Start work on building save data

* Add LegoBuildingData struct to LegoBuildingManager, naming mirrors
  LegoCharacterData in LegoCharacterManager.

* 100% match of many methods in LegoBuildingManager using the struct.
This commit is contained in:
Mark Langen 2024-05-05 03:49:46 -07:00
parent ec7df356cf
commit 7cd19ed475
4 changed files with 306 additions and 20 deletions

View File

@ -7,6 +7,8 @@
class LegoEntity;
class LegoROI;
class LegoWorld;
struct LegoBuildingData;
// VTABLE: LEGO1 0x100d6f50
// SIZE 0x30
@ -29,13 +31,21 @@ class LegoBuildingManager : public MxCore {
void Init();
void FUN_1002fa00();
void UpdatePosition(int p_index, LegoWorld* p_world);
void FUN_1002fb30();
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
MxBool FUN_1002fdb0(LegoEntity* p_entity);
LegoBuildingData* GetData(LegoEntity* p_entity);
MxBool IncrementVariant(LegoEntity* p_entity);
MxBool FUN_1002fe40(LegoEntity* p_entity);
MxBool FUN_1002fe80(LegoEntity* p_entity);
MxBool FUN_1002fed0(LegoEntity* p_entity);
MxU32 FUN_1002ff40(LegoEntity*, MxBool);
void FUN_10030000(LegoEntity* p_entity);
MxBool FUN_10030000(LegoEntity* p_entity);
MxBool FUN_10030030(int p_index);
MxBool FUN_10030110(LegoBuildingData* p_data);
void FUN_10030590();
void AdjustHeight(int p_index);
// SYNTHETIC: LEGO1 0x1002f940
// LegoBuildingManager::`scalar deleting destructor'
@ -43,7 +53,17 @@ class LegoBuildingManager : public MxCore {
private:
static char* g_customizeAnimFile;
undefined m_unk0x08[0x28]; // 0x08
MxU8 m_nextVariant; // 0x08
MxU8 m_unk1;
void* m_pSomething;
undefined4 m_unk2; // 0x10
undefined4 m_unk3;
undefined4 m_unk4;
undefined4 m_unk5;
MxU8 m_unk6; // 0x20
undefined4 m_unk7; // 0x24
MxU8 m_unk8;
undefined4 m_unk9; // 0x2c
};
#endif // LEGOBUILDINGMANAGER_H

