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Update legovehiclebuildstate.cpp
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@ -7,11 +7,11 @@ DECOMP_SIZE_ASSERT(LegoVehicleBuildState, 0x50)
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// FUNCTION: LEGO1 0x10025f30
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// FUNCTION: LEGO1 0x10025f30
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LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
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LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
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{
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{
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this->m_className = p_classType;
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m_className = p_classType;
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this->m_unk0x4c = 0;
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m_unk0x4c = 0;
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this->m_unk0x4d = 0;
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m_unk0x4d = 0;
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this->m_unk0x4e = 0;
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m_unk0x4e = 0;
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this->m_placedPartCount = 0;
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m_placedPartCount = 0;
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}
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}
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// STUB: LEGO1 0x10026120
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// STUB: LEGO1 0x10026120
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