variable table init in mxomni, some reshuffling

This commit is contained in:
disinvite 2023-07-15 13:50:30 -04:00
parent 6a0bb6ca1c
commit 957cb20164
4 changed files with 140 additions and 86 deletions

View File

@ -29,31 +29,155 @@ class MxHashTableNode
MxHashTableNode *m_next; MxHashTableNode *m_next;
}; };
// See MxOmni::Create
// VTABLE 0x100dc1b0
template <class T> template <class T>
class MxHashTable : public MxCore class HashTableParent : public MxCore
{
public:
HashTableParent() {
m_numKeys = 0;
m_customDestructor = Destroy;
}
// OFFSET: LEGO1 0x100afd30
static void Destroy(T*) {};
// OFFSET: LEGO1 0x100afcd0
virtual MxS8 Compare(T*, T*) = 0;
protected:
MxU32 m_numKeys; // +0x8
void (*m_customDestructor)(T*); // +0xc
};
// VTABLE 0x100dc1e8
template <class T>
class MxHashTable : protected HashTableParent<T>
{ {
public: public:
MxHashTable() MxHashTable()
{ {
m_numSlots = HASH_TABLE_INIT_SIZE; m_numSlots = HASH_TABLE_INIT_SIZE;
m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE]; m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
m_resizeOption = HASH_TABLE_OPT_NO_EXPAND; m_resizeOption = HASH_TABLE_OPT_NO_EXPAND;
} }
~MxHashTable() virtual ~MxHashTable();
void Resize();
void MxHashTable::Add(T* );
virtual MxS8 Compare(T*, T*) = 0;
// OFFSET: LEGO1 0x100afdc0
virtual MxU32 Hash(T*) = 0;
// FIXME: use of friend here?
friend class MxHashTableCursor<T>;
protected:
void _NodeInsert(MxHashTableNode<T> *);
MxHashTableNode<T> **m_slots; // +0x10
MxU32 m_numSlots; // +0x14
MxU32 m_autoResizeRatio;
int m_resizeOption; // +0x1c
// FIXME: or FIXME? This qword is used as an integer or double depending
// on the value of m_resizeOption. Hard to say whether this is how the devs
// did it, but a simple cast in either direction doesn't match.
union {
MxU32 m_increaseAmount;
double m_increaseFactor;
};
};
template <class T>
class MxHashTableCursor : public MxCore
{
public:
MxHashTableCursor(MxHashTable<T> *p_hashTable)
{ {
// TODO: Walk table to delete nodes? m_table = p_hashTable;
m_match = NULL;
}
MxBool Find(T *p_obj)
{
MxU32 hash = m_table->Hash(p_obj);
int bucket = hash % m_table->m_numSlots;
MxHashTableNode<T> *t = m_table->m_slots[bucket];
while (t) {
if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
m_match = t;
t = t->m_next;
}
return m_match != NULL;
}
void GetMatch(T*& p_obj)
{
if (m_match) {
p_obj = m_match->m_obj;
}
}
void DeleteMatch()
{
// Cut the matching node out of the linked list
// by updating pointer references.
if (m_match->m_prev) {
m_match->m_prev->m_next = m_match->m_next;
} else {
// No "prev" node, so move "next" to the head of the list.
int bucket = m_match->m_hash % m_table->m_numSlots;
m_table->m_slots[bucket] = m_match->m_next;
}
if (m_match->m_next)
m_match->m_next->m_prev = m_match->m_prev;
m_table->m_customDestructor(m_match->m_obj);
delete m_match;
m_table->m_numKeys--;
}
private:
MxHashTable<T> *m_table;
MxHashTableNode<T> *m_match;
};
template <class T>
// OFFSET: LEGO1 0x100b0bd0
MxHashTable<T>::~MxHashTable()
{
for (int i = 0; i < m_numSlots; i++) {
MxHashTableNode<T> *t = m_slots[i];
while (t) {
MxHashTableNode<T> *next = t->m_next;
m_customDestructor(t->m_obj);
delete t;
t = next;
}
}
m_numKeys = 0;
memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
delete[] m_slots; delete[] m_slots;
} }
// for convenience template <class T>
inline int GetBucket(int hash) { // OFFSET: LEGO1 0x100b7ab0
return hash % m_numSlots; inline void MxHashTable<T>::Resize()
} {
// OFFSET: LEGO1 0x100b7ab0
void MxHashTable::Resize()
{
// Save a reference to the current table // Save a reference to the current table
// so we can walk nodes and re-insert // so we can walk nodes and re-insert
MxU32 old_size = m_numSlots; MxU32 old_size = m_numSlots;
@ -85,11 +209,13 @@ class MxHashTable : public MxCore
} }
delete[] old_table; delete[] old_table;
} }
// OFFSET: LEGO1 0x100b7b80 template <class T>
void MxHashTable::_NodeInsert(MxHashTableNode<T> *p_node) { // OFFSET: LEGO1 0x100b7b80
int bucket = GetBucket(p_node->m_hash); inline void MxHashTable<T>::_NodeInsert(MxHashTableNode<T> *p_node)
{
int bucket = p_node->m_hash % m_numSlots;
p_node->m_next = m_slots[bucket]; p_node->m_next = m_slots[bucket];
@ -98,10 +224,11 @@ class MxHashTable : public MxCore
m_slots[bucket] = p_node; m_slots[bucket] = p_node;
m_numKeys++; m_numKeys++;
} }
void MxHashTable::Add(T* p_newobj) template <class T>
{ inline void MxHashTable<T>::Add(T* p_newobj)
{
if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio) if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
MxHashTable<T>::Resize(); MxHashTable<T>::Resize();
@ -109,84 +236,6 @@ class MxHashTable : public MxCore
MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash); MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
MxHashTable<T>::_NodeInsert(node); MxHashTable<T>::_NodeInsert(node);
} }
virtual MxS8 Compare(T*, T*);
virtual MxU32 Hash(T*);
//private:
MxU32 m_numKeys; // +0x8
void (*m_customDestructor)(T*); // +0xc
MxHashTableNode<T> **m_slots; // +0x10
MxU32 m_numSlots; // +0x14
MxU32 m_autoResizeRatio;
int m_resizeOption; // +0x1c
// FIXME: or FIXME? This qword is used as an integer or double depending
// on the value of m_resizeOption. Hard to say whether this is how the devs
// did it, but a simple cast in either direction doesn't match.
union {
MxS64 m_increaseAmount;
double m_increaseFactor;
};
};
template <class T>
class MxHashTableCursor : public MxCore
{
public:
MxHashTableCursor(MxHashTable<T> *p_hashTable)
{
m_table = p_hashTable;
m_match = NULL;
}
MxBool Find(T *p_obj)
{
MxU32 hash = m_table->Hash(p_obj);
int bucket = m_table->GetBucket(hash);
MxHashTableNode<T> *t = m_table->m_slots[bucket];
while (t) {
if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
m_match = t;
t = t->m_next;
}
return m_match != NULL;
}
void GetMatch(T*& p_obj)
{
if (m_match) {
p_obj = m_match->m_obj;
}
}
void DeleteMatch()
{
// Cut the matching node out of the linked list
// by updating pointer references.
if (m_match->m_prev) {
m_match->m_prev->m_next = m_match->m_next;
} else {
// No "prev" node, so move "next" to the head of the list.
int bucket = m_table->GetBucket(m_match->m_hash);
m_table->m_slots[bucket] = m_match->m_next;
}
if (m_match->m_next)
m_match->m_next->m_prev = m_match->m_prev;
m_table->m_customDestructor(m_match->m_obj);
delete m_match;
m_table->m_numKeys--;
}
private:
MxHashTable<T> *m_table;
MxHashTableNode<T> *m_match;
};
#endif // MXHASHTABLE_H #endif // MXHASHTABLE_H

