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Naming
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@ -65,7 +65,7 @@ class LegoAnimPresenter : public MxVideoPresenter {
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void FUN_100692b0();
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void FUN_100695c0();
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LegoChar* FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2);
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LegoBool FUN_100698b0(const CompoundObject& rois, const LegoChar* p_und2);
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LegoBool FUN_100698b0(const CompoundObject& p_rois, const LegoChar* p_und2);
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void FUN_10069b10();
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LegoBool FUN_1006aba0();
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LegoBool FUN_1006abb0(LegoTreeNode*, undefined4);
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@ -274,7 +274,7 @@ LegoChar* LegoAnimPresenter::FUN_100697c0(const LegoChar* p_und1, const LegoChar
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}
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// FUNCTION: LEGO1 0x100698b0
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LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& rois, const LegoChar* p_und2)
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LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const LegoChar* p_und2)
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{
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LegoBool result = FALSE;
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@ -285,8 +285,8 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& rois, const LegoC
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str = tmp;
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}
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if (str != NULL && *str != '\0' && rois.size() > 0) {
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for (CompoundObject::const_iterator it = rois.begin(); it != rois.end(); it++) {
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if (str != NULL && *str != '\0' && p_rois.size() > 0) {
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for (CompoundObject::const_iterator it = p_rois.begin(); it != p_rois.end(); it++) {
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LegoROI* roi = (LegoROI*) *it;
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const char* name = roi->GetName();
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