h"\ - ".\LEGO1\mxomnicreateparam.h"\ - ".\LEGO1\mxomnicreateparambase.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxsoundmanager.h"\ - ".\LEGO1\mxstreamcontroller.h"\ - ".\LEGO1\mxstreamer.h"\ - ".\LEGO1\mxstring.h"\ - ".\LEGO1\mxticklemanager.h"\ - ".\LEGO1\mxtimer.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideomanager.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - - -"$(INTDIR)\mxomni.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxvideoparam.cpp -DEP_CPP_MXVID=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - - -"$(INTDIR)\mxvideoparam.obj" : $(SOURCE) $(DEP_CPP_MXVID) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxvideoparamflags.cpp -DEP_CPP_MXVIDE=\ - ".\LEGO1\mxvideoparamflags.h"\ - - -"$(INTDIR)\mxvideoparamflags.obj" : $(SOURCE) $(DEP_CPP_MXVIDE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxomnicreateparam.cpp -DEP_CPP_MXOMNI=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxomnicreateflags.h"\ - ".\LEGO1\mxomnicreateparam.h"\ - ".\LEGO1\mxomnicreateparambase.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxstring.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - - -"$(INTDIR)\mxomnicreateparam.obj" : $(SOURCE) $(DEP_CPP_MXOMNI) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxomnicreateparambase.cpp -DEP_CPP_MXOMNIC=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxomnicreateflags.h"\ - ".\LEGO1\mxomnicreateparam.h"\ - ".\LEGO1\mxomnicreateparambase.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxstring.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - - -"$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMNIC)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxstring.cpp -DEP_CPP_MXSTR=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxstring.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxstring.obj" : $(SOURCE) $(DEP_CPP_MXSTR) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxomnicreateflags.cpp -DEP_CPP_MXOMNICR=\ - ".\LEGO1\mxomnicreateflags.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxomnicreateflags.obj" : $(SOURCE) $(DEP_CPP_MXOMNICR) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legonavcontroller.cpp -DEP_CPP_LEGON=\ - ".\LEGO1\isle.h"\ - ".\LEGO1\lego3dmanager.h"\ - ".\LEGO1\lego3dview.h"\ - ".\LEGO1\legobuildingmanager.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legogamestate.h"\ - ".\LEGO1\legoinputmanager.h"\ - ".\LEGO1\legonavcontroller.h"\ - ".\LEGO1\legoomni.h"\ - ".\LEGO1\legoplantmanager.h"\ - ".\LEGO1\legoroi.h"\ - ".\LEGO1\legoutil.h"\ - ".\LEGO1\legovideomanager.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxbackgroundaudiomanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsfile.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdssource.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxeventmanager.h"\ - ".\LEGO1\mxioinfo.h"\ - ".\LEGO1\mxmusicmanager.h"\ - ".\LEGO1\mxnotificationmanager.h"\ - ".\LEGO1\mxobjectfactory.h"\ - ".\LEGO1\mxomni.h"\ - ".\LEGO1\mxomnicreateflags.h"\ - ".\LEGO1\mxomnicreateparam.h"\ - ".\LEGO1\mxomnicreateparambase.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxsoundmanager.h"\ - ".\LEGO1\mxstreamcontroller.h"\ - ".\LEGO1\mxstreamer.h"\ - ".\LEGO1\mxstring.h"\ - ".\LEGO1\mxticklemanager.h"\ - ".\LEGO1\mxtimer.h"\ - ".\LEGO1\mxtransitionmanager.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideomanager.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - ".\LEGO1\viewmanager.h"\ - - -"$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsobject.cpp -DEP_CPP_MXDSO=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsobject.obj" : $(SOURCE) $(DEP_CPP_MXDSO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxatomid.cpp -DEP_CPP_MXATO=\ - ".\LEGO1\mxatomid.h"\ - - -"$(INTDIR)\mxatomid.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxunknown100dc6b0.cpp -DEP_CPP_MXUNK=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - - -"$(INTDIR)\mxunknown100dc6b0.obj" : $(SOURCE) $(DEP_CPP_MXUNK) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxvideomanager.cpp -DEP_CPP_MXVIDEO=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideomanager.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - - -"$(INTDIR)\mxvideomanager.obj" : $(SOURCE) $(DEP_CPP_MXVIDEO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxpalette.cpp -DEP_CPP_MXPAL=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxpalette.obj" : $(SOURCE) $(DEP_CPP_MXPAL) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\act1state.cpp -DEP_CPP_ACT1S=\ - ".\LEGO1\act1state.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\act1state.obj" : $(SOURCE) $(DEP_CPP_ACT1S) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\act2brick.cpp -DEP_CPP_ACT2B=\ - ".\LEGO1\act2brick.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\act2brick.obj" : $(SOURCE) $(DEP_CPP_ACT2B) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\act2policestation.cpp -DEP_CPP_ACT2P=\ - ".\LEGO1\act2policestation.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\act2policestation.obj" : $(SOURCE) $(DEP_CPP_ACT2P) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\act3.cpp -DEP_CPP_ACT3_=\ - ".\LEGO1\act3.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\act3.obj" : $(SOURCE) $(DEP_CPP_ACT3_) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\act3shark.cpp -DEP_CPP_ACT3S=\ - ".\LEGO1\act3shark.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoanimactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\act3shark.obj" : $(SOURCE) $(DEP_CPP_ACT3S) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\ambulance.cpp -DEP_CPP_AMBUL=\ - ".\LEGO1\ambulance.h"\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\ambulance.obj" : $(SOURCE) $(DEP_CPP_AMBUL) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\ambulancemissionstate.cpp -DEP_CPP_AMBULA=\ - ".\LEGO1\ambulancemissionstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\ambulancemissionstate.obj" : $(SOURCE) $(DEP_CPP_AMBULA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\animstate.cpp -DEP_CPP_ANIMS=\ - ".\LEGO1\animstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\animstate.obj" : $(SOURCE) $(DEP_CPP_ANIMS) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\beachhouseentity.cpp -DEP_CPP_BEACH=\ - ".