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Style/naming
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@ -40,9 +40,9 @@ class Radio : public MxCore {
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private:
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private:
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void CreateRadioState();
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void CreateRadioState();
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RadioState* m_state; // 0x08
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RadioState* m_state; // 0x08
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MxBool m_unk0x0c; // 0x0c
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MxBool m_unk0x0c; // 0x0c
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MxBool m_bgAudioPreviouslyEnabled; // 0x0d
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MxBool m_audioEnabled; // 0x0d
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleClick(LegoControlManagerEvent& p_param);
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MxLong HandleClick(LegoControlManagerEvent& p_param);
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@ -78,8 +78,8 @@ void JukeBoxEntity::StartAction()
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action.SetAtomId(*g_jukeboxScript);
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(GameState()->GetUnknown0x41c());
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action.SetObjectId(GameState()->GetUnknown0x41c());
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m_audioEnabled = BackgroundAudioManager()->GetEnabled();
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m_audioEnabled = BackgroundAudioManager()->GetEnabled();
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if (!m_audioEnabled) {
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if (!m_audioEnabled) {
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BackgroundAudioManager()->Enable(TRUE);
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BackgroundAudioManager()->Enable(TRUE);
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}
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}
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@ -61,8 +61,8 @@ void Radio::Play()
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action.SetAtomId(*g_jukeboxScript);
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action.SetAtomId(*g_jukeboxScript);
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action.SetLoopCount(1);
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action.SetLoopCount(1);
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m_bgAudioPreviouslyEnabled = BackgroundAudioManager()->GetEnabled();
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m_audioEnabled = BackgroundAudioManager()->GetEnabled();
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if (!m_bgAudioPreviouslyEnabled) {
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if (!m_audioEnabled) {
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BackgroundAudioManager()->Enable(TRUE);
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BackgroundAudioManager()->Enable(TRUE);
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}
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}
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@ -84,7 +84,7 @@ void Radio::Stop()
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}
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}
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BackgroundAudioManager()->Stop();
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BackgroundAudioManager()->Stop();
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BackgroundAudioManager()->Enable(m_bgAudioPreviouslyEnabled);
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BackgroundAudioManager()->Enable(m_audioEnabled);
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m_state->SetActive(FALSE);
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m_state->SetActive(FALSE);
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}
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}
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}
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}
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