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Update legoomni.cpp
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98b07c3100
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@ -1,5 +1,6 @@
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#include "legoomni.h"
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#include "legoomni.h"
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#include "gifmanager.h"
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#include "legoanimationmanager.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legobuildingmanager.h"
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#include "legogamestate.h"
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#include "legogamestate.h"
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@ -465,13 +466,14 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p)
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}
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}
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// TODO: there are a few more classes here
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// TODO: there are a few more classes here
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m_gifManager = new GifManager();
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m_plantManager = new LegoPlantManager();
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m_plantManager = new LegoPlantManager();
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m_animationManager = new LegoAnimationManager();
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m_animationManager = new LegoAnimationManager();
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m_buildingManager = new LegoBuildingManager();
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m_buildingManager = new LegoBuildingManager();
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m_gameState = new LegoGameState();
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m_gameState = new LegoGameState();
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// TODO: initialize list at m_unk78
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// TODO: initialize list at m_unk78
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if (m_unk6c && m_gifManager && m_unkLegoSaveDataWriter && m_plantManager && m_animationManager &&
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if (m_unk6c && m_gifManager && m_unk78 && m_plantManager && m_animationManager &&
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m_buildingManager) {
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m_buildingManager) {
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// TODO: initialize a bunch of MxVariables
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// TODO: initialize a bunch of MxVariables
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RegisterScripts();
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RegisterScripts();
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