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Add LegoAct2::FUN_100521f0
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@ -975,11 +975,60 @@ void LegoAct2::FUN_10051fa0(MxS32 p_param1)
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}
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}
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// STUB: LEGO1 0x100521f0
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// STUB: BETA10 0x100142f1
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// FUNCTION: LEGO1 0x100521f0
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// FUNCTION: BETA10 0x100142f1
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void LegoAct2::FUN_100521f0(MxS32 p_param1)
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{
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// TODO
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Act2mainScript::Script objectId = (Act2mainScript::Script) 0;
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Mx3DPointFloat vec;
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switch (p_param1) {
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case 0x02: {
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vec = Mx3DPointFloat(-9.1f, 0.0f, -16.5f);
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VariableTable()->SetVariable("ACTOR_01", "bd");
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objectId = Act2mainScript::c_tns030bd_RunAnim;
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break;
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}
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case 0x2a: {
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vec = Mx3DPointFloat(-9.67f, 0.0f, -44.3f);
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VariableTable()->SetVariable("ACTOR_01", "rd");
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objectId = Act2mainScript::c_tns030rd_RunAnim;
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break;
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}
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case 0x133: {
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vec = Mx3DPointFloat(25.75f, 0.0f, -13.0f);
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VariableTable()->SetVariable("ACTOR_01", "pg");
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objectId = Act2mainScript::c_tns030pg_RunAnim;
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break;
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}
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case 0x134: {
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vec = Mx3DPointFloat(43.63f, 0.0f, -46.33f);
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VariableTable()->SetVariable("ACTOR_01", "sy");
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objectId = Act2mainScript::c_tns030sy_RunAnim;
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break;
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}
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case 0x135: {
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vec = Mx3DPointFloat(50.0f, 0.0f, -34.6f);
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VariableTable()->SetVariable("ACTOR_01", "rd");
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objectId = Act2mainScript::c_tns030rd_RunAnim;
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break;
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}
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case 0x138: {
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vec = Mx3DPointFloat(-41.15f, 4.0f, 31.0f);
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VariableTable()->SetVariable("ACTOR_01", "sy");
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objectId = Act2mainScript::c_tns030sy_RunAnim;
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break;
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}
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}
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if (objectId != (Act2mainScript::Script) 0) {
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Mx3DPointFloat local30(vec);
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Mx3DPointFloat position(m_pepper->GetWorldPosition());
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((Vector3&) local30).Sub(position);
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Mx3DPointFloat local44 = local30;
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local30.Unitize();
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FUN_10052560(objectId, TRUE, TRUE, &vec, &local30, NULL);
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}
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}
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// FUNCTION: LEGO1 0x10052560
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