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Match functions to BETA
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@ -30,6 +30,7 @@ DECOMP_SIZE_ASSERT(Matrix4, 0x08)
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DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
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// FUNCTION: LEGO1 0x10001e60
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// FUNCTION: BETA10 0x1002a0d0
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Helicopter::Helicopter()
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{
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m_maxLinearVel = 60;
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@ -43,6 +44,7 @@ Helicopter::~Helicopter()
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}
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// FUNCTION: LEGO1 0x100032c0
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// FUNCTION: BETA10 0x1002a16d
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MxResult Helicopter::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IslePathActor::Create(p_dsAction);
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@ -52,6 +54,8 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
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((Act3*) m_world)->SetHelicopter(this);
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}
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assert(m_world);
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if (m_world != NULL) {
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m_world->Add(this);
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}
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@ -61,6 +65,7 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
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}
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// FUNCTION: LEGO1 0x10003320
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// FUNCTION: BETA10 0x1002a240
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void Helicopter::CreateState()
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{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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@ -70,8 +75,11 @@ void Helicopter::CreateState()
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}
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// FUNCTION: LEGO1 0x10003360
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// FUNCTION: BETA10 0x1002a29a
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void Helicopter::Exit()
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{
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assert(UserActor() == this);
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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SpawnPlayer(
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LegoGameState::e_unk40,
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@ -110,6 +118,7 @@ void Helicopter::Exit()
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}
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// FUNCTION: LEGO1 0x10003480
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// FUNCTION: BETA10 0x1002a3db
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MxLong Helicopter::HandleClick()
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{
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if (!FUN_1003ef60()) {
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@ -118,6 +127,7 @@ MxLong Helicopter::HandleClick()
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if (!m_world) {
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m_world = CurrentWorld();
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assert(m_world);
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}
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AnimationManager()->FUN_1005f6d0(FALSE);
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@ -163,6 +173,8 @@ MxLong Helicopter::HandleClick()
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MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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{
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MxLong result = 0;
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assert(m_world);
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MxAtomId script;
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switch (GameState()->GetCurrentAct()) {
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@ -199,9 +211,10 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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break;
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}
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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if (m_state->m_unk0x08 == 0) {
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state->m_unk0x018 = 4;
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act1State->m_unk0x018 = 4;
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m_state->m_unk0x08 = 1;
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m_world->RemoveActor(this);
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InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterTakeOff_Anim, NULL);
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@ -303,9 +316,9 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
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switch (m_state->m_unk0x08) {
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case 1: {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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assert(act1state);
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act1state->m_unk0x018 = 4;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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act1State->m_unk0x018 = 4;
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SpawnPlayer(
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LegoGameState::e_unk42,
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TRUE,
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@ -344,9 +357,9 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
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m_world->GetCameraController()->SetWorldTransform(at, dir, up);
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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assert(act1state);
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act1state->m_unk0x018 = 0;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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act1State->m_unk0x018 = 0;
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SpawnPlayer(
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LegoGameState::e_unk41,
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TRUE,
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@ -423,7 +436,7 @@ void Helicopter::Animate(float p_time)
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((Act3*) m_world)->FUN_10073430();
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}
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LegoPathActor::m_actorState = c_disabled;
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SetActorState(c_disabled);
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}
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}
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else {
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@ -164,9 +164,8 @@ inline int UnknownMx4DPointFloat::BETA_1004aaa0(Matrix4& p_matrix, float p_f)
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if (FUN_100040a0(v, p_f) == 0) {
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return p_matrix.FromQuaternion(v);
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}
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else {
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return -1;
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}
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return -1;
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}
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// FUNCTION: LEGO1 0x10004520
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@ -201,12 +200,14 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
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p_v[3] = (1.0 - p_f) * acos((double) p_v[3]) * 2.0;
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return p_v.NormalizeQuaternion();
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}
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else if (m_unk0x30 == c_bit2) {
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if (m_unk0x30 == c_bit2) {
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p_v = m_unk0x18;
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p_v[3] = p_f * acos((double) p_v[3]) * 2.0;
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return p_v.NormalizeQuaternion();
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}
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else if (m_unk0x30 == (c_bit1 | c_bit2)) {
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if (m_unk0x30 == (c_bit1 | c_bit2)) {
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int i;
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double d1 = p_v.Dot(m_unk0x00, m_unk0x18);
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double a;
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@ -243,9 +244,8 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
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return 0;
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}
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else {
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return -1;
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}
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return -1;
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}
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#endif // MXGEOMETRY3D_H
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@ -286,8 +286,9 @@ inline int Matrix4::FromQuaternion(const Vector4& p_vec)
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m_data[2][3] = 0;
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return 0;
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}
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return -1;
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else {
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return -1;
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}
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}
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// FUNCTION: BETA10 0x1005a590
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