View File

@ -1,13 +1,71 @@
#include "legobuildingmanager.h"
#include "legoentity.h"
#include "legoworld.h"
#include "misc.h"
DECOMP_SIZE_ASSERT(LegoBuildingManager, 0x30)
struct LegoBuildingData {
LegoEntity* m_pEntity;
const char* m_hausName;
MxU32 m_int1;
MxU32 m_int2;
MxU8 m_byte1;
MxS8 m_byte2;
MxS8 m_initialByte2;
MxU8 m_flags;
float m_float;
char m_unk[16];
undefined4 m_something;
};
DECOMP_SIZE_ASSERT(LegoBuildingData, 0x2c);
// GLOBAL: LEGO1 0x100f3410
const char* g_buildingDataHausName[5] = {
"haus1",
"haus4",
"haus5",
"haus6",
"haus7",
};
// GLOBAL: LEGO1 0x100f3428
float g_buildingDataDownshiftScale[16] = {
0.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
};
// GLOBAL: LEGO1 0x100f3468
MxU8 g_buildingDataDownshift[16] = {
5, 5, 5, 5,
3, 5, 5, 5,
3, 5, 5, 5,
5, 5, 5, 5,
};
// GLOBAL: LEGO1 0x100f3478
LegoBuildingData g_buildingDataTemplate[16];
// GLOBAL: LEGO1 0x100f3738
MxU32 g_buildingCycle1Length = 6;
// GLOBAL: LEGO1 0x100f37c8
char* LegoBuildingManager::g_customizeAnimFile = NULL;
// GLOBAL: LEGO1 0x100f37cc
int g_buildingManagerConfig = 1;
// GLOBAL: LEGO1 0x10104c30
LegoBuildingData g_buildingData[16];
// Unclear what the offset of this global is.
int g_buildingCycle2Length[16];
// FUNCTION: LEGO1 0x1002f8b0
void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig)
{
@ -20,22 +78,66 @@ LegoBuildingManager::LegoBuildingManager()
Init();
}
// STUB: LEGO1 0x1002f960
// FUNCTION: LEGO1 0x1002f960
LegoBuildingManager::~LegoBuildingManager()
{
// TODO
delete g_customizeAnimFile;
}
// STUB: LEGO1 0x1002f9d0
// FUNCTION: LEGO1 0x1002f9d0
void LegoBuildingManager::Init()
{
// TODO
for (MxS32 i = 0; i < _countof(g_buildingData); i++) {
g_buildingData[i] = g_buildingDataTemplate[i];
}
m_nextVariant = 0;
m_unk1 = 0;
m_unk6 = 0;
m_unk7 = 0;
m_unk8 = 0;
}
// STUB: LEGO1 0x1002fa00
// FUNCTION: LEGO1 0x1002fa00
void LegoBuildingManager::FUN_1002fa00()
{
// TODO
MxS32 i = 0;
LegoWorld* world = CurrentWorld();
for (; i < _countof(g_buildingData); i++) {
UpdatePosition(i, world);
}
if (g_buildingManagerConfig <= 1) {
LegoEntity* entity = (LegoEntity*)world->Find("MxEntity", g_buildingDataHausName[0]);
if (entity) {
entity->GetROI()->SetVisibility(TRUE);
m_unk1 = 0;
return;
}
} else {
for (i = 0; i < _countof(g_buildingDataHausName); i++) {
LegoEntity* entity = (LegoEntity*)world->Find("MxEntity", g_buildingDataHausName[i]);
if (entity)
entity->GetROI()->SetVisibility(m_nextVariant == i);
}
}
m_unk1 = 0;
}
// FUNCTION: LEGO1 0x1002fa90
void LegoBuildingManager::UpdatePosition(int p_index, LegoWorld* p_world)
{
LegoEntity* entity = (LegoEntity*)p_world->Find(
"MxEntity", g_buildingData[p_index].m_hausName);
if (entity) {
entity->SetType(3);
g_buildingData[p_index].m_pEntity = entity;
LegoROI* roi = entity->GetROI();
AdjustHeight(p_index);
MxMatrix mat = roi->GetLocal2World();
mat.SetY(g_buildingData[p_index].m_float);
roi->FUN_100a46b0(mat);
VideoManager()->Get3DManager()->GetLego3DView()->Moved(*roi);
}
}
// STUB: LEGO1 0x1002fb30
@ -44,25 +146,164 @@ void LegoBuildingManager::FUN_1002fb30()
// TODO
}
// STUB: LEGO1 0x1002fb80
// FUNCTION: LEGO1 0x1002fb80
MxResult LegoBuildingManager::Write(LegoStorage* p_storage)
{
return SUCCESS;
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_buildingData); i++) {
LegoBuildingData* data = &g_buildingData[i];
if (p_storage->Write(&data->m_int1, 4) != SUCCESS)
goto done;
if (p_storage->Write(&data->m_int2, 4) != SUCCESS)
goto done;
if (p_storage->Write(&data->m_byte1, 1) != SUCCESS)
goto done;
if (p_storage->Write(&data->m_initialByte2, 1) != SUCCESS)
goto done;
}
if (p_storage->Write(&m_nextVariant, 1) != SUCCESS)
goto done;
result = SUCCESS;
done:
return result;
}
// STUB: LEGO1 0x1002fc10
// FUNCTION: LEGO1 0x1002fc10
MxResult LegoBuildingManager::Read(LegoStorage* p_storage)
{
return SUCCESS;
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_buildingData); i++) {
LegoBuildingData* data = &g_buildingData[i];
if (p_storage->Read(&data->m_int1, 4) != SUCCESS)
goto done;
if (p_storage->Read(&data->m_int2, 4) != SUCCESS)
goto done;
if (p_storage->Read(&data->m_byte1, 1) != SUCCESS)
goto done;
if (p_storage->Read(&data->m_byte2, 1) != SUCCESS)
goto done;
data->m_initialByte2 = data->m_byte2;
AdjustHeight(i);
}
if (p_storage->Read(&m_nextVariant, 1) != SUCCESS)
goto done;
if (g_buildingManagerConfig <= 1)
m_nextVariant = 0;
