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cmake: use imported targets for 3rd party libs
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@ -22,6 +22,24 @@ option(ISLE_BUILD_APP "Build ISLE.EXE application" ON)
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option(ISLE_USE_SMARTHEAP "Build with SmartHeap" ${MSVC_FOR_DECOMP})
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option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" ON)
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add_library(DirectX5::DirectX5 INTERFACE IMPORTED)
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# Use internal DirectX 5 if required
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if (ISLE_USE_DX5)
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target_include_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc")
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target_link_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib")
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endif()
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add_library(Smacker::Smacker STATIC IMPORTED)
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set_property(TARGET Smacker::Smacker PROPERTY IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/3rdparty/smacker/smack.lib")
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set_property(TARGET Smacker::Smacker PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/3rdparty/smacker")
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add_library(FLIC::FLIC STATIC IMPORTED)
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set_property(TARGET FLIC::FLIC PROPERTY IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/3rdparty/flic/flic.lib")
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set_property(TARGET FLIC::FLIC PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/3rdparty/flic")
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add_library(Vec::Vec INTERFACE IMPORTED)
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target_include_directories(Vec::Vec INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/vec")
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add_library(lego1 SHARED
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LEGO1/define.cpp
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LEGO1/lego/legoomni/src/act1/act1state.cpp
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@ -258,16 +276,11 @@ if (MINGW)
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target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500)
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endif()
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target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/util")
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target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
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target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include")
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target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
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target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include")
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# Additional include directories
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/3rdparty/vec")
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target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/flic")
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target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/smacker")
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/util")
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1")
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/omni/include")
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include")
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if (ISLE_USE_SMARTHEAP)
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add_library(SmartHeap::SmartHeap STATIC IMPORTED)
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@ -279,17 +292,8 @@ if (ISLE_USE_SMARTHEAP)
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target_link_libraries(lego1 PRIVATE SmartHeap::SmartHeap)
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endif()
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# Use internal DirectX 5 if required
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if (ISLE_USE_DX5)
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target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc")
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target_link_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib")
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endif()
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target_link_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/smacker")
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target_link_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/flic")
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# Link libraries
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target_link_libraries(lego1 PRIVATE ddraw dsound dinput dxguid winmm d3drm smack flic)
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target_link_libraries(lego1 PRIVATE DirectX5::DirectX5 Vec::Vec ddraw dsound dinput dxguid winmm d3drm Smacker::Smacker FLIC::FLIC)
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# Make sure filenames are ALL CAPS
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set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1)
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@ -299,18 +303,12 @@ set_property(TARGET lego1 PROPERTY SUFFIX ".DLL")
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if (ISLE_BUILD_APP)
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add_executable(isle WIN32
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ISLE/res/isle.rc
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ISLE/define.cpp
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ISLE/isleapp.cpp
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ISLE/define.cpp
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)
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target_compile_definitions(isle PRIVATE ISLE_APP)
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target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/util")
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target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
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target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include")
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target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
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target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include")
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# Use internal DirectX 5 if required
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if (ISLE_USE_DX5)
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target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc")
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