feat: Implement many ::Serialize functions

This commit is contained in:
jonschz 2024-06-11 06:28:55 +02:00
parent 165785c434
commit 7dc241176e
8 changed files with 173 additions and 20 deletions

View File

@ -25,6 +25,26 @@ class RaceState : public LegoState {
inline MxS16 GetUnknown0x02() { return m_unk0x02; }
inline MxS16 GetHighScore() { return m_score; }
inline MxResult Serialize(LegoFile* p_legoFile)
{
if (p_legoFile->IsReadMode()) {
p_legoFile->Read(&m_id, 1);
p_legoFile->Read(&m_unk0x02, 2);
p_legoFile->Read(&m_score, 2);
}
else if (p_legoFile->IsWriteMode()) {
// A write variable needs to be used here, otherwise
// the compiler aggresively optimizes the function
MxS8 id = m_id;
p_legoFile->Write(&id, 1);
MxS16 unk0x02 = m_unk0x02;
p_legoFile->Write(&unk0x02, 2);
MxS16 score = m_score;
p_legoFile->Write(&score, 2);
}
return SUCCESS;
}
// TODO: Possibly private
MxU8 m_id; // 0x00
MxS16 m_unk0x02; // 0x02

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@ -58,6 +58,21 @@ class LegoState : public MxCore {
inline void SetUnknown0x08(MxS16 p_unk0x08) { m_nextIndex = p_unk0x08; }
inline MxResult ReadFromFile(LegoFile* p_legoFile)
{
p_legoFile->Read(&m_nextIndex, 2);
return SUCCESS;
}
inline MxResult WriteToFile(LegoFile* p_legoFile)
{
// A write variable needs to be used here, otherwise
// the compiler aggresively optimizes the function
MxS16 write = m_nextIndex;
p_legoFile->Write(&write, 2);
return SUCCESS;
}
private:
MxU32* m_objectIds; // 0x00
MxS16 m_length; // 0x04

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@ -15,11 +15,41 @@ class PizzaMissionState : public LegoState {
// SIZE 0x20
struct Entry {
public:
undefined2 m_unk0x00; // 0x00
MxU8 m_id; // 0x02
undefined m_unk0x03[0x15]; // 0x03
MxS16 m_score; // 0x18
undefined m_unk0x18[6]; // 0x1a
undefined2 m_unk0x00; // 0x00
MxU8 m_id; // 0x02
undefined m_unk0x03[3]; // 0x03
MxS16 m_unk0x06; // 0x06
undefined m_unk0x08[8]; // 0x08
MxS16 m_unk0x10; // 0x10
MxS16 m_unk0x12; // 0x12
MxS16 m_unk0x14; // 0x14
MxS16 m_unk0x16; // 0x16
MxS16 m_score; // 0x18
undefined m_unk0x1a[6]; // 0x1a
inline MxResult WriteToFile(LegoFile* p_legoFile)
{
// A write variable needs to be used here, otherwise
// the compiler aggresively optimizes the function
MxS16 unk0x06 = m_unk0x06;
p_legoFile->Write(&unk0x06, 2);
MxS16 unk0x14 = m_unk0x14;
p_legoFile->Write(&unk0x14, 2);
MxS16 unk0x16 = m_unk0x16;
p_legoFile->Write(&unk0x16, 2);
MxS16 score = m_score;
p_legoFile->Write(&score, 2);
return SUCCESS;
}
inline MxResult ReadFromFile(LegoFile* p_legoFile)
{
p_legoFile->Read(&m_unk0x06, 2);
p_legoFile->Read(&m_unk0x14, 2);
p_legoFile->Read(&m_unk0x16, 2);
p_legoFile->Read(&m_score, 2);
return SUCCESS;
}
};
PizzaMissionState();

