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Fix linter errors
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7f61afba43
commit
576d9a375f
@ -11,7 +11,7 @@ DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)
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// GLOBAL: LEGO1 0x100da044
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// GLOBAL: BETA10 0x101be9fc
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const MxFloat eight = 8.0f;
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const MxFloat g_eight = 8.0f;
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// FUNCTION: LEGO1 0x10080ef0
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// FUNCTION: BETA10 0x100a8990
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@ -38,7 +38,6 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
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if (m_state == 1) {
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if (m_destEdge == LegoPathController::GetControlEdgeA(13)) {
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// TODO: Not sure about this typecast (multiple instances)
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m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(13));
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}
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else if (m_destEdge == LegoPathController::GetControlEdgeA(15)) {
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@ -60,8 +59,8 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
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if (p_edge == LegoPathController::GetControlEdgeA(12)) {
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m_state = 1;
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if (m_worldSpeed < eight) {
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m_worldSpeed = eight;
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if (m_worldSpeed < g_eight) {
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m_worldSpeed = g_eight;
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}
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m_destEdge = LegoPathController::GetControlEdgeA(13);
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@ -70,8 +69,8 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
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else if (p_edge == LegoPathController::GetControlEdgeA(14)) {
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m_state = 1;
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if (m_worldSpeed < eight) {
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m_worldSpeed = eight;
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if (m_worldSpeed < g_eight) {
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m_worldSpeed = g_eight;
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}
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m_destEdge = LegoPathController::GetControlEdgeA(15);
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@ -95,14 +94,13 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
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c.EqualsCross(&bbb, m_boundary->GetUnknown0x14());
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c.Unitize();
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// TODO Weird - missing a Vector3 constructor in BETA10
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Mx3DPointFloat local_5c(m_roi->GetWorldDirection());
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Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
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if (!m_userNavFlag) {
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((Vector2*) &local_5c)->Mul(-1.0f);
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((Vector2*) &worldDirection)->Mul(-1.0f);
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}
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if (VTable0x80(m_roi->GetWorldPosition(), local_5c, a, c)) {
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if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
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#ifdef NDEBUG
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m_unk0x7c = 0;
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return 0;
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