This commit is contained in:
Christian Semmler 2024-03-22 11:38:45 -04:00
parent 380f1c08ee
commit 938226c400

View File

@ -255,10 +255,10 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
const char* parentName;
char lodName[64];
// TODO
LegoCharacterData::Part& part = characterData->m_parts[j];
if (j == 0 || j == 1) {
parentName = characterData->m_parts[j]
.m_unk0x04[characterData->m_parts[j].m_unk0x00[characterData->m_parts[j].m_unk0x08]];
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
}
else {
parentName = g_characterLODs[j + 1].m_parentName;
@ -283,7 +283,6 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
childROI->SetParentROI(roi);
BoundingSphere childBoundingSphere;
childBoundingSphere.Center()[0] = g_characterLODs[j + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_characterLODs[j + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_characterLODs[j + 1].m_boundingSphere[2];
@ -300,40 +299,38 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
childROI->SetUnknown0x80(childBoundingBox);
CalcLocalTransform(
g_characterLODs[j + 1].m_position,
g_characterLODs[j + 1].m_direction,
g_characterLODs[j + 1].m_up,
Mx3DPointFloat(g_characterLODs[j + 1].m_position),
Mx3DPointFloat(g_characterLODs[j + 1].m_direction),
Mx3DPointFloat(g_characterLODs[j + 1].m_up),
mat
);
childROI->WrappedSetLocalTransform(mat);
if (g_characterLODs[j + 1].m_flags & LegoCharacterLOD::c_flag1 &&
(j != 0 || characterData->m_parts[j].m_unk0x00[characterData->m_parts[j].m_unk0x08] != 0)) {
(j != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
LegoTextureInfo* textureInfo =
textureContainer->Get(characterData->m_parts[j].m_unk0x10[characterData->m_parts[j].m_unk0x14]);
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x14]);
if (textureInfo != NULL) {
childROI->FUN_100a9210(textureInfo);
childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
}
else if (g_characterLODs[j + 1].m_flags & LegoCharacterLOD::c_flag2 || (j == 0 && characterData->m_parts[j].m_unk0x00[characterData->m_parts[j].m_unk0x08] == 0)) {
else if (g_characterLODs[j + 1].m_flags & LegoCharacterLOD::c_flag2 || (j == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
LegoFloat red, green, blue, alpha;
childROI->FUN_100a9bf0(
characterData->m_parts[j].m_unk0x10[characterData->m_parts[j].m_unk0x14],
red,
green,
blue,
alpha
);
childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x14], red, green, blue, alpha);
childROI->FUN_100a9170(red, green, blue, alpha);
}
comp->push_back(childROI);
}
CalcLocalTransform(g_characterLODs[0].m_position, g_characterLODs[0].m_direction, g_characterLODs[0].m_up, mat);
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[0].m_position),
Mx3DPointFloat(g_characterLODs[0].m_direction),
Mx3DPointFloat(g_characterLODs[0].m_up),
mat
);
roi->WrappedSetLocalTransform(mat);
characterData->m_roi = roi;