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Fix bug
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parent
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commit
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@ -693,15 +693,19 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
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switch (m_selectedCharacter) {
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switch (m_selectedCharacter) {
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case e_pepper:
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case e_pepper:
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dialogueToPlay = c_pepperCharacterSelect;
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dialogueToPlay = c_pepperCharacterSelect;
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GameState()->SetUnknown0x0c(m_selectedCharacter);
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break;
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break;
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case e_mama:
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case e_mama:
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dialogueToPlay = c_mamaCharacterSelect;
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dialogueToPlay = c_mamaCharacterSelect;
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GameState()->SetUnknown0x0c(m_selectedCharacter);
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break;
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break;
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case e_papa:
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case e_papa:
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dialogueToPlay = c_papaCharacterSelect;
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dialogueToPlay = c_papaCharacterSelect;
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GameState()->SetUnknown0x0c(m_selectedCharacter);
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break;
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break;
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case e_nick:
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case e_nick:
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dialogueToPlay = c_nickCharacterSelect;
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dialogueToPlay = c_nickCharacterSelect;
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GameState()->SetUnknown0x0c(m_selectedCharacter);
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break;
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break;
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case e_laura:
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case e_laura:
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dialogueToPlay = c_lauraCharacterSelect;
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dialogueToPlay = c_lauraCharacterSelect;
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