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@ -642,9 +642,46 @@ AmbulanceMissionState::AmbulanceMissionState()
m_laHighScore = 0;
}
// STUB: LEGO1 0x10037440
// FUNCTION: LEGO1 0x10037440
MxResult AmbulanceMissionState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
LegoState::Serialize(p_legoFile);
if (p_legoFile->IsReadMode()) {
p_legoFile->Read(&m_unk0x10, 2);
p_legoFile->Read(&m_unk0x12, 2);
p_legoFile->Read(&m_unk0x14, 2);
p_legoFile->Read(&m_unk0x16, 2);
p_legoFile->Read(&m_unk0x18, 2);
p_legoFile->Read(&m_score1, 2);
p_legoFile->Read(&m_score2, 2);
p_legoFile->Read(&m_score3, 2);
p_legoFile->Read(&m_score4, 2);
p_legoFile->Read(&m_score5, 2);
}
else if (p_legoFile->IsWriteMode()) {
// A write variable needs to be used here, otherwise
// the compiler aggresively optimizes the function
MxS16 write;
write = m_unk0x10;
p_legoFile->Write(&write, 2);
write = m_unk0x12;
p_legoFile->Write(&write, 2);
write = m_unk0x14;
p_legoFile->Write(&write, 2);
write = m_unk0x16;
p_legoFile->Write(&write, 2);
write = m_unk0x18;
p_legoFile->Write(&write, 2);
write = m_score1;
p_legoFile->Write(&write, 2);
write = m_score2;
p_legoFile->Write(&write, 2);
write = m_score3;
p_legoFile->Write(&write, 2);
write = m_score4;
p_legoFile->Write(&write, 2);
write = m_score5;
p_legoFile->Write(&write, 2);
}
return SUCCESS;
}

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@ -105,11 +105,22 @@ PizzaMissionState::PizzaMissionState()
// TODO
}
// STUB: LEGO1 0x100393c0
// FUNCTION: LEGO1 0x100393c0
MxResult PizzaMissionState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
LegoState::Serialize(p_legoFile);
if (p_legoFile->IsReadMode()) {
for (MxS16 i = 0; i < 5; i++) {
m_state[i].ReadFromFile(p_legoFile);
}
}
else if (p_legoFile->IsWriteMode()) {
for (MxS16 i = 0; i < 5; i++) {
m_state[i].WriteToFile(p_legoFile);
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10039510

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@ -76,9 +76,22 @@ MxU32 PizzeriaState::FUN_10017d70()
return 0;
}
// STUB: LEGO1 0x10017da0
// FUNCTION: LEGO1 0x10017da0
MxResult PizzeriaState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
LegoState::Serialize(p_legoFile);
if (p_legoFile->IsReadMode()) {
for (MxS16 i = 0; i < 5; i++) {
m_unk0x08[i].ReadFromFile(p_legoFile);
}
}
else {
// A write variable needs to be used here, otherwise
// the compiler aggresively optimizes the function
for (MxS16 i = 0; i < 5; i++) {
m_unk0x08[i].WriteToFile(p_legoFile);
}
}
return SUCCESS;
}

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@ -134,11 +134,16 @@ RaceState::RaceState()
// TODO
}
// STUB: LEGO1 0x10016140
// FUNCTION: LEGO1 0x10016140
MxResult RaceState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
LegoState::Serialize(p_legoFile);
for (MxS16 i = 0; i < 5; i++) {
m_state[i].Serialize(p_legoFile);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10016280

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@ -435,11 +435,33 @@ GasStationState::GasStationState()
unk0x08[2] = -1;
}
// STUB: LEGO1 0x10006300
// FUNCTION: LEGO1 0x10006300
MxResult GasStationState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
LegoState::Serialize(p_legoFile);
if (p_legoFile->IsWriteMode()) {
// A write variable needs to be used here, otherwise
// the compiler aggresively optimizes the function
MxS16 write;
write = m_unk0x18;
p_legoFile->Write(&write, 2);
write = m_unk0x1a;
p_legoFile->Write(&write, 2);
write = m_unk0x1c;
p_legoFile->Write(&write, 2);
write = m_unk0x1e;
p_legoFile->Write(&write, 2);
write = m_unk0x20;
p_legoFile->Write(&write, 2);
}
else if (p_legoFile->IsReadMode()) {
p_legoFile->Read(&m_unk0x18, 2);
p_legoFile->Read(&m_unk0x1a, 2);
p_legoFile->Read(&m_unk0x1c, 2);
p_legoFile->Read(&m_unk0x1e, 2);
p_legoFile->Read(&m_unk0x20, 2);
}
return SUCCESS;
}
// STUB: LEGO1 0x10006430