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refactor: change unk50 in MxVideoManager to LPDIRECTDRAW
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@ -23,7 +23,7 @@ MxVideoManager::MxVideoManager()
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// OFFSET: LEGO1 0x100be320
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int MxVideoManager::Init()
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{
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this->m_unk50 = 0;
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this->m_pDirectDraw = NULL;
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this->m_unk54 = NULL;
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this->m_unk58 = NULL;
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this->m_unk5c = 0;
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@ -21,10 +21,10 @@ class MxVideoManager : public MxUnknown100dc6b0
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int Init();
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inline MxVideoParam& GetVideoParam() { return this->m_videoParam; }
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inline LPDIRECTDRAW GetDirectDraw() { return this->m_pDirectDraw; }
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private:
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MxVideoParam m_videoParam;
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int m_unk50;
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LPDIRECTDRAW m_pDirectDraw;
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LPDIRECTDRAWSURFACE m_unk54;
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void* m_unk58;
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int m_unk5c;
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