Name variable

This commit is contained in:
Christian Semmler 2024-12-29 09:14:13 -07:00
parent f0983db81c
commit 8e0d586f57

View File

@ -114,7 +114,7 @@ char g_debugPassword[] = "OGEL";
char* g_currentInput = g_debugPassword;
// GLOBAL: LEGO1 0x100f66cc
MxS32 g_unk0x100f66cc = -1;
MxS32 g_nextCharacter = -1;
// GLOBAL: LEGO1 0x100f66d0
MxBool g_enableMusic = TRUE;
@ -704,27 +704,27 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
case VK_ADD:
case VK_SUBTRACT: { // Cycles through characters and puts them in front of you
if (g_unk0x100f66cc == -1) {
g_unk0x100f66cc = 0;
if (g_nextCharacter == -1) {
g_nextCharacter = 0;
}
else {
CharacterManager()->ReleaseActor(CharacterManager()->GetActorName(g_unk0x100f66cc));
CharacterManager()->ReleaseActor(CharacterManager()->GetActorName(g_nextCharacter));
if (key == VK_ADD) {
g_unk0x100f66cc++;
if (g_unk0x100f66cc >= CharacterManager()->GetNumActors()) {
g_unk0x100f66cc = 0;
g_nextCharacter++;
if (g_nextCharacter >= CharacterManager()->GetNumActors()) {
g_nextCharacter = 0;
}
}
else {
g_unk0x100f66cc--;
if (g_unk0x100f66cc < 0) {
g_unk0x100f66cc = CharacterManager()->GetNumActors() - 1;
g_nextCharacter--;
if (g_nextCharacter < 0) {
g_nextCharacter = CharacterManager()->GetNumActors() - 1;
}
}
}
LegoROI* roi = CharacterManager()->GetActorROI(CharacterManager()->GetActorName(g_unk0x100f66cc), TRUE);
LegoROI* roi = CharacterManager()->GetActorROI(CharacterManager()->GetActorName(g_nextCharacter), TRUE);
if (roi != NULL) {
MxMatrix mat;
ViewROI* viewRoi = LegoOmni::GetInstance()->GetVideoManager()->GetViewROI();