Clear unknowns in Doors (#1714)
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This commit is contained in:
Fabian Neundorf 2026-01-11 17:59:46 +01:00 committed by GitHub
parent 4998bdaf65
commit 812202f650
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GPG Key ID: B5690EEEBB952194
2 changed files with 57 additions and 51 deletions

View File

@ -10,7 +10,7 @@ class LegoROI;
// SIZE 0x1f8
class Doors : public LegoPathActor {
public:
Doors() : m_unk0x154(0), m_ltDoor(NULL), m_rtDoor(NULL), m_unk0x1f4(0) {}
Doors() : m_state(0), m_ltDoor(NULL), m_rtDoor(NULL), m_angle(0) {}
// FUNCTION: LEGO1 0x1000e430
// FUNCTION: BETA10 0x100a7f20
@ -29,19 +29,25 @@ class Doors : public LegoPathActor {
void ParseAction(char* p_extra) override; // vtable+0x20
void Animate(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
virtual MxFloat VTable0xcc(float p_time); // vtable+0xcc
virtual MxFloat CalculateAngle(float p_time); // vtable+0xcc
// SYNTHETIC: LEGO1 0x1000e580
// Doors::`scalar deleting destructor'
private:
undefined4 m_unk0x154; // 0x154
MxFloat m_unk0x158; // 0x158
LegoROI* m_ltDoor; // 0x15c
LegoROI* m_rtDoor; // 0x160
MxMatrix m_ltDoorLocal; // 0x164
MxMatrix m_rtDoorLocal; // 0x1ac
MxFloat m_unk0x1f4; // 0x1f4
enum {
e_none = 0,
e_closed = 1,
e_cycling = 2,
};
undefined4 m_state; // 0x154
MxFloat m_hitTime; // 0x158
LegoROI* m_ltDoor; // 0x15c
LegoROI* m_rtDoor; // 0x160
MxMatrix m_ltDoorOriginalLocal; // 0x164
MxMatrix m_rtDoorOriginalLocal; // 0x1ac
MxFloat m_angle; // 0x1f4
};
#endif // DOORS_H

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@ -12,15 +12,15 @@ DECOMP_SIZE_ASSERT(Doors, 0x1f8)
// GLOBAL: LEGO1 0x100d8e7c
// GLOBAL: BETA10 0x101b954c
MxFloat g_unk0x100d8e7c = 1000.0f;
MxFloat g_timeMoving = 1000.0f;
// GLOBAL: LEGO1 0x100d8e80
// GLOBAL: BETA10 0x101b9550
MxFloat g_unk0x100d8e80 = 4000.0f;
MxFloat g_timeOpened = 4000.0f;
// GLOBAL: LEGO1 0x100d8e84
// GLOBAL: BETA10 0x101b9554
MxFloat g_unk0x100d8e84 = 6000.0f;
MxFloat g_totalTime = 6000.0f; // = g_timeMoving + g_totalTime + g_timeMoving
// FUNCTION: LEGO1 0x10066100
// FUNCTION: BETA10 0x10026850
@ -28,36 +28,36 @@ MxResult Doors::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
assert(m_ltDoor && m_rtDoor);
if (m_unk0x154 == 1) {
m_unk0x154 = 2;
m_unk0x158 = Timer()->GetTime();
m_ltDoorLocal = m_ltDoor->GetLocal2World();
m_rtDoorLocal = m_rtDoor->GetLocal2World();
if (m_state == e_closed) {
m_state = e_cycling;
m_hitTime = Timer()->GetTime();
m_ltDoorOriginalLocal = m_ltDoor->GetLocal2World();
m_rtDoorOriginalLocal = m_rtDoor->GetLocal2World();
}
return m_unk0x1f4 < 0.001 ? SUCCESS : FAILURE;
return m_angle < 0.001 ? SUCCESS : FAILURE;
}
// FUNCTION: LEGO1 0x10066190
// FUNCTION: BETA10 0x1002696b
MxFloat Doors::VTable0xcc(float p_time)
MxFloat Doors::CalculateAngle(float p_time)
{
MxFloat fVar1;
MxFloat timeSinceHit;
fVar1 = p_time - m_unk0x158;
timeSinceHit = p_time - m_hitTime;
if (fVar1 <= 0.0f) {
if (timeSinceHit <= 0.0f) {
return 0.0f;
}
if (fVar1 <= g_unk0x100d8e7c) {
return fVar1 * 1.570796 / g_unk0x100d8e7c;
if (timeSinceHit <= g_timeMoving) {
return timeSinceHit * 1.570796 / g_timeMoving;
}
else if (fVar1 <= g_unk0x100d8e7c + g_unk0x100d8e80) {
else if (timeSinceHit <= g_timeMoving + g_timeOpened) {
return 1.570796012878418; // Pi / 2
}
else if (fVar1 <= g_unk0x100d8e84) {
return (1.0 - ((fVar1 - g_unk0x100d8e80) - g_unk0x100d8e7c) / g_unk0x100d8e7c) * 1.570796;
else if (timeSinceHit <= g_totalTime) {
return (1.0 - ((timeSinceHit - g_timeOpened) - g_timeMoving) / g_timeMoving) * 1.570796;
}
return 0.0f;
@ -72,44 +72,44 @@ void Doors::Animate(float p_time)
// TODO: Match
m_roi->SetVisibility(m_boundary->GetFlag0x10());
switch (m_unk0x154) {
case 0:
m_unk0x154 = 1;
switch (m_state) {
case e_none:
m_state = e_closed;
m_actorState = c_initial;
break;
case 1:
case e_closed:
break;
case 2:
float local8 = VTable0xcc(p_time);
case e_cycling:
float angle = CalculateAngle(p_time);
if (local8 > 0.0f) {
MxMatrix local58(m_ltDoorLocal);
Vector3 local10(local58[3]);
if (angle > 0.0f) {
MxMatrix transform(m_ltDoorOriginalLocal);
Vector3 position(transform[3]);
local10.Clear();
local58.RotateY(-local8);
local10 = m_ltDoorLocal[3];
m_ltDoor->SetLocal2World(local58);
position.Clear();
transform.RotateY(-angle);
position = m_ltDoorOriginalLocal[3];
m_ltDoor->SetLocal2World(transform);
m_ltDoor->WrappedUpdateWorldData();
local58 = m_rtDoorLocal;
local10.Clear();
local58.RotateY(local8);
local10 = m_rtDoorLocal[3];
m_rtDoor->SetLocal2World(local58);
transform = m_rtDoorOriginalLocal;
position.Clear();
transform.RotateY(angle);
position = m_rtDoorOriginalLocal[3];
m_rtDoor->SetLocal2World(transform);
m_rtDoor->WrappedUpdateWorldData();
m_unk0x1f4 = local8;
m_angle = angle;
}
if (m_unk0x158 + g_unk0x100d8e84 < p_time) {
m_ltDoor->SetLocal2World(m_ltDoorLocal);
m_rtDoor->SetLocal2World(m_rtDoorLocal);
if (m_hitTime + g_totalTime < p_time) {
m_ltDoor->SetLocal2World(m_ltDoorOriginalLocal);
m_rtDoor->SetLocal2World(m_rtDoorOriginalLocal);
m_ltDoor->WrappedUpdateWorldData();
m_rtDoor->WrappedUpdateWorldData();
m_unk0x154 = 1;
m_state = e_closed;
m_actorState = c_initial;
m_unk0x1f4 = 0;
m_angle = 0;
}
}
}