This commit is contained in:
Christian Semmler 2025-01-03 12:27:38 -07:00
parent f7d13683d0
commit 73a5b549a6
4 changed files with 3 additions and 7 deletions

View File

@ -2,8 +2,6 @@
#define MXGEOMETRY3D_H
#include "decomp.h"
#include "realtime/vector.h"
#include "realtime/vector2d.inl.h"
#include "realtime/vector3d.inl.h"
// VTABLE: LEGO1 0x100d4488

View File

@ -2,8 +2,6 @@
#define MXGEOMETRY4D_H
#include "decomp.h"
#include "realtime/matrix.h"
#include "realtime/matrix4d.inl.h"
#include "realtime/vector4d.inl.h"
// VTABLE: LEGO1 0x100d41e8

View File

@ -1,7 +1,6 @@
#ifndef MXMATRIX_H
#define MXMATRIX_H
#include "realtime/matrix.h"
#include "realtime/matrix4d.inl.h"
// VTABLE: LEGO1 0x100d4300
@ -36,7 +35,9 @@ class MxMatrix : public Matrix4 {
float m_elements[4][4]; // 0x08
};
// Must be included here for correct ordering in binary
// Must be included here (not before MxMatrix) for correct ordering in binary.
// FromQuaternion and ToQuaternion in Matrix4 depend on Vector4.
// There's a chance they included mxgeometry4d.h after including this somewhere.
#include "realtime/vector4d.inl.h"
#endif // MXMATRIX_H

View File

@ -1,7 +1,6 @@
#ifndef VECTOR3D_H
#define VECTOR3D_H
#include "vector.h"
#include "vector2d.inl.h"
// FUNCTION: LEGO1 0x10002270