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@ -56,9 +56,9 @@ class LegoCacheSoundManager {
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LegoCacheSound* FindSoundByKey(const char* p_key);
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LegoCacheSound* FindSoundByKey(const char* p_key);
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LegoCacheSound* ManageSoundEntry(LegoCacheSound* p_sound);
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LegoCacheSound* ManageSoundEntry(LegoCacheSound* p_sound);
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LegoCacheSound* FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
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LegoCacheSound* Play(const char* p_key, const char* p_name, MxBool p_looping);
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LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three);
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LegoCacheSound* Play(LegoCacheSound* p_sound, const char* p_name, MxBool p_looping);
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void FUN_1003dc40(LegoCacheSound** p_und);
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void Destroy(LegoCacheSound*& p_sound);
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private:
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private:
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Set100d6b4c m_set; // 0x04
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Set100d6b4c m_set; // 0x04
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@ -37,7 +37,7 @@ class LegoCacheSound : public MxCore {
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virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c
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virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c
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inline const MxString& GetUnknown0x48() const { return m_unk0x48; }
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inline const MxString& GetUnknown0x48() const { return m_unk0x48; }
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inline const undefined GetUnknown0x58() const { return m_unk0x58; }
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inline const MxBool GetUnknown0x58() const { return m_unk0x58; }
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LegoCacheSound* Clone();
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LegoCacheSound* Clone();
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MxResult Play(const char* p_name, MxBool p_looping);
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MxResult Play(const char* p_name, MxBool p_looping);
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@ -104,53 +104,49 @@ LegoCacheSound* LegoCacheSoundManager::ManageSoundEntry(LegoCacheSound* p_sound)
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}
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}
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// FUNCTION: LEGO1 0x1003dae0
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// FUNCTION: LEGO1 0x1003dae0
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LegoCacheSound* LegoCacheSoundManager::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
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LegoCacheSound* LegoCacheSoundManager::Play(const char* p_key, const char* p_name, MxBool p_looping)
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{
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{
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// DECOMP: Second parameter is LegoRoi::m_name (0xe4)
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// DECOMP: Second parameter is LegoRoi::m_name (0xe4)
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return FUN_1003db10(FindSoundByKey(p_one), p_two, p_three);
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return Play(FindSoundByKey(p_key), p_name, p_looping);
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}
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}
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// FUNCTION: LEGO1 0x1003db10
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// FUNCTION: LEGO1 0x1003db10
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LegoCacheSound* LegoCacheSoundManager::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
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LegoCacheSound* LegoCacheSoundManager::Play(LegoCacheSound* p_sound, const char* p_name, MxBool p_looping)
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{
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{
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if (!p_one) {
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if (!p_sound) {
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return NULL;
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return NULL;
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}
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}
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if (p_one->GetUnknown0x58()) {
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if (p_sound->GetUnknown0x58()) {
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LegoCacheSound* result = p_one->Clone();
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LegoCacheSound* clone = p_sound->Clone();
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if (result) {
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if (clone) {
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LegoCacheSound* t = ManageSoundEntry(result);
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LegoCacheSound* sound = ManageSoundEntry(clone);
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t->Play(p_two, p_three);
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sound->Play(p_name, p_looping);
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return t;
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return sound;
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}
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}
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}
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}
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else {
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else {
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p_one->Play(p_two, p_three);
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p_sound->Play(p_name, p_looping);
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return p_one;
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return p_sound;
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}
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}
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return NULL;
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return NULL;
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}
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}
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// FUNCTION: LEGO1 0x1003dc40
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// FUNCTION: LEGO1 0x1003dc40
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void LegoCacheSoundManager::FUN_1003dc40(LegoCacheSound** p_und)
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void LegoCacheSoundManager::Destroy(LegoCacheSound*& p_sound)
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{
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{
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// Called during LegoWorld::Destroy like this:
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// SoundManager()->GetCacheSoundManager()->FUN_1003dc40(&sound);
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// LegoCacheSound*& p_sound?
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#ifdef COMPAT_MODE
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#ifdef COMPAT_MODE
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Set100d6b4c::iterator setIter;
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Set100d6b4c::iterator setIter;
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for (setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
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for (setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
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#else
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#else
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for (Set100d6b4c::iterator setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
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for (Set100d6b4c::iterator setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
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#endif
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#endif
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if ((*setIter).GetSound() == *p_und) {
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if ((*setIter).GetSound() == p_sound) {
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(*p_und)->FUN_10006b80();
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p_sound->FUN_10006b80();
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delete *p_und;
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delete p_sound;
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m_set.erase(setIter);
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m_set.erase(setIter);
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return;
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return;
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}
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}
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@ -167,8 +163,8 @@ void LegoCacheSoundManager::FUN_1003dc40(LegoCacheSound** p_und)
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}
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}
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LegoCacheSound* sound = (*listIter).GetSound();
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LegoCacheSound* sound = (*listIter).GetSound();
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if (sound == *p_und) {
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if (sound == p_sound) {
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(*p_und)->FUN_10006b80();
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p_sound->FUN_10006b80();
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delete sound;
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delete sound;
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m_list.erase(listIter);
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m_list.erase(listIter);
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@ -103,7 +103,7 @@ void LegoActor::ParseAction(char* p_extra)
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}
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}
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if (KeyValueStringParse(value, g_strSOUND, p_extra)) {
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if (KeyValueStringParse(value, g_strSOUND, p_extra)) {
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m_sound = SoundManager()->GetCacheSoundManager()->FUN_1003dae0(value, GetROI()->GetName(), TRUE);
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m_sound = SoundManager()->GetCacheSoundManager()->Play(value, GetROI()->GetName(), TRUE);
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}
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}
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if (KeyValueStringParse(value, g_strMUTE, p_extra)) {
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if (KeyValueStringParse(value, g_strMUTE, p_extra)) {
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@ -204,7 +204,7 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
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while (cursor.First(sound)) {
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while (cursor.First(sound)) {
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cursor.Detach();
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cursor.Detach();
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SoundManager()->GetCacheSoundManager()->FUN_1003dc40(&sound);
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SoundManager()->GetCacheSoundManager()->Destroy(sound);
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}
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}
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delete m_cacheSoundList;
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delete m_cacheSoundList;
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@ -233,7 +233,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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m_roi->FUN_100a58f0(matrix2);
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m_roi->FUN_100a58f0(matrix2);
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m_roi->VTable0x14();
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m_roi->VTable0x14();
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FUN_1002ad8a();
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FUN_1002ad8a();
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_prevWorldSpeed = m_worldSpeed;
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m_prevWorldSpeed = m_worldSpeed;
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VTable0xc4();
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VTable0xc4();
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@ -245,7 +245,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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if (b) {
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if (b) {
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LegoROI* roi = m_roi;
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LegoROI* roi = m_roi;
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
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SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
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VTable0xc4();
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VTable0xc4();
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m_state = 0x102;
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m_state = 0x102;
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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@ -278,7 +278,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
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const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
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if (var && var[0] != 0) {
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if (var && var[0] != 0) {
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0(var, NULL, FALSE);
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SoundManager()->GetCacheSoundManager()->Play(var, NULL, FALSE);
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}
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}
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}
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}
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