Use shorthand calls

This commit is contained in:
Christian Semmler 2024-01-06 21:17:25 -05:00
parent 6c20af9ad9
commit 65437f732d

View File

@ -175,8 +175,8 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
CalcLocalTransform(posVec, dirVec, upVec, outMatrix);
m_viewROI->WrappedSetLocalTransform(outMatrix);
m_3dManager->GetLego3DView()->Add(*m_viewROI);
m_3dManager->GetLego3DView()->SetPointOfView(*m_viewROI);
m_3dManager->Add(*m_viewROI);
m_3dManager->SetPointOfView(*m_viewROI);
m_unk0x100d9d00 = new MxUnknown100d9d00;
m_unk0xe4 = FALSE;