Name Init

This commit is contained in:
Christian Semmler 2024-03-21 14:11:07 -04:00
parent b495350281
commit 8778ca9f02
3 changed files with 4 additions and 4 deletions

View File

@ -62,7 +62,7 @@ class LegoCharacterManager {
MxResult Read(LegoStorage* p_storage);
LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
void FUN_10083270();
void Init();
static void SetCustomizeAnimFile(const char* p_value);
static MxBool FUN_10084c00(const LegoChar*);

View File

@ -31,14 +31,14 @@ LegoCharacterData g_characterData[66];
LegoCharacterManager::LegoCharacterManager()
{
m_characters = new LegoCharacterMap();
FUN_10083270();
Init();
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
VariableTable()->SetVariable(m_customizeAnimFile);
}
// FUNCTION: LEGO1 0x10083270
void LegoCharacterManager::FUN_10083270()
void LegoCharacterManager::Init()
{
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
g_characterData[i] = g_characterDataInit[i];

View File

@ -1057,7 +1057,7 @@ void LegoGameState::Init()
SetLightPosition(2);
PlantManager()->Init();
BuildingManager()->Init();
CharacterManager()->FUN_10083270();
CharacterManager()->Init();
AnimationManager()->FUN_1005ee80(TRUE);
SetColors();
RemoveActor();