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@ -104,6 +104,15 @@ void MxOmni::SetInstance(MxOmni *instance)
// OFFSET: LEGO1 0x100af0c0 // OFFSET: LEGO1 0x100af0c0
MxResult MxOmni::Create(MxOmniCreateParam &p) MxResult MxOmni::Create(MxOmniCreateParam &p)
{ {
if (p.CreateFlags().CreateVariableTable())
{
MxVariableTable *variableTable = new MxVariableTable();
this->m_variableTable = variableTable;
if (variableTable == NULL)
return FAILURE;
}
if (p.CreateFlags().CreateTimer()) if (p.CreateFlags().CreateTimer())
{ {
MxTimer *timer = new MxTimer(); MxTimer *timer = new MxTimer();

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@ -33,11 +33,6 @@ void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
} else { } else {
MxHashTable<MxVariable>::Add(var); MxHashTable<MxVariable>::Add(var);
} }
// create new var object here?
// Resize inlined
// Add not
} }
// OFFSET: LEGO1 0x100b7740 // OFFSET: LEGO1 0x100b7740
@ -50,11 +45,6 @@ void MxVariableTable::SetVariable(MxVariable *var)
cursor.DeleteMatch(); cursor.DeleteMatch();
MxHashTable<MxVariable>::Add(var); MxHashTable<MxVariable>::Add(var);
// we already have the new variable to add.
// Resize not
// Add inlined
} }
// OFFSET: LEGO1 0x100b78f0 // OFFSET: LEGO1 0x100b78f0

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@ -8,13 +8,19 @@
// VTABLE 0x100dc1c8 // VTABLE 0x100dc1c8
// SIZE 0x28 // SIZE 0x28
class MxVariableTable : protected MxHashTable<MxVariable> class MxVariableTable : public MxHashTable<MxVariable>
{ {
public: public:
MxVariableTable() {
m_customDestructor = Destroy;
}
__declspec(dllexport) void SetVariable(const char *key, const char *value); __declspec(dllexport) void SetVariable(const char *key, const char *value);
__declspec(dllexport) void SetVariable(MxVariable *var); __declspec(dllexport) void SetVariable(MxVariable *var);
__declspec(dllexport) const char * GetVariable(const char *key); __declspec(dllexport) const char * GetVariable(const char *key);
// OFFSET: LEGO1 0x100afdb0
static void Destroy(MxVariable *p_obj) { p_obj->Destroy(); }
virtual MxS8 Compare(MxVariable *, MxVariable *); // +0x14 virtual MxS8 Compare(MxVariable *, MxVariable *); // +0x14
virtual MxU32 Hash(MxVariable *); // +0x18 virtual MxU32 Hash(MxVariable *); // +0x18
}; };