\LEGO1\beachhouseentity.h"\ - ".\LEGO1\buildingentity.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\beachhouseentity.obj" : $(SOURCE) $(DEP_CPP_BEACH) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\bike.cpp -DEP_CPP_BIKE_=\ - ".\LEGO1\bike.h"\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\bike.obj" : $(SOURCE) $(DEP_CPP_BIKE_) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\buildingentity.cpp -DEP_CPP_BUILD=\ - ".\LEGO1\buildingentity.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\buildingentity.obj" : $(SOURCE) $(DEP_CPP_BUILD) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\bumpbouy.cpp -DEP_CPP_BUMPB=\ - ".\LEGO1\bumpbouy.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoanimactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\bumpbouy.obj" : $(SOURCE) $(DEP_CPP_BUMPB) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\carrace.cpp -DEP_CPP_CARRA=\ - ".\LEGO1\carrace.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legorace.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\carrace.obj" : $(SOURCE) $(DEP_CPP_CARRA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\dunebuggy.cpp -DEP_CPP_DUNEB=\ - ".\LEGO1\dunebuggy.h"\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\dunebuggy.obj" : $(SOURCE) $(DEP_CPP_DUNEB) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\elevatorbottom.cpp -DEP_CPP_ELEVA=\ - ".\LEGO1\elevatorbottom.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\elevatorbottom.obj" : $(SOURCE) $(DEP_CPP_ELEVA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\gasstation.cpp -DEP_CPP_GASST=\ - ".\LEGO1\gasstation.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\gasstation.obj" : $(SOURCE) $(DEP_CPP_GASST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\gasstationentity.cpp -DEP_CPP_GASSTA=\ - ".\LEGO1\buildingentity.h"\ - ".\LEGO1\gasstationentity.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\gasstationentity.obj" : $(SOURCE) $(DEP_CPP_GASSTA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\gasstationstate.cpp -DEP_CPP_GASSTAT=\ - ".\LEGO1\gasstationstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\gasstationstate.obj" : $(SOURCE) $(DEP_CPP_GASSTAT) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\helicopter.cpp -DEP_CPP_HELIC=\ - ".\LEGO1\helicopter.h"\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\helicopter.obj" : $(SOURCE) $(DEP_CPP_HELIC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\historybook.cpp -DEP_CPP_HISTO=\ - ".\LEGO1\historybook.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\historybook.obj" : $(SOURCE) $(DEP_CPP_HISTO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\hospital.cpp -DEP_CPP_HOSPI=\ - ".\LEGO1\hospital.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\hospital.obj" : $(SOURCE) $(DEP_CPP_HOSPI) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\hospitalentity.cpp -DEP_CPP_HOSPIT=\ - ".\LEGO1\buildingentity.h"\ - ".\LEGO1\hospitalentity.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\hospitalentity.obj" : $(SOURCE) $(DEP_CPP_HOSPIT) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\hospitalstate.cpp -DEP_CPP_HOSPITA=\ - ".\LEGO1\hospitalstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\hospitalstate.obj" : $(SOURCE) $(DEP_CPP_HOSPITA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\infocenter.cpp -DEP_CPP_INFOC=\ - ".\LEGO1\infocenter.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\infocenter.obj" : $(SOURCE) $(DEP_CPP_INFOC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\infocenterdoor.cpp -DEP_CPP_INFOCE=\ - ".\LEGO1\infocenterdoor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\infocenterdoor.obj" : $(SOURCE) $(DEP_CPP_INFOCE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\infocenterentity.cpp -DEP_CPP_INFOCEN=\ - ".\LEGO1\buildingentity.h"\ - ".\LEGO1\infocenterentity.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\infocenterentity.obj" : $(SOURCE) $(DEP_CPP_INFOCEN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\infocenterstate.cpp -DEP_CPP_INFOCENT=\ - ".\LEGO1\infocenterstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\infocenterstate.obj" : $(SOURCE) $(DEP_CPP_INFOCENT) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\isle.cpp -DEP_CPP_ISLE_=\ - ".\LEGO1\isle.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\isleactor.cpp -DEP_CPP_ISLEA=\ - ".\LEGO1\isleactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\isleactor.obj" : $(SOURCE) $(DEP_CPP_ISLEA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\islepathactor.cpp -DEP_CPP_ISLEP=\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\islepathactor.obj" : $(SOURCE) $(DEP_CPP_ISLEP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\jetski.cpp -DEP_CPP_JETSK=\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\jetski.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\jetski.obj" : $(SOURCE) $(DEP_CPP_JETSK) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\jetskiRace.cpp -DEP_CPP_JETSKI=\ - ".\LEGO1\jetskiRace.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legorace.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\jetskiRace.obj" : $(SOURCE) $(DEP_CPP_JETSKI) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\jukebox.cpp -DEP_CPP_JUKEB=\ - ".\LEGO1\jukebox.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\jukebox.obj" : $(SOURCE) $(DEP_CPP_JUKEB) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\jukeboxentity.cpp -DEP_CPP_JUKEBO=\ - ".\LEGO1\jukeboxentity.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\jukeboxentity.obj" : $(SOURCE) $(DEP_CPP_JUKEBO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoactioncontrolpresenter.cpp -DEP_CPP_LEGOA=\ - ".\LEGO1\legoactioncontrolpresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoactioncontrolpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOA)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoanimactor.cpp -DEP_CPP_LEGOAN=\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoanimactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoanimactor.obj" : $(SOURCE) $(DEP_CPP_LEGOAN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoanimationmanager.cpp -DEP_CPP_LEGOANI=\ - ".