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Update legoanim.cpp
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@ -148,7 +148,7 @@ LegoResult LegoAnimScene::FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix)
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Vector3 local54(localb0[2]);
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Vector3 localb8(localb0[3]);
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Mx3DPointFloat(localcc);
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Mx3DPointFloat localcc;
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localb0.SetIdentity();
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