Implement LegoCameraController subclasses

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Misha 2024-01-08 18:18:48 -05:00
parent 58ea45f4cc
commit 930960e6b0
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8 changed files with 353 additions and 49 deletions

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@ -32,7 +32,6 @@ add_library(lego1 SHARED
LEGO1/lego/legoomni/src/common/gifmanager.cpp
LEGO1/lego/legoomni/src/common/legoactioncontrolpresenter.cpp
LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp
LEGO1/lego/legoomni/src/common/legocameracontroller.cpp
LEGO1/lego/legoomni/src/common/legofullscreenmovie.cpp
LEGO1/lego/legoomni/src/common/legogamestate.cpp
LEGO1/lego/legoomni/src/common/legonavcontroller.cpp
@ -46,10 +45,12 @@ add_library(lego1 SHARED
LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp
LEGO1/lego/legoomni/src/entity/legoactor.cpp
LEGO1/lego/legoomni/src/entity/legoanimactor.cpp
LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp
LEGO1/lego/legoomni/src/entity/legoentity.cpp
LEGO1/lego/legoomni/src/entity/legoentitypresenter.cpp
LEGO1/lego/legoomni/src/entity/legojetski.cpp
LEGO1/lego/legoomni/src/entity/legopathactor.cpp
LEGO1/lego/legoomni/src/entity/legopovcontroller.cpp
LEGO1/lego/legoomni/src/entity/legorace.cpp
LEGO1/lego/legoomni/src/entity/legoworld.cpp
LEGO1/lego/legoomni/src/entity/legoworldpresenter.cpp

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@ -1,17 +1,21 @@
#ifndef LEGOCAMERACONTROLLER_H
#define LEGOCAMERACONTROLLER_H
#include "legopointofviewcontroller.h"
#include "mxcore.h"
#include "mxpoint32.h"
#include "realtime/matrix.h"
#include "realtime/vector.h"
// VTABLE: LEGO1 0x100d57b0
// SIZE 0xc8
class LegoCameraController : public MxCore {
class LegoCameraController : public LegoPointOfViewController {
public:
LegoCameraController();
virtual ~LegoCameraController() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param); // vtable+04
// FUNCTION: LEGO1 0x10011ec0
inline virtual const char* ClassName() const override // vtable+0x0c
{
@ -25,11 +29,30 @@ class LegoCameraController : public MxCore {
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
virtual void OnLButtonDown(MxPoint32 p_point); // vtable+0x30
virtual void OnLButtonUp(MxPoint32 p_point); // vtable+0x34
virtual void OnRButtonDown(MxPoint32 p_point); // vtable+0x38
virtual void OnRButtonUp(MxPoint32 p_point); // vtable+0x3c
virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point); // vtable+0x40
virtual MxResult Initialize(); // vtable+0x44
void LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
void FUN_100123e0(Matrix4Data& p_transform, MxU32);
Vector3Data& FUN_10012740();
Vector3Data& FUN_100127f0();
Vector3Data& FUN_100128a0();
private:
Matrix4Data m_matrix1; // 0x38
Matrix4Data m_matrix2; // 0x80
};
// todo: move to legonotify.h
enum LegoEventNotificationParamType {
c_lButtonState = 1,
c_rButtonState = 2,
c_modKey1 = 4,
c_modKey2 = 8,
};
#endif // LEGOCAMERACONTROLLER_H

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@ -56,6 +56,7 @@ class LegoInputManager : public MxPresenter {
inline LegoControlManager* GetControlManager() { return m_controlManager; }
inline LegoWorld* GetWorld() { return m_world; }
inline LegoCameraController* GetCamera() { return m_camera; }
void ProcessEvents();
MxBool ProcessOneEvent(LegoEventNotificationParam& p_param);

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@ -59,6 +59,8 @@ class LegoNavController : public MxCore {
float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
float CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time);
inline void SetTrackDefaultParams(MxBool p_trackDefault) { m_trackDefault = p_trackDefault; }
private:
int m_hMax;
int m_vMax;