\LEGO1\legoanimationmanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoanimationmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOANI) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoanimmmpresenter.cpp -DEP_CPP_LEGOANIM=\ - ".\LEGO1\legoanimmmpresenter.h"\ - ".\LEGO1\mxcompositepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoanimmmpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOANIM) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoanimpresenter.cpp -DEP_CPP_LEGOANIMP=\ - ".\LEGO1\legoanimpresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\legoanimpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOANIMP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legobuildingmanager.cpp -DEP_CPP_LEGOB=\ - ".\LEGO1\legobuildingmanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legobuildingmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOB) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legocachesound.cpp -DEP_CPP_LEGOC=\ - ".\LEGO1\legocachesound.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legocachesound.obj" : $(SOURCE) $(DEP_CPP_LEGOC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legocameracontroller.cpp -DEP_CPP_LEGOCA=\ - ".\LEGO1\legocameracontroller.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legocameracontroller.obj" : $(SOURCE) $(DEP_CPP_LEGOCA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legocarbuild.cpp -DEP_CPP_LEGOCAR=\ - ".\LEGO1\legocarbuild.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legocarbuild.obj" : $(SOURCE) $(DEP_CPP_LEGOCAR) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legocarbuildanimpresenter.cpp -DEP_CPP_LEGOCARB=\ - ".\LEGO1\legoanimpresenter.h"\ - ".\LEGO1\legocarbuildanimpresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\legocarbuildanimpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOCARB)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legocontrolmanager.cpp -DEP_CPP_LEGOCO=\ - ".\LEGO1\legocontrolmanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legocontrolmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOCO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoentity.cpp -DEP_CPP_LEGOE=\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoentity.obj" : $(SOURCE) $(DEP_CPP_LEGOE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoentitypresenter.cpp -DEP_CPP_LEGOEN=\ - ".\LEGO1\legoentitypresenter.h"\ - ".\LEGO1\mxcompositepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoentitypresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOEN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoflctexturepresenter.cpp -DEP_CPP_LEGOF=\ - ".\LEGO1\legoflctexturepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxflcpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\legoflctexturepresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOF)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legohideanimpresenter.cpp -DEP_CPP_LEGOH=\ - ".\LEGO1\legoanimpresenter.h"\ - ".\LEGO1\legohideanimpresenter.h"\ - ".\LEGO1\legoloopinganimpresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\legohideanimpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOH) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoinputmanager.cpp -DEP_CPP_LEGOI=\ - ".\LEGO1\legoinputmanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoinputmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOI) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legojetski.cpp -DEP_CPP_LEGOJ=\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoanimactor.h"\ - ".\LEGO1\legocarraceactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legojetski.h"\ - ".\LEGO1\legojetskiraceactor.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\legoraceactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legojetski.obj" : $(SOURCE) $(DEP_CPP_LEGOJ) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoloadcachesoundpresenter.cpp -DEP_CPP_LEGOL=\ - ".\LEGO1\legoloadcachesoundpresenter.h"\ - ".\LEGO1\mxaudiopresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxsoundpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxwavepresenter.h"\ - - -"$(INTDIR)\legoloadcachesoundpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOL)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legolocomotionanimpresenter.cpp -DEP_CPP_LEGOLO=\ - ".\LEGO1\legoanimpresenter.h"\ - ".\LEGO1\legolocomotionanimpresenter.h"\ - ".\LEGO1\legoloopinganimpresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\legolocomotionanimpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOLO)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legopalettepresenter.cpp -DEP_CPP_LEGOP=\ - ".\LEGO1\legopalettepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\legopalettepresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legopathactor.cpp -DEP_CPP_LEGOPA=\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legopathactor.obj" : $(SOURCE) $(DEP_CPP_LEGOPA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legopathpresenter.cpp -DEP_CPP_LEGOPAT=\ - ".\LEGO1\legopathpresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legopathpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOPAT) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legophonemepresenter.cpp -DEP_CPP_LEGOPH=\ - ".\LEGO1\legophonemepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxflcpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\legophonemepresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOPH) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoplantmanager.cpp -DEP_CPP_LEGOPL=\ - ".\LEGO1\legoplantmanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoplantmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOPL) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legorace.cpp -DEP_CPP_LEGOR=\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legorace.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legorace.obj" : $(SOURCE) $(DEP_CPP_LEGOR) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legosoundmanager.cpp -DEP_CPP_LEGOS=\ - ".