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@ -274,84 +274,101 @@ MxResult LegoGameState::Load(MxULong p_slot)
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MxResult result = FAILURE;
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LegoFile fileStream;
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MxVariableTable* variableTable = VariableTable();
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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if (fileStream.Open(savePath.GetData(), LegoFile::c_read) != FAILURE) {
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MxU32 version;
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Read(&fileStream, &version, 4);
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if (version != 0x1000C) {
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Read(&fileStream, &version);
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if (version != 0x1000c) {
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OmniError("Saved game version mismatch", 0);
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goto checkErr;
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goto done;
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}
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Read(&fileStream, &m_unk0x24, 2);
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Read(&fileStream, &m_unk0x24);
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MxS16 act;
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Read(&fileStream, &act, 2);
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Read(&fileStream, &act);
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SetCurrentAct((Act) act);
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Read(&fileStream, &m_actorId, 1);
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Read(&fileStream, &m_actorId);
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if (m_actorId) {
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SetActor(m_actorId);
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}
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MxU32 status;
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do {
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MxU32 status = ReadVariable(&fileStream, variableTable);
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status = ReadVariable(&fileStream, variableTable);
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if (status == 1) {
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goto checkErr;
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goto done;
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}
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} while (status != 2);
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m_backgroundColor->SetLights();
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const char* lightPosition = VariableTable()->GetVariable("lightposition");
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if (lightPosition) {
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SetLightPosition(atoi(lightPosition));
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}
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if (UnkSaveDataWriter()->ReadSaveData3(&fileStream) == FAILURE) {
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goto checkErr;
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goto done;
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}
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if (PlantManager()->Load(&fileStream) == FAILURE) {
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goto checkErr;
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goto done;
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}
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if (BuildingManager()->Load(&fileStream) == FAILURE) {
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goto checkErr;
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goto done;
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}
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if (DeleteState() != SUCCESS) {
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goto checkErr;
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goto done;
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}
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MxS16 count;
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MxS16 stateNameLength;
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char stateName[80];
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Read(&fileStream, &count, 2);
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for (MxS16 i = 0; i < count; i++) {
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Read(&fileStream, &stateNameLength, 2);
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Read(&fileStream, stateName, (int) stateNameLength);
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stateName[stateNameLength] = 0;
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LegoState* state = GetState(stateName);
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if (!state) {
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state = CreateState(stateName);
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Read(&fileStream, &count);
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if (count) {
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for (MxS16 i = 0; i < count; i++) {
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MxS16 stateNameLength;
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Read(&fileStream, &stateNameLength);
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Read(&fileStream, stateName, (MxULong) stateNameLength);
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stateName[stateNameLength] = 0;
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LegoState* state = GetState(stateName);
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if (!state) {
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goto checkErr;
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state = CreateState(stateName);
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if (!state) {
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goto done;
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}
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}
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state->VTable0x1c(&fileStream);
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}
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state->VTable0x1c(&fileStream);
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}
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MxS16 area;
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Read(&fileStream, &area, 2);
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Read(&fileStream, &area);
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if (m_currentAct == 0) {
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m_unk0x42c = e_noArea;
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}
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else {
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m_unk0x42c = (Area) area;
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}
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result = SUCCESS;
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m_isDirty = FALSE;
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}
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checkErr:
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done:
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if (result != SUCCESS) {
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OmniError("Game state loading was not successful!", 0);
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}
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return result;
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}
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@ -41,18 +41,11 @@ class LegoStorage {
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};
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template <class T>
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inline void Read(LegoStorage* p_storage, T* p_variable, const MxS32 p_size)
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inline void Read(LegoStorage* p_storage, T* p_variable, LegoU32 p_size = sizeof(T))
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{
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p_storage->Read(p_variable, p_size);
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}
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template <class T>
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inline void Write(LegoStorage* p_storage, T* p_variable)
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{
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T variable = *p_variable;
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p_storage->Write(&variable, sizeof(variable));
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}
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template <class T>
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inline void WriteScalar(LegoStorage* p_storage, T p_variable)
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{
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