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@ -0,0 +1,89 @@
#ifndef LEGOPOINTOFVIEWCONTROLLER_H
#define LEGOPOINTOFVIEWCONTROLLER_H
#include "decomp.h"
#include "mxcore.h"
class Lego3DView;
class LegoEntity;
class LegoNavController;
//////////////////////////////////////////////////////////////////////////////
//
// LegoMouseController
// VTABLE: LEGO1 0x10065550
class LegoMouseController : public MxCore {
public:
LegoMouseController();
~LegoMouseController();
virtual void LeftDown(int, int); // vtable+0x14
virtual void LeftDrag(int, int); // vtable+0x18
virtual void LeftUp(int, int); // vtable+0x1c
virtual void RightDown(int, int); // vtable+0x20
virtual void RightDrag(int, int); // vtable+0x24
virtual void RightUp(int, int); // vtable+0x28
private:
// note: in the leaked source code, this is a bool (which is typedefed to int)
MxU32 m_isButtonDown; // 0x08
undefined4 m_unk0xc; // 0x0c
MxDouble m_buttonX; // 0x10
MxDouble m_buttonY; // 0x18
};
// VTABLE: LEGO1 0x100d8e08
class LegoPointOfViewController : public LegoMouseController {
public:
LegoPointOfViewController();
~LegoPointOfViewController();
virtual MxResult Tickle(); // vtable+0x08
MxResult Create(Lego3DView* p_lego3DView);
void LeftDown(int x, int y);
void LeftDrag(int x, int y);
// FUNCTION: LEGO1 0x10011e40
virtual void LeftUp(int x, int y)
{
LegoMouseController::LeftUp(x, y);
AffectPointOfView();
}
override; // vtable+0x14
// FUNCTION: LEGO1 0x10011e60
virtual void RightDown(int x, int y)
{
LegoMouseController::RightDown(x, y);
AffectPointOfView();
}
override; // vtable+0x20
// FUNCTION: LEGO1 0x10011e80
virtual void RightDrag(int x, int y)
{
LegoMouseController::RightDrag(x, y);
AffectPointOfView();
}
override; // vtable+0x24
// FUNCTION: LEGO1 0x10011ea0
virtual void RightUp(int x, int y)
{
LegoMouseController::RightUp(x, y);
AffectPointOfView();
}
override; // vtable+0x28
virtual void SetEntity(LegoEntity* p_entity); // vtable+0x2c
LegoEntity* GetEntity() { return m_entity; }
protected:
void AffectPointOfView();
Lego3DView* m_lego3DView; // 0x20
LegoEntity* m_entity; // 0x24
double m_entityOffsetUp; // 0x28
LegoNavController* m_nav; // 0x30
};
#endif /* LEGOPOINTOFVIEWCONTROLLER_H */

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@ -1,47 +0,0 @@
#include "legocameracontroller.h"
// STUB: LEGO1 0x10011d50
LegoCameraController::LegoCameraController()
{
// TODO
}
// STUB: LEGO1 0x10011f70
LegoCameraController::~LegoCameraController()
{
// TODO
}
// STUB: LEGO1 0x10012260
void LegoCameraController::LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
{
}
// STUB: LEGO1 0x100123e0
void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32)
{
}
// STUB: LEGO1 0x10012740
Vector3Data& LegoCameraController::FUN_10012740()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x100127f0
Vector3Data& LegoCameraController::FUN_100127f0()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x100128a0
Vector3Data& LegoCameraController::FUN_100128a0()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}

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@ -0,0 +1,106 @@
#include "legocameracontroller.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "legovideomanager.h"
DECOMP_SIZE_ASSERT(LegoCameraController, 0xc8);
// FUNCTION: LEGO1 0x10011d50
LegoCameraController::LegoCameraController()
{
LookAt(Vector3Data(0, 0, 0), Vector3Data(0, 0, 1), Vector3Data(0, 1, 0));
}
// FUNCTION: LEGO1 0x10011f70
LegoCameraController::~LegoCameraController()
{
if (InputManager()) {
if (InputManager()->GetCamera() == this) {
InputManager()->ClearCamera();
}
}
}
// FUNCTION: LEGO1 0x10011ff0
MxResult LegoCameraController::Initialize()
{
InputManager()->SetCamera(this);
return LegoPointOfViewController::Create(VideoManager()->Get3DManager()->GetLego3DView());
}
// FUNCTION: LEGO1 0x10012260
void LegoCameraController::LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
{
CalcLocalTransform(p_at, p_dir, p_up, m_matrix1);
m_matrix2 = m_matrix1;
}
// STUB: LEGO1 0x100123e0
void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32)
{
}
// STUB: LEGO1 0x10012740
Vector3Data& LegoCameraController::FUN_10012740()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x100127f0
Vector3Data& LegoCameraController::FUN_100127f0()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x100128a0
Vector3Data& LegoCameraController::FUN_100128a0()
{
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x10012020
MxLong LegoCameraController::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100121b0
void LegoCameraController::OnLButtonDown(MxPoint32 p_point)
{
LeftDown(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x100121d0
void LegoCameraController::OnLButtonUp(MxPoint32 p_point)
{
LeftUp(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x100121f0
void LegoCameraController::OnRButtonDown(MxPoint32 p_point)
{
RightDown(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012210
void LegoCameraController::OnRButtonUp(MxPoint32 p_point)
{
RightUp(p_point.GetX(), p_point.GetY());
}
// FUNCTION: LEGO1 0x10012230
void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
{
if (p_modifier & c_lButtonState)
LeftDrag(p_point.GetX(), p_point.GetY());
else if (p_modifier & c_rButtonState)
RightDrag(p_point.GetX(), p_point.GetY());
}