\LEGO1\legosoundmanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxsoundmanager.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legosoundmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOS) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legotexturepresenter.cpp -DEP_CPP_LEGOT=\ - ".\LEGO1\legotexturepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legotexturepresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOT) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoworld.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_LEGOW=\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoworld.obj" : $(SOURCE) $(DEP_CPP_LEGOW) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_LEGOW=\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoworld.obj" : $(SOURCE) $(DEP_CPP_LEGOW) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoworldpresenter.cpp -DEP_CPP_LEGOWO=\ - ".\LEGO1\legoentitypresenter.h"\ - ".\LEGO1\legoworldpresenter.h"\ - ".\LEGO1\mxcompositepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoworldpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOWO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\motorcycle.cpp -DEP_CPP_MOTOR=\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\motorcycle.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\motorcycle.obj" : $(SOURCE) $(DEP_CPP_MOTOR) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxcontrolpresenter.cpp -DEP_CPP_MXCON=\ - ".\LEGO1\mxcompositepresenter.h"\ - ".\LEGO1\mxcontrolpresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxcontrolpresenter.obj" : $(SOURCE) $(DEP_CPP_MXCON) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdiskstreamcontroller.cpp -DEP_CPP_MXDIS=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdiskstreamcontroller.h"\ - ".\LEGO1\mxstreamcontroller.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdiskstreamcontroller.obj" : $(SOURCE) $(DEP_CPP_MXDIS) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdschunk.cpp -DEP_CPP_MXDSC=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdschunk.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdschunk.obj" : $(SOURCE) $(DEP_CPP_MXDSC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsfile.cpp -DEP_CPP_MXDSF=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsfile.h"\ - ".\LEGO1\mxdssource.h"\ - ".\LEGO1\mxioinfo.h"\ - ".\LEGO1\mxstring.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsfile.obj" : $(SOURCE) $(DEP_CPP_MXDSF) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxentity.cpp -DEP_CPP_MXENT=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxentity.obj" : $(SOURCE) $(DEP_CPP_MXENT) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxeventmanager.cpp -DEP_CPP_MXEVE=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxeventmanager.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - - -"$(INTDIR)\mxeventmanager.obj" : $(SOURCE) $(DEP_CPP_MXEVE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxeventpresenter.cpp -DEP_CPP_MXEVEN=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxeventpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxeventpresenter.obj" : $(SOURCE) $(DEP_CPP_MXEVEN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxflcpresenter.cpp -DEP_CPP_MXFLC=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxflcpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxflcpresenter.obj" : $(SOURCE) $(DEP_CPP_MXFLC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxloopingsmkpresenter.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXLOO=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxloopingsmkpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxsmkpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxloopingsmkpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXLOO=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxloopingsmkpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxsmkpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxloopingsmkpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxmediapresenter.cpp -DEP_CPP_MXMED=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxmediapresenter.obj" : $(SOURCE) $(DEP_CPP_MXMED) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxmusicpresenter.cpp -DEP_CPP_MXMUS=\ - ".\LEGO1\mxaudiopresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxmusicpresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxmusicpresenter.obj" : $(SOURCE) $(DEP_CPP_MXMUS) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxnotificationmanager.cpp -DEP_CPP_MXNOT=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxnotificationmanager.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxnotificationmanager.obj" : $(SOURCE) $(DEP_CPP_MXNOT) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxpresenter.cpp -DEP_CPP_MXPRE=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxpresenter.obj" : $(SOURCE) $(DEP_CPP_MXPRE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxsmkpresenter.cpp -DEP_CPP_MXSMK=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxsmkpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxsmkpresenter.obj" : $(SOURCE) $(DEP_CPP_MXSMK) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxsoundmanager.cpp -DEP_CPP_MXSOU=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxsoundmanager.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxsoundmanager.obj" : $(SOURCE) $(DEP_CPP_MXSOU) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxstillpresenter.cpp -DEP_CPP_MXSTI=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxstillpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxstillpresenter.obj" : $(SOURCE) $(DEP_CPP_MXSTI) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxstreamer.cpp -DEP_CPP_MXSTRE=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxstreamcontroller.h"\ - ".\LEGO1\mxstreamer.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxstreamer.obj" : $(SOURCE) $(DEP_CPP_MXSTRE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxtransitionmanager.cpp -DEP_CPP_MXTRA=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtransitionmanager.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxtransitionmanager.obj" : $(SOURCE) $(DEP_CPP_MXTRA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxvideopresenter.cpp -DEP_CPP_MXVIDEOP=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxvideopresenter.obj" : $(SOURCE) $(DEP_CPP_MXVIDEOP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxwavepresenter.cpp -DEP_CPP_MXWAV=\ - ".\LEGO1\mxaudiopresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxsoundpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxwavepresenter.h"\ - - -"$(INTDIR)\mxwavepresenter.obj" : $(SOURCE) $(DEP_CPP_MXWAV) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\pizza.cpp -DEP_CPP_PIZZA=\ - ".\LEGO1\isleactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\pizza.h"\ - - -"$(INTDIR)\pizza.obj" : $(SOURCE) $(DEP_CPP_PIZZA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\pizzeria.cpp -DEP_CPP_PIZZE=\ - ".\LEGO1\isleactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\pizzeria.h"\ - - -"$(INTDIR)\pizzeria.obj" : $(SOURCE) $(DEP_CPP_PIZZE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\pizzeriastate.cpp -DEP_CPP_PIZZER=\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\pizzeriastate.h"\ - - -"$(INTDIR)\pizzeriastate.obj" : $(SOURCE) $(DEP_CPP_PIZZER) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\police.cpp -DEP_CPP_POLIC=\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\police.h"\ - - -"$(INTDIR)\police.obj" : $(SOURCE) $(DEP_CPP_POLIC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\policeentity.cpp -DEP_CPP_POLICE=\ - ".\LEGO1\buildingentity.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\policeentity.h"\ - - -"$(INTDIR)\policeentity.obj" : $(SOURCE) $(DEP_CPP_POLICE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\policestate.cpp -DEP_CPP_POLICES=\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\policestate.h"\ - - -"$(INTDIR)\policestate.obj" : $(SOURCE) $(DEP_CPP_POLICES) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\racecar.cpp -DEP_CPP_RACEC=\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\racecar.h"\ - - -"$(INTDIR)\racecar.obj" : $(SOURCE) $(DEP_CPP_RACEC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\racestandsentity.cpp -DEP_CPP_RACES=\ - ".\LEGO1\buildingentity.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\racestandsentity.h"\ - - -"$(INTDIR)\racestandsentity.obj" : $(SOURCE) $(DEP_CPP_RACES) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\racestate.cpp -DEP_CPP_RACEST=\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\racestate.h"\ - - -"$(INTDIR)\racestate.obj" : $(SOURCE) $(DEP_CPP_RACEST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\radio.cpp -DEP_CPP_RADIO=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\radio.h"\ - - -"$(INTDIR)\radio.obj" : $(SOURCE) $(DEP_CPP_RADIO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\radiostate.cpp -DEP_CPP_RADIOS=\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\radiostate.h"\ - - -"$(INTDIR)\radiostate.obj" : $(SOURCE) $(DEP_CPP_RADIOS) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\registrationbook.cpp -DEP_CPP_REGIS=\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\registrationbook.h"\ - - -"$(INTDIR)\registrationbook.obj" : $(SOURCE) $(DEP_CPP_REGIS) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\score.cpp -DEP_CPP_SCORE=\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\score.h"\ - - -"$(INTDIR)\score.obj" : $(SOURCE) $(DEP_CPP_SCORE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\skateboard.cpp -DEP_CPP_SKATE=\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\skateboard.h"\ - - -"$(INTDIR)\skateboard.obj" : $(SOURCE) $(DEP_CPP_SKATE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\towtrack.cpp -DEP_CPP_TOWTR=\ - ".\LEGO1\islepathactor.h"\ - ".\LEGO1\legoactor.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legopathactor.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\towtrack.h"\ - - -"$(INTDIR)\towtrack.obj" : $(SOURCE) $(DEP_CPP_TOWTR) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\towtrackmissionstate.cpp -DEP_CPP_TOWTRA=\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\towtrackmissionstate.h"\ - - -"$(INTDIR)\towtrackmissionstate.obj" : $(SOURCE) $(DEP_CPP_TOWTRA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxcompositemediapresenter.cpp -DEP_CPP_MXCOM=\ - ".\LEGO1\mxcompositemediapresenter.h"\ - ".\LEGO1\mxcompositepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxcompositemediapresenter.obj" : $(SOURCE) $(DEP_CPP_MXCOM)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxcompositepresenter.cpp -DEP_CPP_MXCOMP=\ - ".\LEGO1\mxcompositepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxcompositepresenter.obj" : $(SOURCE) $(DEP_CPP_MXCOMP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legostate.cpp -DEP_CPP_LEGOST=\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legostate.obj" : $(SOURCE) $(DEP_CPP_LEGOST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxaudiopresenter.cpp -DEP_CPP_MXAUD=\ - ".\LEGO1\mxaudiopresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxaudiopresenter.obj" : $(SOURCE) $(DEP_CPP_MXAUD) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxsoundpresenter.cpp -DEP_CPP_MXSOUN=\ - ".\LEGO1\mxaudiopresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxsoundpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxsoundpresenter.obj" : $(SOURCE) $(DEP_CPP_MXSOUN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxioinfo.cpp -DEP_CPP_MXIOI=\ - ".\LEGO1\mxioinfo.h"\ - - -"$(INTDIR)\mxioinfo.obj" : $(SOURCE) $(DEP_CPP_MXIOI) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdssource.cpp -DEP_CPP_MXDSS=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdssource.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdssource.obj" : $(SOURCE) $(DEP_CPP_MXDSS) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\act3state.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_ACT3ST=\ - ".\LEGO1\act3state.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\act3state.obj" : $(SOURCE) $(DEP_CPP_ACT3ST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_ACT3ST=\ - ".\LEGO1\act3state.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\act3state.obj" : $(SOURCE) $(DEP_CPP_ACT3ST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\helicopterstate.