mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-21 07:11:16 +00:00
Implement/match Act2Actor::FUN_100192a0()
This commit is contained in:
parent
5a641a70e3
commit
65b5ad22b1
@ -12,9 +12,10 @@
|
||||
class Act2Actor : public LegoAnimActor {
|
||||
public:
|
||||
struct UnknownListStructure {
|
||||
undefined m_unk0x00[28];
|
||||
undefined m_unk0x1c;
|
||||
undefined m_unk0x1d[3];
|
||||
MxFloat m_unk0x00[3]; // 0x00
|
||||
MxFloat m_unk0x0c[3]; // 0x0c
|
||||
const LegoChar* m_unk0x18; // 0x18
|
||||
undefined m_unk0x1c; // 0x1c
|
||||
};
|
||||
|
||||
Act2Actor();
|
||||
@ -56,4 +57,7 @@ class Act2Actor : public LegoAnimActor {
|
||||
undefined4 m_unk0x4c; // 0x4c
|
||||
};
|
||||
|
||||
// TEMPLATE: LEGO1 0x100194f0
|
||||
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >
|
||||
|
||||
#endif // ACT2ACTOR_H
|
||||
|
||||
@ -117,6 +117,17 @@ class LegoPathController : public MxCore {
|
||||
LegoUnknown100db7f4*& p_edge,
|
||||
LegoPathBoundary*& p_boundary
|
||||
);
|
||||
MxResult FUN_10048310(
|
||||
LegoPathEdgeContainer* p_grec,
|
||||
Vector3& p_position,
|
||||
Vector3& p_direction,
|
||||
LegoPathBoundary* p_boundary1,
|
||||
Vector3& p_param5,
|
||||
Vector3& p_param6,
|
||||
LegoPathBoundary* p_boundary2,
|
||||
MxBool p_param8,
|
||||
MxFloat* p_param9
|
||||
);
|
||||
|
||||
static MxResult Init();
|
||||
static MxResult Reset();
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#include "act2actor.h"
|
||||
|
||||
#include "legocachesoundmanager.h"
|
||||
#include "legopathcontroller.h"
|
||||
#include "legosoundmanager.h"
|
||||
#include "misc.h"
|
||||
#include "roi/legoroi.h"
|
||||
@ -8,10 +9,21 @@
|
||||
DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
|
||||
DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
|
||||
|
||||
// TODO: Copy the data once we know more about its fields. Total: 10 entries
|
||||
// GLOBAL: LEGO1 0x100f0db8
|
||||
// GLOBAL: BETA10 0x101dbd00
|
||||
Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {{{0}, 0, {0}}};
|
||||
Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
|
||||
{{-47.92, 7.0699968, -31.58}, {-0.999664, 0.0, -0.025916}, "edg01_27", FALSE},
|
||||
{{-70.393349, 8.07, 3.151935}, {-0.90653503, 0.0, 0.422131}, "int06", FALSE},
|
||||
{{-47.74, 4.079995, -52.3}, {-0.98293, 0.0, -0.18398}, "edg01_08", FALSE},
|
||||
{{-26.273487, 0.069, 12.170015}, {0.987199, 0.0, -0.159491}, "INT14", FALSE},
|
||||
{{26.16499, 0.069, 5.61}, {0.027719, 0.0, 0.999616}, "INT22", FALSE},
|
||||
{{66.383446, 4.07, 32.387417}, {0.979487, 0.0, -0.201506}, "edg02_27", FALSE},
|
||||
{{71.843285, 0.069, -49.524852}, {0.99031502, 0.0, 0.13884}, "edg02_39", FALSE},
|
||||
{{26.470566, 0.069, -44.670845}, {0.004602, 0.0, -0.99998897}, "int26", FALSE},
|
||||
{{-6.323625, 0.069, -47.96045}, {-0.982068, 0.0, 0.188529}, "edg02_53", FALSE},
|
||||
{{-36.689, -0.978409, 31.449}, {0.083792, -0.94303, -0.66398698}, "edg00_157", FALSE},
|
||||
{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
|
||||
};
|
||||
|
||||
// FUNCTION: LEGO1 0x100187e0
|
||||
// FUNCTION: BETA10 0x1000c7fb
|
||||
@ -34,7 +46,7 @@ Act2Actor::Act2Actor()
|
||||
m_unk0x38 = 0;
|
||||
m_unk0x3c = 0;
|
||||
|
||||
// TODO replace 10 by sizeOfArray once the data are there
|
||||
// Odd: The code says < 10, but there are 11 entries in the array
|
||||
for (MxS32 i = 0; i < 10; i++) {
|
||||
g_unk0x100f0db8[i].m_unk0x1c = 0;
|
||||
}
|
||||
@ -84,13 +96,45 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100192a0
|
||||
// FUNCTION: BETA10 0x1000d4d6
|
||||
void Act2Actor::FUN_100192a0(undefined4 p_param)
|
||||
{
|
||||
// TODO
|
||||
Mx3DPointFloat local38(0.0, 0.0, 0.0);
|
||||
Mx3DPointFloat local4c(0.0, 0.0, 0.0);
|
||||
|
||||
if (m_grec) {
|
||||
delete m_grec;
|
||||
}
|
||||
|
||||
m_grec = new LegoPathEdgeContainer();
|
||||
assert(m_grec);
|
||||
|
||||
local38 = Vector3(g_unk0x100f0db8[p_param].m_unk0x00);
|
||||
local4c = Vector3(g_unk0x100f0db8[p_param].m_unk0x0c);
|
||||
|
||||
LegoPathBoundary* otherBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_unk0x18);
|
||||
|
||||
MxResult sts = m_controller->FUN_10048310(
|
||||
m_grec,
|
||||
Vector3(m_roi->GetWorldPosition()),
|
||||
Vector3(m_roi->GetWorldDirection()),
|
||||
m_boundary,
|
||||
local38,
|
||||
local4c,
|
||||
otherBoundary,
|
||||
TRUE,
|
||||
NULL
|
||||
);
|
||||
|
||||
assert(!sts);
|
||||
|
||||
if (sts) {
|
||||
delete m_grec;
|
||||
m_grec = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10019520
|
||||
// FUNCTION: BETA10 0x1000d4d6
|
||||
void Act2Actor::FUN_10019520()
|
||||
{
|
||||
m_unk0x1e = 4;
|
||||
|
||||
@ -733,6 +733,24 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10048310
|
||||
// STUB: BETA10 0x100b8911
|
||||
MxResult LegoPathController::FUN_10048310(
|
||||
LegoPathEdgeContainer* p_grec,
|
||||
Vector3& p_position,
|
||||
Vector3& p_direction,
|
||||
LegoPathBoundary* p_boundary1,
|
||||
Vector3& p_param5,
|
||||
Vector3& p_param6,
|
||||
LegoPathBoundary* p_boundary2,
|
||||
MxBool p_param8,
|
||||
MxFloat* p_param9
|
||||
)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004a240
|
||||
// FUNCTION: BETA10 0x100b9160
|
||||
MxS32 LegoPathController::FUN_1004a240(
|
||||
|
||||
Loading…
Reference in New Issue
Block a user