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Add annotation
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@ -106,7 +106,7 @@ class LegoAnimScene {
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LegoResult Read(LegoStorage* p_storage);
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private:
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undefined m_unk0x00[0x24];
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undefined m_unk0x00[0x24]; // 0x00
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};
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// VTABLE: LEGO1 0x100db8d8
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