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_HELICO=\ - ".\LEGO1\helicopterstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\helicopterstate.obj" : $(SOURCE) $(DEP_CPP_HELICO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_HELICO=\ - ".\LEGO1\helicopterstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\helicopterstate.obj" : $(SOURCE) $(DEP_CPP_HELICO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\jukeboxstate.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_JUKEBOX=\ - ".\LEGO1\jukeboxstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\jukeboxstate.obj" : $(SOURCE) $(DEP_CPP_JUKEBOX) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_JUKEBOX=\ - ".\LEGO1\jukeboxstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\jukeboxstate.obj" : $(SOURCE) $(DEP_CPP_JUKEBOX) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoact2state.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_LEGOAC=\ - ".\LEGO1\legoact2state.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoact2state.obj" : $(SOURCE) $(DEP_CPP_LEGOAC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_LEGOAC=\ - ".\LEGO1\legoact2state.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoact2state.obj" : $(SOURCE) $(DEP_CPP_LEGOAC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legopathcontroller.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_LEGOPATH=\ - ".\LEGO1\legopathcontroller.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legopathcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGOPATH) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_LEGOPATH=\ - ".\LEGO1\legopathcontroller.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legopathcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGOPATH) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legovideomanager.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_LEGOV=\ - ".\LEGO1\lego3dmanager.h"\ - ".\LEGO1\lego3dview.h"\ - ".\LEGO1\legovideomanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideomanager.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - ".\LEGO1\viewmanager.h"\ - - -"$(INTDIR)\legovideomanager.obj" : $(SOURCE) $(DEP_CPP_LEGOV) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_LEGOV=\ - ".\LEGO1\lego3dmanager.h"\ - ".\LEGO1\lego3dview.h"\ - ".\LEGO1\legovideomanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideomanager.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - ".\LEGO1\viewmanager.h"\ - - -"$(INTDIR)\legovideomanager.obj" : $(SOURCE) $(DEP_CPP_LEGOV) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxbackgroundaudiomanager.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXBAC=\ - ".\LEGO1\mxbackgroundaudiomanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxbackgroundaudiomanager.obj" : $(SOURCE) $(DEP_CPP_MXBAC)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXBAC=\ - ".\LEGO1\mxbackgroundaudiomanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxbackgroundaudiomanager.obj" : $(SOURCE) $(DEP_CPP_MXBAC)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdiskstreamprovider.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDISK=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdiskstreamprovider.h"\ - ".\LEGO1\mxstreamprovider.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdiskstreamprovider.obj" : $(SOURCE) $(DEP_CPP_MXDISK) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDISK=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdiskstreamprovider.h"\ - ".\LEGO1\mxstreamprovider.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdiskstreamprovider.obj" : $(SOURCE) $(DEP_CPP_MXDISK) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSA=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsaction.obj" : $(SOURCE) $(DEP_CPP_MXDSA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSA=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsaction.obj" : $(SOURCE) $(DEP_CPP_MXDSA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsanim.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSAN=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsanim.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsanim.obj" : $(SOURCE) $(DEP_CPP_MXDSAN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSAN=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsanim.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsanim.obj" : $(SOURCE) $(DEP_CPP_MXDSAN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsevent.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSE=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsevent.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsevent.obj" : $(SOURCE) $(DEP_CPP_MXDSE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSE=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsevent.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsevent.obj" : $(SOURCE) $(DEP_CPP_MXDSE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsmediaaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSM=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsmediaaction.obj" : $(SOURCE) $(DEP_CPP_MXDSM) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSM=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsmediaaction.obj" : $(SOURCE) $(DEP_CPP_MXDSM) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsmultiaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSMU=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsmultiaction.obj" : $(SOURCE) $(DEP_CPP_MXDSMU) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSMU=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsmultiaction.obj" : $(SOURCE) $(DEP_CPP_MXDSMU) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsobjectaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSOB=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsobjectaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsobjectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSOB) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSOB=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsobjectaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsobjectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSOB) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsparallelaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSP=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsparallelaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsparallelaction.obj" : $(SOURCE) $(DEP_CPP_MXDSP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSP=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsparallelaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsparallelaction.obj" : $(SOURCE) $(DEP_CPP_MXDSP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsselectaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSSE=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsparallelaction.h"\ - ".