Fix naming

This commit is contained in:
Christian Semmler 2024-12-08 09:38:47 -07:00
parent d3033ee28d
commit 74bdd6e332
5 changed files with 17 additions and 17 deletions

View File

@ -20,7 +20,7 @@ class Act3Actor : public LegoAnimActor {
return "Act3Actor";
}
MxU32 VTable0x90(float p_float, Matrix4& p_transform) override; // vtable+0x90
MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// SYNTHETIC: LEGO1 0x10043330

View File

@ -45,7 +45,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
) override; // vtable+0x6c
void VTable0x70(float p_time) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
MxResult VTable0x9c() override; // vtable+0x9c
void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4

View File

@ -31,7 +31,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
}
MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// FUNCTION: LEGO1 0x10014aa0

View File

@ -15,7 +15,7 @@ Act3Actor::Act3Actor()
}
// FUNCTION: LEGO1 0x1003fb70
MxU32 Act3Actor::VTable0x90(float p_float, Matrix4& p_transform)
MxU32 Act3Actor::VTable0x90(float p_time, Matrix4& p_transform)
{
// Note: Code duplication with LegoExtraActor::VTable0x90
switch (m_state & 0xff) {
@ -23,10 +23,10 @@ MxU32 Act3Actor::VTable0x90(float p_float, Matrix4& p_transform)
case 1:
return TRUE;
case 2:
m_unk0x1c = p_float + 2000.0f;
m_unk0x1c = p_time + 2000.0f;
m_state = 3;
m_actorTime += (p_float - m_lastTime) * m_worldSpeed;
m_lastTime = p_float;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
return FALSE;
case 3:
assert(!m_userNavFlag);
@ -34,7 +34,7 @@ MxU32 Act3Actor::VTable0x90(float p_float, Matrix4& p_transform)
p_transform = m_roi->GetLocal2World();
if (m_unk0x1c > p_float) {
if (m_unk0x1c > p_time) {
Mx3DPointFloat position;
position = positionRef;
@ -42,8 +42,8 @@ MxU32 Act3Actor::VTable0x90(float p_float, Matrix4& p_transform)
p_transform.RotateX(0.6);
positionRef = position;
m_actorTime += (p_float - m_lastTime) * m_worldSpeed;
m_lastTime = p_float;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
VTable0x74(p_transform);
return FALSE;

View File

@ -45,7 +45,7 @@ MxS32 LegoRaceActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
// FUNCTION: LEGO1 0x100147f0
// FUNCTION: BETA10 0x100c9c93
MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
MxU32 LegoRaceActor::VTable0x90(float p_time, Matrix4& p_transform)
{
// Note: Code duplication with LegoExtraActor::VTable0x90
switch (m_state) {
@ -54,10 +54,10 @@ MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
return 1;
case 2:
m_unk0x08 = p_float + 2000.0f;
m_unk0x08 = p_time + 2000.0f;
m_state = 3;
m_actorTime += (p_float - m_lastTime) * m_worldSpeed;
m_lastTime = p_float;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
return 0;
case 3:
@ -66,7 +66,7 @@ MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
p_transform = m_roi->GetLocal2World();
if (m_unk0x08 > p_float) {
if (m_unk0x08 > p_time) {
Mx3DPointFloat position;
position = positionRef;
@ -74,8 +74,8 @@ MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
p_transform.RotateX(0.6);
positionRef = position;
m_actorTime += (p_float - m_lastTime) * m_worldSpeed;
m_lastTime = p_float;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
VTable0x74(p_transform);
return 0;