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Address more review comments
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@ -16,10 +16,10 @@ struct EdgeReference {
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// SIZE 0x10
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// SIZE 0x10
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struct SkeletonKickPhase {
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struct SkeletonKickPhase {
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EdgeReference* m_edgeRef; // 0x00
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EdgeReference* m_edgeRef; // 0x00
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float m_lower; // 0x04
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float m_lower; // 0x04
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float m_upper; // 0x08
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float m_upper; // 0x08
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unsigned char m_userState; // 0x0c
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MxU8 m_userState; // 0x0c
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};
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};
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// VTABLE: LEGO1 0x100d58a0 LegoRaceActor
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// VTABLE: LEGO1 0x100d58a0 LegoRaceActor
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@ -71,7 +71,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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virtual void SetMaxLinearVelocity(float p_maxLinearVelocity);
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virtual void SetMaxLinearVelocity(float p_maxLinearVelocity);
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virtual void FUN_10012ff0(float p_param);
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virtual void FUN_10012ff0(float p_param);
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virtual MxS32 HandleSkeletonKicks(float p_param1);
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virtual MxU32 HandleSkeletonKicks(float p_param1);
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// SYNTHETIC: LEGO1 0x10014240
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// SYNTHETIC: LEGO1 0x10014240
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// LegoRaceCar::`scalar deleting destructor'
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// LegoRaceCar::`scalar deleting destructor'
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@ -212,7 +212,7 @@ void LegoRaceCar::FUN_10012ff0(float p_param)
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// FUNCTION: LEGO1 0x10013130
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// FUNCTION: LEGO1 0x10013130
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// FUNCTION: BETA10 0x100cce50
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// FUNCTION: BETA10 0x100cce50
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MxS32 LegoRaceCar::HandleSkeletonKicks(float p_param1)
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MxU32 LegoRaceCar::HandleSkeletonKicks(float p_param1)
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{
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{
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const SkeletonKickPhase* current = g_skeletonKickPhases;
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const SkeletonKickPhase* current = g_skeletonKickPhases;
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