\LEGO1\mxdsselectaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsselectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSSE=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsparallelaction.h"\ - ".\LEGO1\mxdsselectaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsselectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsserialaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSSER=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsserialaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsserialaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSER) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSSER=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsserialaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsserialaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSER) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdssound.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSSO=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdssound.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdssound.obj" : $(SOURCE) $(DEP_CPP_MXDSSO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSSO=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdssound.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdssound.obj" : $(SOURCE) $(DEP_CPP_MXDSSO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsstill.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSST=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsstill.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsstill.obj" : $(SOURCE) $(DEP_CPP_MXDSST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSST=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsstill.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsstill.obj" : $(SOURCE) $(DEP_CPP_MXDSST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdssubscriber.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXDSSU=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdssubscriber.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdssubscriber.obj" : $(SOURCE) $(DEP_CPP_MXDSSU) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSSU=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdssubscriber.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdssubscriber.obj" : $(SOURCE) $(DEP_CPP_MXDSSU) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxloopingflcpresenter.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - -DEP_CPP_MXLOOP=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxflcpresenter.h"\ - ".\LEGO1\mxloopingflcpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxloopingflcpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOOP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXLOOP=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxflcpresenter.h"\ - ".\LEGO1\mxloopingflcpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxloopingflcpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOOP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - -# End Source File -# End Target -################################################################################ -# Begin Target - -# Name "ISLE - Win32 Release" -# Name "ISLE - Win32 Debug" - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -################################################################################ -# Begin Source File - -SOURCE=.\ISLE\define.cpp -DEP_CPP_DEFIN=\ - ".\ISLE\define.h"\ - - -"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\ISLE\res\isle.rc -DEP_RSC_ISLE_R=\ - ".\ISLE\res\resource.h"\ - - -!IF "$(CFG)" == "ISLE - Win32 Release" - - -"$(INTDIR)\isle.res" : $(SOURCE) $(DEP_RSC_ISLE_R) "$(INTDIR)" - $(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "NDEBUG" $(SOURCE) - - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - - -"$(INTDIR)\isle.res" : $(SOURCE) $(DEP_RSC_ISLE_R) "$(INTDIR)" - $(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "_DEBUG" $(SOURCE) - - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoanimationmanager.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legobuildingmanager.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legogamestate.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoinputmanager.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legomodelpresenter.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoomni.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legopartpresenter.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoroi.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legovideomanager.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\legoworldpresenter.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxatomid.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxbackgroundaudiomanager.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxbitmap.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxbool.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxcore.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdirectdraw.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsaction.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxdsfile.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxomni.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxomnicreateflags.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxomnicreateparam.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxpalette.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxrect32.