Name variable

This commit is contained in:
Christian Semmler 2024-12-29 09:14:13 -07:00
parent f0983db81c
commit 8e0d586f57

View File

@ -114,7 +114,7 @@ char g_debugPassword[] = "OGEL";
char* g_currentInput = g_debugPassword; char* g_currentInput = g_debugPassword;
// GLOBAL: LEGO1 0x100f66cc // GLOBAL: LEGO1 0x100f66cc
MxS32 g_unk0x100f66cc = -1; MxS32 g_nextCharacter = -1;
// GLOBAL: LEGO1 0x100f66d0 // GLOBAL: LEGO1 0x100f66d0
MxBool g_enableMusic = TRUE; MxBool g_enableMusic = TRUE;
@ -704,27 +704,27 @@ MxLong LegoNavController::Notify(MxParam& p_param)
} }
case VK_ADD: case VK_ADD:
case VK_SUBTRACT: { // Cycles through characters and puts them in front of you case VK_SUBTRACT: { // Cycles through characters and puts them in front of you
if (g_unk0x100f66cc == -1) { if (g_nextCharacter == -1) {
g_unk0x100f66cc = 0; g_nextCharacter = 0;
} }
else { else {
CharacterManager()->ReleaseActor(CharacterManager()->GetActorName(g_unk0x100f66cc)); CharacterManager()->ReleaseActor(CharacterManager()->GetActorName(g_nextCharacter));
if (key == VK_ADD) { if (key == VK_ADD) {
g_unk0x100f66cc++; g_nextCharacter++;
if (g_unk0x100f66cc >= CharacterManager()->GetNumActors()) { if (g_nextCharacter >= CharacterManager()->GetNumActors()) {
g_unk0x100f66cc = 0; g_nextCharacter = 0;
} }
} }
else { else {
g_unk0x100f66cc--; g_nextCharacter--;
if (g_unk0x100f66cc < 0) { if (g_nextCharacter < 0) {
g_unk0x100f66cc = CharacterManager()->GetNumActors() - 1; g_nextCharacter = CharacterManager()->GetNumActors() - 1;
} }
} }
} }
LegoROI* roi = CharacterManager()->GetActorROI(CharacterManager()->GetActorName(g_unk0x100f66cc), TRUE); LegoROI* roi = CharacterManager()->GetActorROI(CharacterManager()->GetActorName(g_nextCharacter), TRUE);
if (roi != NULL) { if (roi != NULL) {
MxMatrix mat; MxMatrix mat;
ViewROI* viewRoi = LegoOmni::GetInstance()->GetVideoManager()->GetViewROI(); ViewROI* viewRoi = LegoOmni::GetInstance()->GetVideoManager()->GetViewROI();