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LEGO1/mxpalette.cpp
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LEGO1/mxpalette.cpp
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LEGO1/mxunknown100dc6b0.cpp
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LEGO1/mxunknown100dc6b0.cpp
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LEGO1/mxunknown100dc6b0.h
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LEGO1/mxunknown100dc6b0.h
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LEGO1/mxvideomanager.cpp
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LEGO1/mxvideomanager.cpp
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85
isle.mak
85
isle.mak
@ -913,6 +913,7 @@ DEP_CPP_MXPAL=\
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SOURCE=.\LEGO1\mxioinfo.cpp
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DEP_CPP_MXIOI=\
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".\LEGO1\legoinc.h"\
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".\LEGO1\mxioinfo.h"\
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@ -926,6 +927,7 @@ DEP_CPP_MXIOI=\
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SOURCE=.\LEGO1\mxdsfile.cpp
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DEP_CPP_MXDSF=\
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".\LEGO1\legoinc.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxdsfile.h"\
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@ -971,9 +973,6 @@ DEP_CPP_MXDSS=\
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# Begin Source File
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SOURCE=.\ISLE\isle.cpp
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!IF "$(CFG)" == "ISLE - Win32 Release"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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@ -1034,70 +1033,6 @@ DEP_CPP_ISLE_=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\ISLE\res\resource.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoanimationmanager.h"\
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".\LEGO1\legobuildingmanager.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legomodelpresenter.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legopartpresenter.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\legoworldpresenter.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdirectdraw.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxdssource.h"\
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxioinfo.h"\
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".\LEGO1\mxmusicmanager.h"\
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".\LEGO1\mxnotificationmanager.h"\
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".\LEGO1\mxobjectfactory.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxsoundmanager.h"\
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".\LEGO1\mxstreamcontroller.h"\
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".\LEGO1\mxstreamer.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxticklemanager.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxtransitionmanager.h"\
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".\LEGO1\mxunknown100dc6b0.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideomanager.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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@ -1542,29 +1477,15 @@ SOURCE=.\LEGO1\mxatomid.h
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# Begin Source File
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SOURCE=.\ISLE\define.cpp
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!IF "$(CFG)" == "ISLE - Win32 Release"
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DEP_CPP_DEFIN=\
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".\ISLE\define.h"\
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".\LEGO1\legoinc.h"\
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"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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DEP_CPP_DEFIN=\
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".\ISLE\define.h"\
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"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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# End Target
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# End Project
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