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Implement/match LegoROI::FUN_100a9dd0
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@ -388,6 +388,13 @@ LegoBool LegoLOD::FUN_100aae20(const LegoChar* p_name)
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return FALSE;
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}
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// FUNCTION: LEGO1 0x100aae60
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// FUNCTION: BETA10 0x1018e50f
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void LegoLOD::FUN_100aae60()
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{
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m_unk0x1c = 0;
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}
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inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh)
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{
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mesh = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupMesh;
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@ -32,6 +32,7 @@ class LegoLOD : public ViewLOD {
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LegoResult FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult FUN_100aad00(LegoTextureInfo* p_textureInfo);
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LegoResult FUN_100aad70(LegoTextureInfo* p_textureInfo);
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void FUN_100aae60();
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LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
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static LegoBool FUN_100aae20(const LegoChar* p_name);
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@ -812,11 +812,15 @@ void LegoROI::SetName(const LegoChar* p_name)
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}
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}
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// STUB: LEGO1 0x100a9dd0
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// STUB: BETA10 0x1018bfdb
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// FUNCTION: LEGO1 0x100a9dd0
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// FUNCTION: BETA10 0x1018bfdb
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void LegoROI::FUN_100a9dd0()
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{
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// TODO
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int lodCount = GetLODCount();
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for (LegoS32 i = 0; i < lodCount; i++) {
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LegoLOD* lod = (LegoLOD*) GetLOD(i);
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lod->FUN_100aae60();
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}
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}
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// FUNCTION: LEGO1 0x100a9e10
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