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https://github.com/isledecomp/isle.git
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Changes after review
- Reduce scope on global strings - Size assert for LegoGameState (based on the constructor references only) - 1 -> TRUE for EnableFullScreenMovie
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@ -1,11 +1,5 @@
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#include "define.h"
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// 0x100f3be8
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const char *g_str_enable = "enable";
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// 0x100f3bf4
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const char *g_str_disable = "disable";
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// 0x10101eac
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const char *g_parseExtraTokens = ":;";
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@ -1,8 +1,6 @@
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#ifndef DEFINE_H
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#define DEFINE_H
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extern const char *g_str_enable;
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extern const char *g_str_disable;
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extern const char *g_parseExtraTokens;
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extern const char *g_strWORLD;
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extern const char *g_strACTION;
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@ -1,11 +1,16 @@
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#include "legofullscreenmovie.h"
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#include "mxtypes.h"
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#include "legoomni.h"
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#include "define.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(LegoFullScreenMovie, 0x24)
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// 0x100f3be8
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const char *g_str_enable = "enable";
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// 0x100f3bf4
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const char *g_str_disable = "disable";
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// OFFSET: LEGO1 0x1003c500
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LegoFullScreenMovie::LegoFullScreenMovie(const char *p_key, const char *p_value)
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{
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@ -1,5 +1,10 @@
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "decomp.h"
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// Based on the highest dword offset (0x42c) referenced in the constructor.
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// There may be other members that come after.
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// OFFSET: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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@ -6,6 +6,7 @@
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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// SIZE 0x430 (at least)
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class LegoGameState
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{
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public:
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@ -18,11 +19,12 @@ class LegoGameState
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__declspec(dllexport) void SetSavePath(char *p);
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private:
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char *m_savePath;
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undefined m_unk[20];
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char *m_savePath; // 0x0
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undefined m_unk04[20];
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LegoBackgroundColor *m_backgroundColor; // 0x18
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LegoBackgroundColor *m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie *m_fullScreenMovie; // 0x20
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undefined m_unk24[1036];
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};
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#endif // LEGOGAMESTATE_H
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@ -30,7 +30,7 @@ int LegoVideoManager::DisableRMDevice()
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// OFFSET: LEGO1 0x1007c300
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void LegoVideoManager::EnableFullScreenMovie(MxBool p_enable)
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{
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EnableFullScreenMovie(p_enable, 1);
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EnableFullScreenMovie(p_enable, TRUE);
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}
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// OFFSET: LEGO1 0x1007c310 STUB
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