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@ -328,8 +328,8 @@ MxResult Act3Cop::FUN_10040360()
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Act3* a3 = (Act3*) m_world;
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MxMatrix local74(m_unk0xec);
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Vector3 local2c(local74[3]); // local64 in RETAIL
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Vector3 local20(local74[2]); // local84 in RETAIL
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Vector3 local2c(local74[3]);
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Vector3 local20(local74[2]);
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Mx3DPointFloat local7c;
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local7c = a3->m_brickster->GetROI()->GetLocal2World()[3];
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