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Implement/match Ambulance::HandleClick
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5311951bc7
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@ -49,7 +49,7 @@ class AmbulanceMissionState : public LegoState {
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// AmbulanceMissionState::`scalar deleting destructor'
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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MxLong m_unk0x0c; // 0x0c
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MxU16 m_unk0x10; // 0x10
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MxU16 m_unk0x12; // 0x12
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MxU16 m_unk0x14; // 0x14
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@ -1,6 +1,7 @@
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#include "ambulance.h"
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#include "decomp.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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@ -14,6 +15,7 @@
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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#include "scripts.h"
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@ -103,6 +105,10 @@ MxLong Ambulance::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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char asd[123];
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sprintf(asd, "%d\n", ((MxNotificationParam&) p_param).GetType());
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OutputDebugString(asd);
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switch (((MxNotificationParam&) p_param).GetType()) {
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case c_notificationType0:
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result = HandleNotification0();
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@ -227,11 +233,40 @@ MxLong Ambulance::HandleNotification19(MxType19NotificationParam& p_param)
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return 0;
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}
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// STUB: LEGO1 0x10036ce0
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// FUNCTION: LEGO1 0x10036ce0
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// FUNCTION: BETA10 0x10023506
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MxLong Ambulance::HandleClick()
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{
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// TODO
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return 0;
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if (((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 != 10) {
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return 1;
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}
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if (m_state->m_unk0x08 == 2) {
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return 1;
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}
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FUN_10015820(TRUE, 0);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_ambulance);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) CurrentActor())->Exit();
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}
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m_time = Timer()->GetTime();
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m_unk0x16a = CurrentActor()->GetActorId();
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Enter();
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
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ControlManager()->Register(this);
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if (m_state->m_unk0x08 == 1) {
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SpawnPlayer(LegoGameState::e_unk31, TRUE, 0);
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m_state->m_unk0x0c = Timer()->GetTime();
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
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}
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return 1;
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}
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// STUB: LEGO1 0x10036e60
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