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variable table init in mxomni, some reshuffling
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6a0bb6ca1c
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957cb20164
@ -29,94 +29,57 @@ class MxHashTableNode
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MxHashTableNode *m_next;
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};
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// See MxOmni::Create
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// VTABLE 0x100dc1b0
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template <class T>
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class MxHashTable : public MxCore
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class HashTableParent : public MxCore
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{
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public:
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HashTableParent() {
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m_numKeys = 0;
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m_customDestructor = Destroy;
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}
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// OFFSET: LEGO1 0x100afd30
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static void Destroy(T*) {};
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// OFFSET: LEGO1 0x100afcd0
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virtual MxS8 Compare(T*, T*) = 0;
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protected:
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MxU32 m_numKeys; // +0x8
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void (*m_customDestructor)(T*); // +0xc
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};
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// VTABLE 0x100dc1e8
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template <class T>
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class MxHashTable : protected HashTableParent<T>
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{
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public:
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MxHashTable()
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{
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m_numSlots = HASH_TABLE_INIT_SIZE;
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m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_resizeOption = HASH_TABLE_OPT_NO_EXPAND;
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}
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~MxHashTable()
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{
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// TODO: Walk table to delete nodes?
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delete[] m_slots;
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}
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virtual ~MxHashTable();
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// for convenience
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inline int GetBucket(int hash) {
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return hash % m_numSlots;
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}
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void Resize();
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void MxHashTable::Add(T* );
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// OFFSET: LEGO1 0x100b7ab0
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void MxHashTable::Resize()
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{
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// Save a reference to the current table
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// so we can walk nodes and re-insert
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MxU32 old_size = m_numSlots;
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MxHashTableNode<T> **old_table = m_slots;
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virtual MxS8 Compare(T*, T*) = 0;
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switch (m_resizeOption) {
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case HASH_TABLE_OPT_EXPAND_ADD:
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m_numSlots = old_size + m_increaseAmount;
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break;
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case HASH_TABLE_OPT_EXPAND_MULTIPLY:
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m_numSlots = old_size * m_increaseFactor;
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break;
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}
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// OFFSET: LEGO1 0x100afdc0
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virtual MxU32 Hash(T*) = 0;
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MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
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// FIXME: order? m_numKeys set after `rep stosd`
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m_slots = new_table;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_numKeys = 0;
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// FIXME: use of friend here?
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friend class MxHashTableCursor<T>;
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for (int i = 0; i != old_size; i++) {
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MxHashTableNode<T> *t = old_table[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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_NodeInsert(t);
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t = next;
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}
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}
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protected:
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void _NodeInsert(MxHashTableNode<T> *);
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delete[] old_table;
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}
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// OFFSET: LEGO1 0x100b7b80
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void MxHashTable::_NodeInsert(MxHashTableNode<T> *p_node) {
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int bucket = GetBucket(p_node->m_hash);
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p_node->m_next = m_slots[bucket];
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if (m_slots[bucket])
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m_slots[bucket]->m_prev = p_node;
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m_slots[bucket] = p_node;
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m_numKeys++;
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}
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void MxHashTable::Add(T* p_newobj)
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{
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if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
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MxHashTable<T>::Resize();
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MxU32 hash = Hash(p_newobj);
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MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
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MxHashTable<T>::_NodeInsert(node);
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}
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virtual MxS8 Compare(T*, T*);
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virtual MxU32 Hash(T*);
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//private:
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MxU32 m_numKeys; // +0x8
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void (*m_customDestructor)(T*); // +0xc
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MxHashTableNode<T> **m_slots; // +0x10
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MxU32 m_numSlots; // +0x14
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MxU32 m_autoResizeRatio;
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@ -125,7 +88,7 @@ class MxHashTable : public MxCore
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// on the value of m_resizeOption. Hard to say whether this is how the devs
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// did it, but a simple cast in either direction doesn't match.
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union {
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MxS64 m_increaseAmount;
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MxU32 m_increaseAmount;
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double m_increaseFactor;
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};
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};
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@ -143,7 +106,7 @@ class MxHashTableCursor : public MxCore
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MxBool Find(T *p_obj)
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{
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MxU32 hash = m_table->Hash(p_obj);
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int bucket = m_table->GetBucket(hash);
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int bucket = hash % m_table->m_numSlots;
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MxHashTableNode<T> *t = m_table->m_slots[bucket];
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@ -172,7 +135,7 @@ class MxHashTableCursor : public MxCore
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m_match->m_prev->m_next = m_match->m_next;
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} else {
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// No "prev" node, so move "next" to the head of the list.
