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Order Act2Actor
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@ -309,8 +309,8 @@ function(add_lego_libraries NAME)
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LEGO1/lego/legoomni/src/actors/pizzeria.cpp
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LEGO1/lego/legoomni/src/worlds/elevatorbottom.cpp
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LEGO1/lego/legoomni/src/audio/legoloadcachesoundpresenter.cpp
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LEGO1/lego/legoomni/src/actors/act2actor.cpp
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LEGO1/lego/legoomni/src/actors/act2genactor.cpp
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LEGO1/lego/legoomni/src/actors/act2actor.cpp
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LEGO1/lego/legoomni/src/actors/islepathactor.cpp
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LEGO1/lego/legoomni/src/paths/legopathstruct.cpp
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LEGO1/lego/legoomni/src/paths/legoanimactor.cpp
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@ -19,13 +19,23 @@ class Act2Actor : public LegoAnimActor {
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Act2Actor();
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
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void Animate(float p_time) override; // vtable+0x70
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MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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// FUNCTION: LEGO1 0x1001a180
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override
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{
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if (m_unk0x1f) {
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return 0;
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}
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return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3);
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} // vtable+0x68
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void Animate(float p_time) override; // vtable+0x70
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MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10018980();
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void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
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@ -869,13 +869,3 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
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return result;
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}
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// FUNCTION: LEGO1 0x1001a180
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MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
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{
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if (m_unk0x1f) {
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return 0;
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}
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return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3);
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}
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