result = SUCCESS;
done:
return result;
}
// STUB: LEGO1 0x1002fdb0
MxBool LegoBuildingManager::FUN_1002fdb0(LegoEntity* p_entity)
// FUNCTION: LEGO1 0x1002fcc0
void LegoBuildingManager::AdjustHeight(int p_i)
{
// TODO
// Not close assembly yet.
// Does not use any member variables but we can be sure that
// this is a THISCALL method because LegoBuildingManager::Read
// goes to the trouble of restoring ECX before calling it.
MxS8 value = g_buildingData[p_i].m_byte2;
if (value > 0) {
g_buildingData[p_i].m_float = g_buildingDataTemplate[p_i].m_float -
(g_buildingDataDownshift[p_i] - value) * g_buildingDataDownshiftScale[p_i];
} else if (value == 0) {
g_buildingData[p_i].m_float = g_buildingDataTemplate[p_i].m_float -
g_buildingDataDownshift[p_i] * g_buildingDataDownshiftScale[p_i];
if (g_buildingData[p_i].m_pEntity != NULL)
{
LegoROI* roi = g_buildingData[p_i].m_pEntity->GetROI();
if (roi != NULL)
roi->SetVisibility(FALSE);
}
} else {
g_buildingData[p_i].m_float = g_buildingDataTemplate[p_i].m_float;
}
}
// FUNCTION: LEGO1 0x1002fd70
LegoBuildingData* LegoBuildingManager::GetData(LegoEntity* p_entity)
{
MxS32 i;
for (i = 0; i < _countof(g_buildingData); i++) {
if (g_buildingData[i].m_pEntity == p_entity)
break;
}
if (i < _countof(g_buildingData))
return &g_buildingData[i];
return NULL;
}
// FUNCTION: LEGO1 0x1002fdb0
MxBool LegoBuildingManager::IncrementVariant(LegoEntity* p_entity)
{
if (g_buildingManagerConfig <= 1)
return TRUE;
LegoBuildingData* data = GetData(p_entity);
if (data != NULL && (data->m_flags & 1) && data->m_byte2 == -1) {
LegoROI* roi = p_entity->GetROI();
if (++m_nextVariant >= _countof(g_buildingDataHausName))
m_nextVariant = 0;
roi->SetVisibility(FALSE);
data->m_hausName = g_buildingDataHausName[m_nextVariant];
UpdatePosition(12, CurrentWorld());
if (data->m_pEntity != NULL)
data->m_pEntity->GetROI()->SetVisibility(TRUE);
return TRUE;
}
return FALSE;
}
// FUNCTION: LEGO1 0x1002fe40
MxBool LegoBuildingManager::FUN_1002fe40(LegoEntity* p_entity)
{
MxBool result = FALSE;
LegoBuildingData* data = GetData(p_entity);
if (data != NULL && (data->m_flags & 2)) {
data->m_int1++;
if (data->m_int1 >= g_buildingCycle1Length) {
data->m_int1 = 0;
}
result = TRUE;
}
return result;
}
// FUNCTION: LEGO1 0x1002fe80
MxBool LegoBuildingManager::FUN_1002fe80(LegoEntity* p_entity)
{
MxBool result = FALSE;
LegoBuildingData* data = GetData(p_entity);
if (data != NULL && (data->m_flags & 4)) {
data->m_int2++;
if (data->m_int2 >= g_buildingCycle2Length[data - g_buildingData]) {
data->m_int2 = 0;
}
result = TRUE;
}
return result;
}
// FUNCTION: LEGO1 0x1002fed0
MxBool LegoBuildingManager::FUN_1002fed0(LegoEntity* p_entity)
{
MxBool result = FALSE;
LegoBuildingData* data = GetData(p_entity);
if (data != NULL && (data->m_flags & 8)) {
data->m_byte1++;
if (data->m_byte1 > 3) {
data->m_byte1 = 0;
}
result = TRUE;
}
return result;
}
// STUB: LEGO1 0x1002ff40
MxU32 LegoBuildingManager::FUN_1002ff40(LegoEntity*, MxBool)
{
@ -89,10 +330,31 @@ void LegoBuildingManager::SetCustomizeAnimFile(const char* p_value)
}
}
// STUB: LEGO1 0x10030000
void LegoBuildingManager::FUN_10030000(LegoEntity* p_entity)
// FUNCTION: LEGO1 0x10030000
MxBool LegoBuildingManager::FUN_10030000(LegoEntity* p_entity)
{
// TODO
LegoBuildingData* data = GetData(p_entity);
if (data == NULL)
return FALSE;
return FUN_10030030(data - g_buildingData);
}
// STUB: LEGO1 0x10030030
MxBool LegoBuildingManager::FUN_10030030(int p_index)
{
return TRUE;
}
// FUNCTION: LEGO1 0x10030110
MxBool LegoBuildingManager::FUN_10030110(LegoBuildingData* p_data)
{
for (MxS32 i = 0; i < _countof(g_buildingData); i++) {
if (&g_buildingData[i] == p_data) {
return FUN_10030030(i);
}
}
return FALSE;
}
// STUB: LEGO1 0x10030220

View File

@ -290,7 +290,7 @@ void LegoEntity::VTable0x3c()
PlantManager()->FUN_100269e0(this);
break;
case e_building:
BuildingManager()->FUN_1002fdb0(this);
BuildingManager()->IncrementVariant(this);
break;
}

View File

@ -18,6 +18,10 @@ class MxMatrix : public Matrix4 {
float* operator[](int idx) { return m_data[idx]; }
const float* operator[](int idx) const { return m_data[idx]; }
inline void SetX(float p_x) { m_data[3][0] = p_x; }
inline void SetY(float p_y) { m_data[3][1] = p_y; }
inline void SetZ(float p_z) { m_data[3][2] = p_z; }
// FUNCTION: LEGO1 0x10002850
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28