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Order until LegoCarBuildAnimPresenter
This commit is contained in:
parent
0ff75bebec
commit
75c2e666b8
@ -383,13 +383,12 @@ function(add_lego_libraries NAME)
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LEGO1/lego/legoomni/src/worlds/act3.cpp
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LEGO1/lego/legoomni/src/common/mxcompositemediapresenter.cpp
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LEGO1/lego/legoomni/src/worlds/hospital.cpp
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LEGO1/lego/legoomni/src/entity/legojetskiraceactor.cpp
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LEGO1/lego/legoomni/src/build/legocarbuildpresenter.cpp
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LEGO1/lego/legoomni/src/video/legomodelpresenter.cpp
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LEGO1/lego/legoomni/src/actors/bike.cpp
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LEGO1/lego/legoomni/src/entity/legoactorpresenter.cpp
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LEGO1/lego/legoomni/src/worlds/registrationbook.cpp
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LEGO1/lego/legoomni/src/build/legocarbuildpresenter.cpp
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LEGO1/lego/legoomni/src/entity/legojetskiraceactor.cpp
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LEGO1/lego/legoomni/src/video/legomodelpresenter.cpp
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LEGO1/lego/legoomni/src/video/legopalettepresenter.cpp
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LEGO1/lego/legoomni/src/entity/act2brick.cpp
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LEGO1/lego/legoomni/src/video/legovideomanager.cpp
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@ -16,11 +16,6 @@ class MxStillPresenter;
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// SIZE 0x18
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class HospitalState : public LegoState {
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public:
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// SIZE 0x04
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struct Unknown0x08 {
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undefined4 m_unk0x00; // 0x00
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};
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HospitalState();
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~HospitalState() override {}
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@ -45,13 +40,13 @@ class HospitalState : public LegoState {
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// TODO: Most likely getters/setters are not used according to BETA.
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Unknown0x08 m_unk0x08; // 0x08
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MxS16 m_unk0x0c; // 0x0c
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MxS16 m_unk0x0e; // 0x0e
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MxS16 m_unk0x10; // 0x10
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MxS16 m_unk0x12; // 0x12
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MxS16 m_unk0x14; // 0x14
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MxS16 m_unk0x16; // 0x16
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undefined4 m_unk0x08; // 0x08
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MxS16 m_unk0x0c; // 0x0c
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MxS16 m_unk0x0e; // 0x0e
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MxS16 m_unk0x10; // 0x10
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MxS16 m_unk0x12; // 0x12
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MxS16 m_unk0x14; // 0x14
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MxS16 m_unk0x16; // 0x16
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};
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// VTABLE: LEGO1 0x100d9730
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@ -44,6 +44,9 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
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return "LegoCarBuildAnimPresenter";
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}
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// FUNCTION: LEGO1 0x10078500
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void RepeatingTickle() override {} // vtable+0x24
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// FUNCTION: LEGO1 0x10078510
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// FUNCTION: BETA10 0x10073260
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const char* ClassName() const override // vtable+0x0c
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@ -59,10 +62,11 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
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void ReadyTickle() override; // vtable+0x18
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void StreamingTickle() override; // vtable+0x20
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void RepeatingTickle() override; // vtable+0x24
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void EndAction() override; // vtable+0x40
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void PutFrame() override; // vtable+0x6c
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virtual MxResult Serialize(LegoStorage* p_storage);
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void FUN_10079050(MxS16 p_index);
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void SwapNodesByName(LegoChar* p_param1, LegoChar* p_param2);
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void FUN_10079160();
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@ -39,12 +39,6 @@ LegoCarBuildAnimPresenter::LegoCarBuildAnimPresenter()
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m_mainSourceId = NULL;
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}
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// FUNCTION: LEGO1 0x10078500
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void LegoCarBuildAnimPresenter::RepeatingTickle()
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{
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// empty
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}
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// FUNCTION: LEGO1 0x10078680
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// FUNCTION: BETA10 0x1007091e
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LegoCarBuildAnimPresenter::~LegoCarBuildAnimPresenter()
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@ -294,6 +288,14 @@ void LegoCarBuildAnimPresenter::EndAction()
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}
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}
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// STUB: LEGO1 0x10078e30
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// STUB: BETA10 0x10071387
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MxResult LegoCarBuildAnimPresenter::Serialize(LegoStorage* p_storage)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10079050
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// FUNCTION: BETA10 0x1007151e
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void LegoCarBuildAnimPresenter::FUN_10079050(MxS16 p_index)
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@ -61,7 +61,7 @@ Hospital::~Hospital()
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_unk0x08.m_unk0x00 = 3;
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m_hospitalState->m_unk0x08 = 3;
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NotificationManager()->Unregister(this);
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g_unk0x100f7918 = 3;
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@ -81,13 +81,13 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
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m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
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if (!m_hospitalState) {
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m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
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m_hospitalState->m_unk0x08.m_unk0x00 = 1;
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m_hospitalState->m_unk0x08 = 1;
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}
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else if (m_hospitalState->m_unk0x08.m_unk0x00 == 4) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 4;
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else if (m_hospitalState->m_unk0x08 == 4) {
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m_hospitalState->m_unk0x08 = 4;
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}
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else {
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m_hospitalState->m_unk0x08.m_unk0x00 = 3;
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m_hospitalState->m_unk0x08 = 3;
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}
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GameState()->m_currentArea = LegoGameState::e_hospital;
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@ -197,7 +197,7 @@ void Hospital::ReadyWorld()
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HospitalScript::c_hho007p1_RunAnim
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};
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m_hospitalState->m_unk0x08.m_unk0x00 = 5;
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m_hospitalState->m_unk0x08 = 5;
