diff --git a/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp b/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp index 94d9495e..b4db53fd 100644 --- a/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp +++ b/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp @@ -2097,7 +2097,7 @@ MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary*, LegoUnknown100db7f4 // FUNCTION: BETA10 0x100454f5 MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2) { - MxU32 local_2c = 12; + MxU32 local2c = 12; float destScale = ((rand() * 0.5) / 32767.0) + 0.25; IslePathActor* actor = CurrentActor(); @@ -2112,8 +2112,8 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx } Mx3DPointFloat direction = actor->GetWorldDirection(); - float local_4c = 0.0f; - LegoUnknown100db7f4* local_50 = NULL; + float local4c = 0.0f; + LegoUnknown100db7f4* local50 = NULL; LegoS32 numEdges = boundary->GetNumEdges(); Mx3DPointFloat vec; LegoUnknown100db7f4* e; @@ -2124,31 +2124,31 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx e->FUN_1002ddc0(*boundary, vec); float dot = vec.Dot(&direction, &vec); - if (dot > local_4c) { - local_50 = e; - local_4c = dot; + if (dot > local4c) { + local50 = e; + local4c = dot; } } - e = local_50; + e = local50; do { e = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(boundary); if (e->GetMask0x03()) { break; } - } while (e != local_50); + } while (e != local50); - if (e == local_50) { + if (e == local50) { return FALSE; } - LegoUnknown100db7f4* local_34 = e; - LegoUnknown100db7f4* local_8 = local_50; + LegoUnknown100db7f4* local34 = e; + LegoUnknown100db7f4* local8 = local50; - while (local_2c--) { - if (local_34 != NULL) { - if (local_34->Unknown(*boundary, LegoWEGEdge::c_bit1) && FUN_10064010(boundary, local_34, destScale) && - (!p_bool2 || FUN_10064010(boundary, local_8, destScale))) { + while (local2c--) { + if (local34 != NULL) { + if (local34->Unknown(*boundary, LegoWEGEdge::c_bit1) && FUN_10064010(boundary, local34, destScale) && + (!p_bool2 || FUN_10064010(boundary, local8, destScale))) { p_boundary->m_srcScale = p_boundary->m_destScale = destScale; p_boundary->m_name = boundary->GetName(); numEdges = boundary->GetNumEdges(); @@ -2156,10 +2156,10 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx for (i = 0; i < numEdges; i++) { LegoUnknown100db7f4* e = (LegoUnknown100db7f4*) boundary->GetEdges()[i]; - if (local_34 == e) { + if (local34 == e) { p_boundary->m_src = i; } - else if (local_8 == e) { + else if (local8 == e) { p_boundary->m_dest = i; } } @@ -2167,20 +2167,20 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx return TRUE; } - local_8 = local_34; - boundary = (LegoPathBoundary*) local_34->OtherFace(boundary); - local_50 = local_34; + local8 = local34; + boundary = (LegoPathBoundary*) local34->OtherFace(boundary); + local50 = local34; do { if (p_bool1) { - local_34 = (LegoUnknown100db7f4*) local_34->GetCounterclockwiseEdge(boundary); + local34 = (LegoUnknown100db7f4*) local34->GetCounterclockwiseEdge(boundary); } else { - local_34 = (LegoUnknown100db7f4*) local_34->GetClockwiseEdge(boundary); + local34 = (LegoUnknown100db7f4*) local34->GetClockwiseEdge(boundary); } - } while (!local_34->GetMask0x03() && local_34 != local_50); + } while (!local34->GetMask0x03() && local34 != local50); - if (local_34 == local_50) { + if (local34 == local50) { return FALSE; } }