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Update LEGO1/mxentity.cpp
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@ -16,5 +16,5 @@ MxResult MxEntity::SetEntityId(MxS32 p_id, const MxAtomId &p_atom)
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{
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{
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this->m_mxEntityId = p_id;
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this->m_mxEntityId = p_id;
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this->m_atom = p_atom;
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this->m_atom = p_atom;
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return FALSE;
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return SUCCESS;
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}
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}
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