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int bucket = m_table->GetBucket(m_match->m_hash);
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int bucket = m_match->m_hash % m_table->m_numSlots;
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m_table->m_slots[bucket] = m_match->m_next;
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}
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@ -189,4 +152,90 @@ class MxHashTableCursor : public MxCore
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MxHashTableNode<T> *m_match;
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};
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template <class T>
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// OFFSET: LEGO1 0x100b0bd0
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MxHashTable<T>::~MxHashTable()
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{
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for (int i = 0; i < m_numSlots; i++) {
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MxHashTableNode<T> *t = m_slots[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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m_customDestructor(t->m_obj);
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delete t;
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t = next;
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}
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}
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m_numKeys = 0;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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delete[] m_slots;
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}
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template <class T>
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// OFFSET: LEGO1 0x100b7ab0
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inline void MxHashTable<T>::Resize()
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{
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// Save a reference to the current table
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// so we can walk nodes and re-insert
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MxU32 old_size = m_numSlots;
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MxHashTableNode<T> **old_table = m_slots;
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switch (m_resizeOption) {
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case HASH_TABLE_OPT_EXPAND_ADD:
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m_numSlots = old_size + m_increaseAmount;
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break;
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case HASH_TABLE_OPT_EXPAND_MULTIPLY:
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m_numSlots = old_size * m_increaseFactor;
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break;
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}
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MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
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// FIXME: order? m_numKeys set after `rep stosd`
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m_slots = new_table;
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memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
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m_numKeys = 0;
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for (int i = 0; i != old_size; i++) {
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MxHashTableNode<T> *t = old_table[i];
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while (t) {
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MxHashTableNode<T> *next = t->m_next;
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_NodeInsert(t);
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t = next;
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}
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}
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delete[] old_table;
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}
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template <class T>
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// OFFSET: LEGO1 0x100b7b80
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inline void MxHashTable<T>::_NodeInsert(MxHashTableNode<T> *p_node)
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{
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int bucket = p_node->m_hash % m_numSlots;
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p_node->m_next = m_slots[bucket];
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if (m_slots[bucket])
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m_slots[bucket]->m_prev = p_node;
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m_slots[bucket] = p_node;
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m_numKeys++;
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}
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template <class T>
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inline void MxHashTable<T>::Add(T* p_newobj)
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{
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if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
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MxHashTable<T>::Resize();
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MxU32 hash = Hash(p_newobj);
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MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
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MxHashTable<T>::_NodeInsert(node);
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}
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#endif // MXHASHTABLE_H
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@ -104,6 +104,15 @@ void MxOmni::SetInstance(MxOmni *instance)
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// OFFSET: LEGO1 0x100af0c0
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MxResult MxOmni::Create(MxOmniCreateParam &p)
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{
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if (p.CreateFlags().CreateVariableTable())
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{
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MxVariableTable *variableTable = new MxVariableTable();
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this->m_variableTable = variableTable;
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if (variableTable == NULL)
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return FAILURE;
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}
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if (p.CreateFlags().CreateTimer())
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{
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MxTimer *timer = new MxTimer();
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@ -33,11 +33,6 @@ void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
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} else {
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MxHashTable<MxVariable>::Add(var);
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}
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// create new var object here?
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// Resize inlined
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// Add not
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}
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// OFFSET: LEGO1 0x100b7740
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@ -50,11 +45,6 @@ void MxVariableTable::SetVariable(MxVariable *var)
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cursor.DeleteMatch();
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MxHashTable<MxVariable>::Add(var);
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// we already have the new variable to add.
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// Resize not
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// Add inlined
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}
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// OFFSET: LEGO1 0x100b78f0
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@ -8,13 +8,19 @@
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// VTABLE 0x100dc1c8
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// SIZE 0x28
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class MxVariableTable : protected MxHashTable<MxVariable>
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class MxVariableTable : public MxHashTable<MxVariable>
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{
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public:
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MxVariableTable() {
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m_customDestructor = Destroy;
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}
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__declspec(dllexport) void SetVariable(const char *key, const char *value);
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__declspec(dllexport) void SetVariable(MxVariable *var);
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__declspec(dllexport) const char * GetVariable(const char *key);
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// OFFSET: LEGO1 0x100afdb0
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static void Destroy(MxVariable *p_obj) { p_obj->Destroy(); }
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virtual MxS8 Compare(MxVariable *, MxVariable *); // +0x14
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virtual MxU32 Hash(MxVariable *); // +0x18
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};
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