Rename local10 to radius

This commit is contained in:
Sebastian Mischke 2026-01-04 21:18:47 +01:00
parent ea72233c56
commit 7bb6403603

View File

@ -706,10 +706,10 @@ LegoU32 LegoROI::Intersect(
Mx3DPointFloat v1(p_v1); Mx3DPointFloat v1(p_v1);
v1 -= GetWorldBoundingSphere().Center(); v1 -= GetWorldBoundingSphere().Center();
float local10 = GetWorldBoundingSphere().Radius(); float radius = GetWorldBoundingSphere().Radius();
float local8 = p_v2.Dot(p_v2, p_v2); float local8 = p_v2.Dot(p_v2, p_v2);
float localc = p_v2.Dot(p_v2, v1) * 2.0f; float localc = p_v2.Dot(p_v2, v1) * 2.0f;
float local14 = v1.Dot(v1, v1) - (local10 * local10); float local14 = v1.Dot(v1, v1) - (radius * radius);
if (local8 >= 0.001 || local8 <= -0.001) { if (local8 >= 0.001 || local8 <= -0.001) {
float local1c = -1.0f; float local1c = -1.0f;