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxresult.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxstreamcontroller.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxstreamer.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxstring.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxticklemanager.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxtimer.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxtransitionmanager.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxvariabletable.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxvideoparam.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Source File - -SOURCE=.\LEGO1\mxvideoparamflags.h - -!IF "$(CFG)" == "ISLE - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -!ENDIF - -# End Source File -################################################################################ -# Begin Project Dependency - -# Project_Dep_Name "LEGO1" - -!IF "$(CFG)" == "ISLE - Win32 Release" - -"LEGO1 - Win32 Release" : - $(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release" - -!ELSEIF "$(CFG)" == "ISLE - Win32 Debug" - -"LEGO1 - Win32 Debug" : - $(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug" - -!ENDIF - -# End Project Dependency -################################################################################ -# Begin Source File - -SOURCE=.\ISLE\isleapp.cpp -DEP_CPP_ISLEAP=\ - ".\ISLE\define.h"\ - ".\ISLE\isleapp.h"\ - ".\ISLE\res\resource.h"\ - ".\LEGO1\isle.h"\ - ".\LEGO1\lego3dmanager.h"\ - ".\LEGO1\lego3dview.h"\ - ".\LEGO1\legoanimationmanager.h"\ - ".\LEGO1\legobuildingmanager.h"\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoentitypresenter.h"\ - ".\LEGO1\legogamestate.h"\ - ".\LEGO1\legoinputmanager.h"\ - ".\LEGO1\legomodelpresenter.h"\ - ".\LEGO1\legonavcontroller.h"\ - ".\LEGO1\legoomni.h"\ - ".\LEGO1\legopartpresenter.h"\ - ".\LEGO1\legoplantmanager.h"\ - ".\LEGO1\legoroi.h"\ - ".\LEGO1\legovideomanager.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\legoworldpresenter.h"\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxbackgroundaudiomanager.h"\ - ".\LEGO1\mxcompositepresenter.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxdirectdraw.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsfile.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdssource.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxeventmanager.h"\ - ".\LEGO1\mxioinfo.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxmusicmanager.h"\ - ".\LEGO1\mxnotificationmanager.h"\ - ".\LEGO1\mxobjectfactory.h"\ - ".\LEGO1\mxomni.h"\ - ".\LEGO1\mxomnicreateflags.h"\ - ".\LEGO1\mxomnicreateparam.h"\ - ".\LEGO1\mxomnicreateparambase.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxsoundmanager.h"\ - ".\LEGO1\mxstreamcontroller.h"\ - ".\LEGO1\mxstreamer.h"\ - ".\LEGO1\mxstring.h"\ - ".\LEGO1\mxticklemanager.h"\ - ".\LEGO1\mxtimer.h"\ - ".\LEGO1\mxtransitionmanager.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideomanager.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - ".\LEGO1\mxvideopresenter.h"\ - ".\LEGO1\viewmanager.h"\ - - -"$(INTDIR)\isleapp.obj" : $(SOURCE) $(DEP_CPP_ISLEAP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -# End Source File -# End Target -# End Project -################################################################################ diff --git a/isle.mdp b/isle.mdp deleted file mode 100644 index a5fc4336..00000000 Binary files a/isle.mdp and /dev/null differ diff --git a/tools/verexp/DUMPBIN.EXE b/tools/verexp/DUMPBIN.EXE new file mode 100755 index 00000000..c57ed02c Binary files /dev/null and b/tools/verexp/DUMPBIN.EXE differ diff --git a/tools/verexp/LINK.EXE b/tools/verexp/LINK.EXE new file mode 100755 index 00000000..9d35a899 Binary files /dev/null and b/tools/verexp/LINK.EXE differ diff --git a/tools/verexp/MSPDB41.DLL b/tools/verexp/MSPDB41.DLL new file mode 100644 index 00000000..9d2953e2 Binary files /dev/null and b/tools/verexp/MSPDB41.DLL differ diff --git a/tools/verexp/verexp.py b/tools/verexp/verexp.py new file mode 100755 index 00000000..6927622d --- /dev/null +++ b/tools/verexp/verexp.py @@ -0,0 +1,82 @@ +#!/usr/bin/env python3 + +import argparse +import colorama +import difflib +import subprocess +import os +import sys + +parser = argparse.ArgumentParser(allow_abbrev=False, + description='Verify Exports: Compare the exports of two DLLs.') +parser.add_argument('original', metavar='original-binary', help='The original binary') +parser.add_argument('recompiled', metavar='recompiled-binary', help='The recompiled binary') +parser.add_argument('--no-color', '-n', action='store_true', help='Do not color the output') + +args = parser.parse_args() + +if not os.path.isfile(args.original): + parser.error('Original binary does not exist') + +if not os.path.isfile(args.recompiled): + parser.error('Recompiled binary does not exist') + +def get_file_in_script_dir(fn): + return os.path.join(os.path.dirname(os.path.abspath(sys.argv[0])), fn) + +def get_exports(file): + call = [get_file_in_script_dir('DUMPBIN.EXE'), '/EXPORTS'] + + if os.name != 'nt': + call.insert(0, 'wine') + file = subprocess.check_output(['winepath', '-w', file]).decode('utf-8').strip() + + call.append(file) + + raw = subprocess.check_output(call).decode('utf-8').split('\r\n') + exports = [] + + start = False + + for line in raw: + if not start: + if line == ' ordinal hint name': + start = True + else: + if line: + exports.append(line[27:line.rindex(' (')]) + elif exports: + break + + return exports + +og_exp = get_exports(args.original) +re_exp = get_exports(args.recompiled) + +udiff = difflib.unified_diff(og_exp, re_exp) +has_diff = False + +for line in udiff: + has_diff = True + if line.startswith("++") or line.startswith("@@") or line.startswith("--"): + # Skip unneeded parts of the diff for the brief view + pass + elif line.startswith("+"): + if args.no_color: + print(line) + else: + print(colorama.Fore.GREEN + line) + elif line.startswith("-"): + if args.no_color: + print(line) + else: + print(colorama.Fore.RED + line) + else: + print(line) + if not args.no_color: + print(colorama.Style.RESET_ALL, end='') + +if has_diff: + sys.exit(1) +else: + sys.exit(0)