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@ -0,0 +1,129 @@
#include "legonavcontroller.h"
#include "legoomni.h"
#include "legopointofviewcontroller.h"
#include "mxticklemanager.h"
//////////////////////////////////////////////////////////////////////
// FUNCTION: LEGO1 0x10065550
LegoMouseController::LegoMouseController()
{
m_isButtonDown = 0;
}
// FUNCTION: LEGO1 0x100655d0
LegoMouseController::~LegoMouseController()
{
}
// FUNCTION: LEGO1 0x10065620
void LegoMouseController::LeftDown(int x, int y)
{
m_isButtonDown = 1;
m_buttonX = x;
m_buttonY = y;
}
// FUNCTION: LEGO1 0x10065640
void LegoMouseController::LeftUp(int x, int y)
{
m_isButtonDown = 0;
m_buttonX = x;
m_buttonY = y;
}
// FUNCTION: LEGO1 0x10065660
void LegoMouseController::LeftDrag(int x, int y)
{
m_buttonX = x;
m_buttonY = y;
}
// FUNCTION: LEGO1 0x10065680
void LegoMouseController::RightDown(int x, int y)
{
m_isButtonDown = 1;
m_buttonX = x;
m_buttonY = y;
}
// FUNCTION: LEGO1 0x100656a0
void LegoMouseController::RightUp(int x, int y)
{
m_isButtonDown = 0;
m_buttonX = x;
m_buttonY = y;
}
// FUNCTION: LEGO1 0x100656c0
void LegoMouseController::RightDrag(int x, int y)
{
m_buttonX = x;
m_buttonY = y;
}
//////////////////////////////////////////////////////////////////////
// FUNCTION: LEGO1 0x100656e0
LegoPointOfViewController::LegoPointOfViewController()
{
m_lego3DView = NULL;
m_entity = NULL;
m_nav = NULL;
// m_entityOffsetUp is a temporary kludge. It should be replaced
// by 3D camera offset and position stored in the entity since each
// entity may have a different best viewpoint.
m_entityOffsetUp = 0.0;
}
// FUNCTION: LEGO1 0x10065770
LegoPointOfViewController::~LegoPointOfViewController()
{
TickleManager()->UnregisterClient(this);
if (m_nav) {
delete m_nav;
m_nav = NULL;
}
}
// FUNCTION: LEGO1 0x100657f0
MxResult LegoPointOfViewController::Create(Lego3DView* p_lego3DView)
{
m_lego3DView = p_lego3DView;
m_nav = new LegoNavController();
m_nav->SetTrackDefaultParams(TRUE);
LegoOmni::GetInstance()->GetTickleManager()->RegisterClient(this, 10);
return SUCCESS;
}
// FUNCTION: LEGO1 0x100658c0
void LegoPointOfViewController::LeftDown(int x, int y)
{
LegoMouseController::LeftDown(x, y);
AffectPointOfView();
}
// FUNCTION: LEGO1 0x100658e0
void LegoPointOfViewController::LeftDrag(int x, int y)
{
LegoMouseController::LeftDrag(x, y);
AffectPointOfView();
}
// STUB: LEGO1 0x10065900
void LegoPointOfViewController::AffectPointOfView()
{
// TODO
}
// STUB: LEGO1 0x10065ae0
void LegoPointOfViewController::SetEntity(LegoEntity* p_entity)
{
// TODO
}
// STUB: LEGO1 0x10065930
MxResult LegoPointOfViewController::Tickle()
{ // TODO
return SUCCESS;
}