Update legoutil.cpp

This commit is contained in:
Misha 2023-12-29 10:03:05 -05:00
parent 44fb3c7593
commit 89159e9e36
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@ -105,13 +105,13 @@ void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEnt
// FUNCTION: LEGO1 0x1003e670
MxBool CheckIfEntityExists(MxBool p_enable, const char* p_filename, MxS32 p_entityId)
{
LegoWorld* world = (LegoWorld*) FindEntityByAtomIdOrEntityId(MxAtomId(p_filename, LookupMode_LowerCase2), p_entityId);
LegoWorld* world =
(LegoWorld*) FindEntityByAtomIdOrEntityId(MxAtomId(p_filename, LookupMode_LowerCase2), p_entityId);
if (world) {
world->VTable0x68(p_enable);
return TRUE;
}
else
{
else {
return FALSE;
}
}