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fix: MxPalette::ApplySystemEntriesToPalette is now 100% matching
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1eb30e1ad1
commit
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@ -282,20 +282,20 @@ MxPalette::~MxPalette()
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// OFFSET: LEGO1 0x100bf390
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void MxPalette::ApplySystemEntriesToPalette(LPPALETTEENTRY p_entries)
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{
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HDC hdc = GetDC(NULL);
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int rastercaps = GetDeviceCaps(hdc, RASTERCAPS);
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int sizepalettecaps;
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if ((rastercaps & RC_PALETTE) != 0) {
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sizepalettecaps = GetDeviceCaps(hdc, SIZEPALETTE);
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if(sizepalettecaps = 256) {
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GetSystemPaletteEntries(hdc,0,10,p_entries);
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GetSystemPaletteEntries(hdc,246,10,p_entries + 0xf6);
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ReleaseDC(NULL, hdc);
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}
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HDC hdc;
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hdc = GetDC(0);
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if ( (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) != 0 && GetDeviceCaps(hdc, SIZEPALETTE) == 256 )
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{
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GetSystemPaletteEntries(hdc, 0, 10, p_entries);
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GetSystemPaletteEntries(hdc, 246, 10, &p_entries[246]);
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}
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memcpy(p_entries, g_defaultPalette, 10);
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memcpy(p_entries + 0xf6, g_defaultPalette + 0xf6, 10);
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ReleaseDC(NULL, hdc);
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else
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{
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memcpy(p_entries, g_defaultPaletteEntries, sizeof(PALETTEENTRY) * 10);
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memcpy(&p_entries[246], &g_defaultPaletteEntries[246], sizeof(PALETTEENTRY) * 10);
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}
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ReleaseDC(0, hdc);
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}
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// OFFSET: LEGO1 0x100bf0b0
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@ -322,7 +322,7 @@ MxPalette* MxPalette::FromBitmapPalette(RGBQUAD* p_bmp)
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void MxPalette::GetDefaultPalette(LPPALETTEENTRY p_entries)
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{
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HDC DC;
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DC = GetDC(0);
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if ( (GetDeviceCaps(DC, 38) & 0x100) != 0 && GetDeviceCaps(DC, 104) == 256 )
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{
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