mirror of
https://github.com/isledecomp/isle.git
synced 2026-02-28 15:07:38 +00:00
add MxDSObject, implement SetObjectName, adjust MxDSAction
This commit is contained in:
parent
36ddb3ea82
commit
5e48942e36
@ -91,7 +91,7 @@ void Isle::close()
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// (*(ViewManager **)(*(int *)(*(int *)(pLVar4 + 0x68) + 8) + 0x88), NULL);
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long local_88 = 0;
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Lego()->RemoveWorld(ds.m_atomId, local_88);
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Lego()->RemoveWorld(ds.GetAtomId(), local_88);
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Lego()->vtable24(ds);
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TransitionManager()->SetWaitIndicator(NULL);
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Lego()->vtable3c();
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@ -595,18 +595,18 @@ void Isle::tick(BOOL sleepIfNotNextFrame)
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return;
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}
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ds.m_atomId = stream->atom;
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ds.m_unk24 = 0xFFFF;
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ds.m_unk1c = 0;
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(0xFFFF);
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ds.SetUnkown1c(0);
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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} else {
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ds.m_atomId = stream->atom;
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ds.m_unk24 = 0xFFFF;
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ds.m_unk1c = 0;
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(0xFFFF);
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ds.SetUnkown1c(0);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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@ -1,25 +1,14 @@
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#ifndef MXDSACTION_H
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#define MXDSACTION_H
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#include "mxatomid.h"
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#include "mxdsobject.h"
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class MxDSAction
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class MxDSAction : public MxDSObject
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{
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public:
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__declspec(dllexport) MxDSAction();
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__declspec(dllexport) virtual ~MxDSAction();
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int m_unk04;
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int m_unk08;
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int m_unk0c;
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int m_unk10;
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int m_unk14;
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int m_unk18;
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int m_unk1c;
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MxAtomId m_atomId;
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unsigned short m_unk24;
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unsigned short m_unk26;
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int m_unk28;
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int m_unk2c;
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int m_unk30;
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int m_unk34;
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24
LEGO1/mxdsobject.cpp
Normal file
24
LEGO1/mxdsobject.cpp
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@ -0,0 +1,24 @@
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#include "mxdsobject.h"
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#include <string.h>
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#include <stdlib.h>
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void MxDSObject::SetObjectName(const char *p_name)
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{
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if (p_name != this->m_name)
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{
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free(this->m_name);
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if (p_name) {
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this->m_name = (char *)malloc(strlen(p_name) + 1);
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if (this->m_name) {
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strcpy(this->m_name, p_name);
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}
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}
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else {
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this->m_name = NULL;
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}
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}
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}
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@ -1,10 +1,30 @@
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#ifndef MXDSOBJECT_H
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#define MXDSOBJECT_H
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class MxDSObject
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#include "mxcore.h"
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#include "mxatomid.h"
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class MxDSObject : public MxCore
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{
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public:
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__declspec(dllexport) void SetObjectName(const char *);
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inline const MxAtomId& GetAtomId() { return this->m_atomId; }
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inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
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inline void SetUnkown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
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inline void SetUnknown24(unsigned short p_unk24) { this->m_unk24 = p_unk24; }
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private:
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int m_unk08;
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int m_unk0c;
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int m_unk10;
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int m_unk14;
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char *m_name;
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int m_unk1c;
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MxAtomId m_atomId;
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unsigned short m_unk24;
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unsigned short m_unk26;
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int m_unk28;
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};
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#endif // MXDSOBJECT_H
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102
isle.mak
102
isle.mak
@ -60,6 +60,7 @@ CLEAN :
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
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-@erase "$(INTDIR)\mxomni.obj"
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-@erase "$(INTDIR)\mxomnicreateflags.obj"
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-@erase "$(INTDIR)\mxomnicreateparam.obj"
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@ -131,6 +132,7 @@ LINK32_OBJS= \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxdsobject.obj" \
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"$(INTDIR)\mxomni.obj" \
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"$(INTDIR)\mxomnicreateflags.obj" \
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"$(INTDIR)\mxomnicreateparam.obj" \
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@ -169,6 +171,7 @@ CLEAN :
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
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-@erase "$(INTDIR)\mxomni.obj"
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-@erase "$(INTDIR)\mxomnicreateflags.obj"
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-@erase "$(INTDIR)\mxomnicreateparam.obj"
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@ -244,6 +247,7 @@ LINK32_OBJS= \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxdsobject.obj" \
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"$(INTDIR)\mxomni.obj" \
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"$(INTDIR)\mxomnicreateflags.obj" \
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"$(INTDIR)\mxomnicreateparam.obj" \
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@ -578,10 +582,14 @@ DEP_CPP_MXOMN=\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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"$(INTDIR)\mxomni.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)"
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@ -594,7 +602,11 @@ DEP_CPP_MXOMN=\
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SOURCE=.\LEGO1\mxvideoparam.cpp
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DEP_CPP_MXVID=\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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"$(INTDIR)\mxvideoparam.obj" : $(SOURCE) $(DEP_CPP_MXVID) "$(INTDIR)"
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@ -625,8 +637,12 @@ DEP_CPP_MXOMNI=\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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"$(INTDIR)\mxomnicreateparam.obj" : $(SOURCE) $(DEP_CPP_MXOMNI) "$(INTDIR)"
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@ -697,6 +713,22 @@ DEP_CPP_LEGON=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxdsobject.cpp
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DEP_CPP_MXDSO=\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxdsobject.h"\
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"$(INTDIR)\mxdsobject.obj" : $(SOURCE) $(DEP_CPP_MXDSO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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# End Target
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################################################################################
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@ -728,6 +760,9 @@ DEP_CPP_DEFIN=\
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# Begin Source File
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SOURCE=.\ISLE\isle.cpp
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!IF "$(CFG)" == "ISLE - Win32 Release"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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@ -773,11 +808,48 @@ DEP_CPP_ISLE_=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\ISLE\res\resource.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxdirectdraw.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ISLE\main.cpp
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!IF "$(CFG)" == "ISLE - Win32 Release"
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DEP_CPP_MAIN_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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@ -820,6 +892,36 @@ DEP_CPP_MAIN_=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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DEP_CPP_MAIN_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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