This commit is contained in:
Christian Semmler 2024-03-13 19:29:35 -04:00
parent 97ff0be137
commit 64e10bc2b9
3 changed files with 11 additions and 11 deletions

View File

@ -66,9 +66,9 @@ class LegoEntity : public MxEntity {
void FUN_10010c30(); void FUN_10010c30();
void FUN_100114e0(MxU8 p_unk0x59); void FUN_100114e0(MxU8 p_unk0x59);
void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und); void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und);
Mx3DPointFloat GetEntitydDirection(); Mx3DPointFloat GetWorldDirection();
Mx3DPointFloat GetEntityUp(); Mx3DPointFloat GetWorldUp();
Mx3DPointFloat GetEntityPosition(); Mx3DPointFloat GetWorldPosition();
inline LegoROI* GetROI() { return m_roi; } inline LegoROI* GetROI() { return m_roi; }
inline MxU8 GetFlags() { return m_flags; } inline MxU8 GetFlags() { return m_flags; }

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@ -185,7 +185,7 @@ void LegoEntity::FUN_10010c30()
} }
// FUNCTION: LEGO1 0x10010c60 // FUNCTION: LEGO1 0x10010c60
Mx3DPointFloat LegoEntity::GetEntitydDirection() Mx3DPointFloat LegoEntity::GetWorldDirection()
{ {
if (m_roi != NULL) { if (m_roi != NULL) {
m_worldDirection = m_worldDirection =
@ -196,7 +196,7 @@ Mx3DPointFloat LegoEntity::GetEntitydDirection()
} }
// FUNCTION: LEGO1 0x10010cf0 // FUNCTION: LEGO1 0x10010cf0
Mx3DPointFloat LegoEntity::GetEntityUp() Mx3DPointFloat LegoEntity::GetWorldUp()
{ {
if (m_roi != NULL) { if (m_roi != NULL) {
m_worldUp = Mx3DPointFloat(m_roi->GetWorldUp()[0], m_roi->GetWorldUp()[1], m_roi->GetWorldUp()[2]); m_worldUp = Mx3DPointFloat(m_roi->GetWorldUp()[0], m_roi->GetWorldUp()[1], m_roi->GetWorldUp()[2]);
@ -206,7 +206,7 @@ Mx3DPointFloat LegoEntity::GetEntityUp()
} }
// FUNCTION: LEGO1 0x10010d80 // FUNCTION: LEGO1 0x10010d80
Mx3DPointFloat LegoEntity::GetEntityPosition() Mx3DPointFloat LegoEntity::GetWorldPosition()
{ {
if (m_roi != NULL) { if (m_roi != NULL) {
m_worldLocation = m_worldLocation =

View File

@ -199,12 +199,12 @@ void LegoPointOfViewController::SetEntity(LegoEntity* p_entity)
CalcLocalTransform( CalcLocalTransform(
Mx3DPointFloat( Mx3DPointFloat(
m_entity->GetEntityPosition()[0], m_entity->GetWorldPosition()[0],
m_entity->GetEntityPosition()[1] + m_entityOffsetUp, m_entity->GetWorldPosition()[1] + m_entityOffsetUp,
m_entity->GetEntityPosition()[2] m_entity->GetWorldPosition()[2]
), ),
m_entity->GetEntitydDirection(), m_entity->GetWorldDirection(),
m_entity->GetEntityUp(), m_entity->GetWorldUp(),
mat mat
); );