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@ -107,10 +107,10 @@ void SkateBoard::FUN_10010510()
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pMVar2 = CurrentActor();
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MxMatrix x = MxMatrix(pMVar2->GetROI()->GetLocal2World());
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float** local_48 = (float**)x.GetData();
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float xs = local_48[2][0] * 2.5 + local_48[3][0];
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float y = local_48[3][1] + local_48[2][1] + 0.2;
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float z = local_48[3][2] + local_48[2][2] * 2.5;
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x.SetTranslation(&xs, &y, &z);
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float xs = local_48[2][0] * 2.5;
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float y = local_48[2][1] + 0.2;
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float z = local_48[2][2] * 2.5;
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x.TranslateBy(&xs, &y, &z);
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AnimationManager()->FUN_10060dc0(IsleScript::c_sns008in_RunAnim, (MxMatrix*)&local_48,'\x01','\0',NULL,0,1,1,'\x01');
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}
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}
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