Match functions to BETA

This commit is contained in:
Christian Semmler 2024-12-25 11:39:33 -07:00
parent 6b3fcafbe1
commit 5f297218fc
3 changed files with 33 additions and 19 deletions

View File

@ -30,6 +30,7 @@ DECOMP_SIZE_ASSERT(Matrix4, 0x08)
DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
// FUNCTION: LEGO1 0x10001e60
// FUNCTION: BETA10 0x1002a0d0
Helicopter::Helicopter()
{
m_maxLinearVel = 60;
@ -43,6 +44,7 @@ Helicopter::~Helicopter()
}
// FUNCTION: LEGO1 0x100032c0
// FUNCTION: BETA10 0x1002a16d
MxResult Helicopter::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
@ -52,6 +54,8 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
((Act3*) m_world)->SetHelicopter(this);
}
assert(m_world);
if (m_world != NULL) {
m_world->Add(this);
}
@ -61,6 +65,7 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
}
// FUNCTION: LEGO1 0x10003320
// FUNCTION: BETA10 0x1002a240
void Helicopter::CreateState()
{
m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
@ -70,8 +75,11 @@ void Helicopter::CreateState()
}
// FUNCTION: LEGO1 0x10003360
// FUNCTION: BETA10 0x1002a29a
void Helicopter::Exit()
{
assert(UserActor() == this);
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
SpawnPlayer(
LegoGameState::e_unk40,
@ -110,6 +118,7 @@ void Helicopter::Exit()
}
// FUNCTION: LEGO1 0x10003480
// FUNCTION: BETA10 0x1002a3db
MxLong Helicopter::HandleClick()
{
if (!FUN_1003ef60()) {
@ -118,6 +127,7 @@ MxLong Helicopter::HandleClick()
if (!m_world) {
m_world = CurrentWorld();
assert(m_world);
}
AnimationManager()->FUN_1005f6d0(FALSE);
@ -163,6 +173,8 @@ MxLong Helicopter::HandleClick()
MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
{
MxLong result = 0;
assert(m_world);
MxAtomId script;
switch (GameState()->GetCurrentAct()) {
@ -199,9 +211,10 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
break;
}
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
if (m_state->m_unk0x08 == 0) {
state->m_unk0x018 = 4;
act1State->m_unk0x018 = 4;
m_state->m_unk0x08 = 1;
m_world->RemoveActor(this);
InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterTakeOff_Anim, NULL);
@ -303,9 +316,9 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
switch (m_state->m_unk0x08) {
case 1: {
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
assert(act1state);
act1state->m_unk0x018 = 4;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
act1State->m_unk0x018 = 4;
SpawnPlayer(
LegoGameState::e_unk42,
TRUE,
@ -344,9 +357,9 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
m_world->GetCameraController()->SetWorldTransform(at, dir, up);
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
assert(act1state);
act1state->m_unk0x018 = 0;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
act1State->m_unk0x018 = 0;
SpawnPlayer(
LegoGameState::e_unk41,
TRUE,
@ -423,7 +436,7 @@ void Helicopter::Animate(float p_time)
((Act3*) m_world)->FUN_10073430();
}
LegoPathActor::m_actorState = c_disabled;
SetActorState(c_disabled);
}
}
else {

View File

@ -164,9 +164,8 @@ inline int UnknownMx4DPointFloat::BETA_1004aaa0(Matrix4& p_matrix, float p_f)
if (FUN_100040a0(v, p_f) == 0) {
return p_matrix.FromQuaternion(v);
}
else {
return -1;
}
return -1;
}
// FUNCTION: LEGO1 0x10004520
@ -201,12 +200,14 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
p_v[3] = (1.0 - p_f) * acos((double) p_v[3]) * 2.0;
return p_v.NormalizeQuaternion();
}
else if (m_unk0x30 == c_bit2) {
if (m_unk0x30 == c_bit2) {
p_v = m_unk0x18;
p_v[3] = p_f * acos((double) p_v[3]) * 2.0;
return p_v.NormalizeQuaternion();
}
else if (m_unk0x30 == (c_bit1 | c_bit2)) {
if (m_unk0x30 == (c_bit1 | c_bit2)) {
int i;
double d1 = p_v.Dot(m_unk0x00, m_unk0x18);
double a;
@ -243,9 +244,8 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
return 0;
}
else {
return -1;
}
return -1;
}
#endif // MXGEOMETRY3D_H

View File

@ -286,8 +286,9 @@ inline int Matrix4::FromQuaternion(const Vector4& p_vec)
m_data[2][3] = 0;
return 0;
}
return -1;
else {
return -1;
}
}
// FUNCTION: BETA10 0x1005a590