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PlayAction(hospitalScript[m_hospitalState->m_unk0x0c]);
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m_currentAction = hospitalScript[m_hospitalState->m_unk0x0c];
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@ -206,7 +206,7 @@ void Hospital::ReadyWorld()
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m_unk0x100 = 1;
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m_time = Timer()->GetTime();
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m_hospitalState->m_unk0x08.m_unk0x00 = 6;
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m_hospitalState->m_unk0x08 = 6;
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PlayAction(HospitalScript::c_hho003cl_RunAnim);
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m_currentAction = HospitalScript::c_hho003cl_RunAnim;
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@ -243,9 +243,9 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_unk0x108 = 0;
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switch (m_hospitalState->m_unk0x08.m_unk0x00) {
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switch (m_hospitalState->m_unk0x08) {
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case 5:
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m_hospitalState->m_unk0x08.m_unk0x00 = 7;
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m_hospitalState->m_unk0x08 = 7;
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PlayAction(HospitalScript::c_hho006cl_RunAnim);
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m_currentAction = HospitalScript::c_hho006cl_RunAnim;
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@ -259,7 +259,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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break;
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case 7:
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case 10:
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m_hospitalState->m_unk0x08.m_unk0x00 = 8;
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m_hospitalState->m_unk0x08 = 8;
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m_unk0x100 = 1;
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m_time = Timer()->GetTime();
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break;
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@ -269,14 +269,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x0e) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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@ -288,14 +288,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x10) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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@ -307,14 +307,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x12) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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@ -326,14 +326,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x14) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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@ -345,14 +345,14 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x16) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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@ -363,7 +363,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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}
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break;
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case 12:
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m_hospitalState->m_unk0x08.m_unk0x00 = 9;
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m_hospitalState->m_unk0x08 = 9;
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act1State = (Act1State*) GameState()->GetState("Act1State");
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act1State->SetUnknown18(9);
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case 14:
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@ -410,13 +410,13 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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m_unk0x100 = 3;
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if (m_hospitalState->m_unk0x08.m_unk0x00 == 6) {
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if (m_hospitalState->m_unk0x08 == 6) {
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if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_unk0x08.m_unk0x00 = 9;
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m_hospitalState->m_unk0x08 = 9;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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act1State->SetUnknown18(9);
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@ -429,9 +429,9 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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else if (m_hospitalState->m_unk0x08.m_unk0x00 == 10 || m_hospitalState->m_unk0x08.m_unk0x00 == 8) {
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if (m_hospitalState->m_unk0x08.m_unk0x00 == 10) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 11;
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else if (m_hospitalState->m_unk0x08 == 10 || m_hospitalState->m_unk0x08 == 8) {
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if (m_hospitalState->m_unk0x08 == 10) {
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m_hospitalState->m_unk0x08 = 11;
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BackgroundAudioManager()->RaiseVolume();
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DeleteObjects(
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@ -446,14 +446,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x0e) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_currentAction = HospitalScript::c_hho017cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_currentAction = HospitalScript::c_hho018cl_RunAnim;
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@ -465,14 +465,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x10) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_currentAction = HospitalScript::c_hho019cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_currentAction = HospitalScript::c_hho020cl_RunAnim;
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@ -484,14 +484,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x12) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_currentAction = HospitalScript::c_hho023cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_currentAction = HospitalScript::c_hho024cl_RunAnim;
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@ -503,14 +503,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x14) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho021cl_RunAnim);
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m_currentAction = HospitalScript::c_hho021cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
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m_currentAction = HospitalScript::c_hhoa22cl_RunAnim;
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@ -522,14 +522,14 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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switch (m_hospitalState->m_unk0x16) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho025cl_RunAnim);
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m_currentAction = HospitalScript::c_hho025cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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m_hospitalState->m_unk0x08 = 12;
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PlayAction(HospitalScript::c_hho026cl_RunAnim);
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m_currentAction = HospitalScript::c_hho026cl_RunAnim;
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@ -565,7 +565,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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if (m_unk0x100 == 1) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 14;
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m_hospitalState->m_unk0x08 = 14;
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PlayAction(HospitalScript::c_hho016cl_RunAnim);
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m_currentAction = HospitalScript::c_hho016cl_RunAnim;
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@ -573,7 +573,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
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}
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else if (m_unk0x128 == 0) {
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m_unk0x128 = 1;
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 13;
|
||||
m_hospitalState->m_unk0x08 = 13;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
@ -586,7 +586,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
|
||||
if (m_unk0x100 == 1) {
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 15;
|
||||
m_hospitalState->m_unk0x08 = 15;
|
||||
|
||||
PlayAction(HospitalScript::c_hho016cl_RunAnim);
|
||||
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
|
||||
@ -594,7 +594,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
}
|
||||
else if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 13;
|
||||
m_hospitalState->m_unk0x08 = 13;
|
||||
m_destLocation = LegoGameState::e_unk31;
|
||||
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
@ -669,7 +669,7 @@ MxResult Hospital::Tickle()
|
||||
MxBool Hospital::Escape()
|
||||
{
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, 999);
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 0;
|
||||
m_hospitalState->m_unk0x08 = 0;
|
||||
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user